Files correlati : Ricompilazione Demo : [ ] Commento :menu vendite git-svn-id: svn://10.65.10.50/trunk@14088 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			1435 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			1435 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
# Microsoft Developer Studio Project File - Name="ve0" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=ve0 - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE 
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!MESSAGE NMAKE /f "ve0.mak".
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!MESSAGE 
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE 
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!MESSAGE NMAKE /f "ve0.mak" CFG="ve0 - Win32 Debug"
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!MESSAGE 
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!MESSAGE Possible choices for configuration are:
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!MESSAGE 
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!MESSAGE "ve0 - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "ve0 - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE 
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF  "$(CFG)" == "ve0 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x410 /d "NDEBUG"
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# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo40/ve0.exe"
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# SUBTRACT LINK32 /map /debug /nodefaultlib
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!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\debug"
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# PROP Intermediate_Dir "..\debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x410 /d "_DEBUG"
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# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exed\ve0.exe" /pdbtype:sept
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# SUBTRACT LINK32 /nodefaultlib
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!ENDIF 
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# Begin Target
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# Name "ve0 - Win32 Release"
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# Name "ve0 - Win32 Debug"
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# Begin Group "Sources"
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# PROP Default_Filter "cpp"
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# Begin Source File
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SOURCE=..\ca\calib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2101.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cglib02.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cgsaldac.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ef\ef0101.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\in\inlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve0.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve0100.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve0200.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve0300.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve0400.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve0500.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04a.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04b.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04c.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04d.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04e.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04f.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib06.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib06a.cpp
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# End Source File
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# End Group
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# Begin Group "Masks"
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# PROP Default_Filter "uml"
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# Begin Source File
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SOURCE=..\ve\ve0100a.uml
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!IF  "$(CFG)" == "ve0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo40
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InputPath=..\ve\ve0100a.uml
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InputName=ve0100a
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 | 
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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 | 
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# End Custom Build
 | 
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 | 
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!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0100a.uml
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InputName=ve0100a
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 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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 | 
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# End Custom Build
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!ENDIF 
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve0100b.uml
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 | 
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!IF  "$(CFG)" == "ve0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
 | 
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TargetDir=D:\Release\Campo40
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InputPath=..\ve\ve0100b.uml
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InputName=ve0100b
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\ve0100b.uml
 | 
						|
InputName=ve0100b
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0100c.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\ve0100c.uml
 | 
						|
InputName=ve0100c
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\ve0100c.uml
 | 
						|
InputName=ve0100c
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0100o.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\ve0100o.uml
 | 
						|
InputName=ve0100o
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\ve0100o.uml
 | 
						|
InputName=ve0100o
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0200a.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\ve0200a.uml
 | 
						|
InputName=ve0200a
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\ve0200a.uml
 | 
						|
InputName=ve0200a
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0200b.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\ve0200b.uml
 | 
						|
InputName=ve0200b
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\ve0200b.uml
 | 
						|
InputName=ve0200b
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0200c.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\ve0200c.uml
 | 
						|
InputName=ve0200c
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\ve0200c.uml
 | 
						|
InputName=ve0200c
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0200d.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\ve0200d.uml
 | 
						|
InputName=ve0200d
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\ve0200d.uml
 | 
						|
InputName=ve0200d
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0200e.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\ve0200e.uml
 | 
						|
InputName=ve0200e
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\ve0200e.uml
 | 
						|
InputName=ve0200e
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0200f.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\ve0200f.uml
 | 
						|
InputName=ve0200f
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\ve0200f.uml
 | 
						|
InputName=ve0200f
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0200g.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\ve0200g.uml
 | 
						|
InputName=ve0200g
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\ve0200g.uml
 | 
						|
InputName=ve0200g
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0500a.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\ve0500a.uml
 | 
						|
InputName=ve0500a
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\ve0500a.uml
 | 
						|
InputName=ve0500a
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\velib04d.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\velib04d.uml
 | 
						|
InputName=velib04d
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\velib04d.uml
 | 
						|
InputName=velib04d
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\velib04e.uml
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\velib04e.uml
 | 
						|
InputName=velib04e
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\velib04e.uml
 | 
						|
InputName=velib04e
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# End Group
 | 
						|
# Begin Group "Headers"
 | 
						|
 | 
						|
# PROP Default_Filter "h"
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0.h
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0100.h
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0100b1.h
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0100o.h
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0200b.h
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\ve0500a.h
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\velib.h
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\velib04.h
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\velib04d.h
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\velib04e.h
 | 
						|
# End Source File
 | 
						|
# End Group
 | 
						|
# Begin Group "Trr"
 | 
						|
 | 
						|
# PROP Default_Filter "trr"
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\bolle.trr
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\bolle.trr
 | 
						|
InputName=bolle
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\bolle.trr
 | 
						|
InputName=bolle
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f33.trr
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f33.trr
 | 
						|
InputName=f33
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f33.trr
 | 
						|
InputName=f33
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f34.trr
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f34.trr
 | 
						|
InputName=f34
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f34.trr
 | 
						|
InputName=f34
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f35.trr
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f35.trr
 | 
						|
InputName=f35
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f35.trr
 | 
						|
InputName=f35
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f47.trr
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f47.trr
 | 
						|
InputName=f47
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f47.trr
 | 
						|
InputName=f47
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f48.trr
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f48.trr
 | 
						|
InputName=f48
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f48.trr
 | 
						|
InputName=f48
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f49.trr
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f49.trr
 | 
						|
InputName=f49
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f49.trr
 | 
						|
InputName=f49
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f51.trr
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f51.trr
 | 
						|
InputName=f51
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f51.trr
 | 
						|
InputName=f51
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f52.trr
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f52.trr
 | 
						|
InputName=f52
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f52.trr
 | 
						|
InputName=f52
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f53.trr
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f53.trr
 | 
						|
InputName=f53
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f53.trr
 | 
						|
InputName=f53
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f55.trr
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f55.trr
 | 
						|
InputName=f55
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying trr $(InputPath)..
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f55.trr
 | 
						|
InputName=f55
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# End Group
 | 
						|
# Begin Group "Dir"
 | 
						|
 | 
						|
# PROP Default_Filter "dir"
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f33.dir
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f33.dir
 | 
						|
InputName=f33
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f33.dir
 | 
						|
InputName=f33
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f34.dir
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f34.dir
 | 
						|
InputName=f34
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f34.dir
 | 
						|
InputName=f34
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f35.dir
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f35.dir
 | 
						|
InputName=f35
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f35.dir
 | 
						|
InputName=f35
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f47.dir
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f47.dir
 | 
						|
InputName=f47
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f47.dir
 | 
						|
InputName=f47
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f48.dir
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f48.dir
 | 
						|
InputName=f48
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f48.dir
 | 
						|
InputName=f48
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f49.dir
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f49.dir
 | 
						|
InputName=f49
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f49.dir
 | 
						|
InputName=f49
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f51.dir
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f51.dir
 | 
						|
InputName=f51
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f51.dir
 | 
						|
InputName=f51
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f52.dir
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f52.dir
 | 
						|
InputName=f52
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f52.dir
 | 
						|
InputName=f52
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f53.dir
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f53.dir
 | 
						|
InputName=f53
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f53.dir
 | 
						|
InputName=f53
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\f55.dir
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\f55.dir
 | 
						|
InputName=f55
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying dir $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\f55.dir
 | 
						|
InputName=f55
 | 
						|
 | 
						|
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# End Group
 | 
						|
# Begin Group "Menu"
 | 
						|
 | 
						|
# PROP Default_Filter "men"
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\vearea.men
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying men $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\vearea.men
 | 
						|
InputName=vearea
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).men" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\$(InputName).men
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying men $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\vearea.men
 | 
						|
InputName=vearea
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).men" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\$(InputName).men
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\ve\vemenu.men
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# Begin Custom Build - Copying men $(InputPath)...
 | 
						|
TargetDir=D:\Release\Campo40
 | 
						|
InputPath=..\ve\vemenu.men
 | 
						|
InputName=vemenu
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).men" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\$(InputName).men
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# Begin Custom Build - Copying men $(InputPath)...
 | 
						|
TargetDir=\U\Release\R_04_00\exed
 | 
						|
InputPath=..\ve\vemenu.men
 | 
						|
InputName=vemenu
 | 
						|
 | 
						|
"$(TargetDir)\$(InputName).men" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
						|
	copy $(InputPath) $(TargetDir)\$(InputName).men
 | 
						|
 | 
						|
# End Custom Build
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# End Group
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=.\ve0.rc
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# ADD BASE RSC /l 0x410
 | 
						|
# ADD RSC /l 0x410
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# ADD BASE RSC /l 0x410
 | 
						|
# ADD RSC /l 0x410 /fo"..\Debug/ve0.res"
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\Lib\AgaLib.lib
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | 
						|
 | 
						|
# PROP Intermediate_Dir "..\lib\agalib.lib"
 | 
						|
# PROP Exclude_From_Build 1
 | 
						|
 | 
						|
!ENDIF 
 | 
						|
 | 
						|
# End Source File
 | 
						|
# Begin Source File
 | 
						|
 | 
						|
SOURCE=..\Lib\AgaLibD.lib
 | 
						|
 | 
						|
!IF  "$(CFG)" == "ve0 - Win32 Release"
 | 
						|
 | 
						|
# PROP Exclude_From_Build 1
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!ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
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!ENDIF 
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# End Source File
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# End Target
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# End Project
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