Patch level :4.0 nopatch
Files correlati : Ricompilazione Demo : [ ] Commento :menu vendite git-svn-id: svn://10.65.10.50/trunk@14088 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
parent
026e64da6d
commit
7b28af07a8
136
projects/ve0.dsp
136
projects/ve0.dsp
@ -201,7 +201,7 @@ InputName=ve0100a
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0100a.uml
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InputName=ve0100a
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@ -232,7 +232,7 @@ InputName=ve0100b
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0100b.uml
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InputName=ve0100b
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@ -263,7 +263,7 @@ InputName=ve0100c
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0100c.uml
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InputName=ve0100c
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@ -294,7 +294,7 @@ InputName=ve0100o
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0100o.uml
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InputName=ve0100o
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@ -325,7 +325,7 @@ InputName=ve0200a
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0200a.uml
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InputName=ve0200a
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@ -356,7 +356,7 @@ InputName=ve0200b
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0200b.uml
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InputName=ve0200b
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@ -387,7 +387,7 @@ InputName=ve0200c
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0200c.uml
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InputName=ve0200c
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@ -418,7 +418,7 @@ InputName=ve0200d
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0200d.uml
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InputName=ve0200d
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@ -449,7 +449,7 @@ InputName=ve0200e
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0200e.uml
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InputName=ve0200e
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@ -480,7 +480,7 @@ InputName=ve0200f
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0200f.uml
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InputName=ve0200f
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@ -511,7 +511,7 @@ InputName=ve0200g
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0200g.uml
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InputName=ve0200g
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@ -542,7 +542,7 @@ InputName=ve0500a
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\ve0500a.uml
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InputName=ve0500a
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@ -573,7 +573,7 @@ InputName=velib04d
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\velib04d.uml
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InputName=velib04d
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@ -604,7 +604,7 @@ InputName=velib04e
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\velib04e.uml
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InputName=velib04e
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@ -683,7 +683,7 @@ InputName=bolle
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying trr $(InputPath)..
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\bolle.trr
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InputName=bolle
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@ -714,7 +714,7 @@ InputName=f33
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying trr $(InputPath)..
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f33.trr
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InputName=f33
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@ -745,7 +745,7 @@ InputName=f34
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying trr $(InputPath)..
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f34.trr
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InputName=f34
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@ -776,7 +776,7 @@ InputName=f35
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying trr $(InputPath)..
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f35.trr
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InputName=f35
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@ -807,7 +807,7 @@ InputName=f47
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying trr $(InputPath)..
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f47.trr
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InputName=f47
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@ -838,7 +838,7 @@ InputName=f48
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying trr $(InputPath)..
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f48.trr
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InputName=f48
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@ -869,7 +869,7 @@ InputName=f49
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying trr $(InputPath)..
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f49.trr
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InputName=f49
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@ -900,7 +900,7 @@ InputName=f51
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying trr $(InputPath)..
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f51.trr
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InputName=f51
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@ -931,7 +931,7 @@ InputName=f52
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying trr $(InputPath)..
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f52.trr
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InputName=f52
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@ -962,7 +962,7 @@ InputName=f53
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying trr $(InputPath)..
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f53.trr
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InputName=f53
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@ -993,7 +993,7 @@ InputName=f55
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying trr $(InputPath)..
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f55.trr
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InputName=f55
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@ -1028,7 +1028,7 @@ InputName=f33
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying dir $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f33.dir
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InputName=f33
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@ -1059,7 +1059,7 @@ InputName=f34
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying dir $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f34.dir
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InputName=f34
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@ -1090,7 +1090,7 @@ InputName=f35
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying dir $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f35.dir
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InputName=f35
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@ -1121,7 +1121,7 @@ InputName=f47
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying dir $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f47.dir
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InputName=f47
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@ -1152,7 +1152,7 @@ InputName=f48
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying dir $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f48.dir
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InputName=f48
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@ -1183,7 +1183,7 @@ InputName=f49
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying dir $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f49.dir
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InputName=f49
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@ -1214,7 +1214,7 @@ InputName=f51
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying dir $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f51.dir
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InputName=f51
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@ -1245,7 +1245,7 @@ InputName=f52
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying dir $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f52.dir
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InputName=f52
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@ -1276,7 +1276,7 @@ InputName=f53
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying dir $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f53.dir
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InputName=f53
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@ -1307,7 +1307,7 @@ InputName=f55
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying dir $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\f55.dir
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InputName=f55
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@ -1318,6 +1318,72 @@ InputName=f55
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Menu"
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# PROP Default_Filter "men"
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# Begin Source File
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SOURCE=..\ve\vearea.men
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!IF "$(CFG)" == "ve0 - Win32 Release"
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# Begin Custom Build - Copying men $(InputPath)...
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TargetDir=D:\Release\Campo40
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InputPath=..\ve\vearea.men
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InputName=vearea
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"$(TargetDir)\$(InputName).men" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(TargetDir)\$(InputName).men
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# End Custom Build
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying men $(InputPath)...
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\vearea.men
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InputName=vearea
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"$(TargetDir)\$(InputName).men" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(TargetDir)\$(InputName).men
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\ve\vemenu.men
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!IF "$(CFG)" == "ve0 - Win32 Release"
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# Begin Custom Build - Copying men $(InputPath)...
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TargetDir=D:\Release\Campo40
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InputPath=..\ve\vemenu.men
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InputName=vemenu
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"$(TargetDir)\$(InputName).men" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(TargetDir)\$(InputName).men
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# End Custom Build
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!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
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# Begin Custom Build - Copying men $(InputPath)...
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ve\vemenu.men
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InputName=vemenu
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"$(TargetDir)\$(InputName).men" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(TargetDir)\$(InputName).men
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# End Custom Build
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!ENDIF
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# End Source File
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# End Group
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# Begin Source File
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Block a user