campo-sirio/al/examples/ex01win.cpp
alex 714dd74636 Archive Library versione 2.00
git-svn-id: svn://10.65.10.50/trunk@5350 c028cbd2-c16b-5b4b-a496-9718f37d4682
1997-10-09 16:09:54 +00:00

412 lines
14 KiB
C++
Executable File

//
// EX01WIN.CPP
//
// C++/Windows Example program for ArchiveLib 2.0
//
// Copyright (c) Greenleaf Software, Inc. 1994 - 1996
// All Rights Reserved
//
// MEMBERS/FUNCTIONS DEMONSTRATED
//
// ALArchiveBase::~ALArchiveBase()
// ALArchiveBase::Append()
// ALArchiveBase::FillListBox()
// ALArchive::MakeEntriesFromListBox()
// ALEntryList::~ALEntryList()
// ALEditControlStream::ALEditControlStream()
// ALEditControlStream::~ALEditControlStream()
// ALWildCardExpander::ALWildCardExpander()
// ALWildCardExpander::~ALWildCardExpander()
// ALWildCardExpander::GetNextFile()
//
// DESCRIPTION
//
// This program demonstrates the Append() function, using the overloaded
// version that appends files to an archive. It has three command
// handlers. One reads the contents of the current directory, so you
// can pick files to append. The next command actually performs the
// append. And finally, there is a function to read the contents
// of the archive, so you know that the append did something useful.
//
// REVISION HISTORY
//
// February 1, 1996 2.0A : Second release
//
#define STRICT
#include <windows.h>
#include <stdarg.h>
#include "al.h"
#include "ex01win.h"
int NEAR iInstanceNumber;
HINSTANCE hInstance;
HWND hDlgMain;
ALArchive *pArchive = 0;
BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND, UINT, WPARAM, LPARAM );
void SizeFramingWindow( HWND hDlg );
void ReadArchive( HWND hDlg );
//
// This function uses a wild card expander to dump the contents of the
// directory into a window, based on the wild cards found in the
// AL_INPUT_FILES text box.
//
void ReadDir( HWND hDlg )
{
char dir_mask[ 128 ];
GetDlgItemText( hDlg, AL_DIR_MASK, dir_mask, 128 );
SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_RESETCONTENT, 0, 0 );
ALWildCardExpander files( dir_mask );
char AL_DLL_FAR *p;
while ( ( p = files.GetNextFile() ) != 0 )
SendDlgItemMessage( hDlg,
AL_INPUT_FILES,
LB_ADDSTRING,
0,
(LPARAM)( (LPSTR) p ) );
}
//
// This is the routine that appends the marked objects from the
// directory window to the archive. We have to first create a monitor,
// then a list. We make the entries from the list box, then append them
// to the archive. Finally, we call the ReadArchive() function to update
// the display with the new archive information.
//
void Append( HWND hDlg )
{
char input_name[ 128 ];
GetDlgItemText( hDlg, AL_ARCHIVE_NAME, input_name, 128 );
ALWindowsMessage monitor( AL_MONITOR_JOB,
GetDlgItem( hDlg, AL_PROGRESS_TEXT ),
AL_SEND_RATIO,
GetDlgItem( hDlg, AL_PROGRESS_BAR ),
ALGaugeSetPosition );
#if defined( ZIP )
pArchive = new ALPkArchive( input_name );
ALEntryList list( &monitor, PkTools() );
#else
pArchive = new ALGlArchive( input_name );
ALEntryList list( &monitor, GlTools() );
#endif
if ( !pArchive ) {
SendDlgItemMessage( hDlg,
AL_ARCHIVE_CONTENTS,
LB_ADDSTRING,
0,
(LPARAM)( (LPSTR) "Error!" ) );
return;
}
WORD count = (WORD) list.MakeEntriesFromListBox( hDlg,
AL_INPUT_FILES );
EditDisplay( hDlg,
AL_DEBUG,
"%d file%s selected\r\n",
count,
( count == 1 ? " is" : "s are" ) );
pArchive->Append( list );
EditDisplay( hDlg,
AL_DEBUG,
"%s\r\n",
pArchive->mStatus.GetStatusDetail() );
ReadArchive( hDlg );
delete pArchive;
pArchive = 0;
}
//
// This function reads the contents of the archive into a list box. Since
// we have a dedicated function to do this, it is a pretty easy piece of
// work.
//
void ReadArchive( HWND hDlg )
{
char input_name[ 128 ];
GetDlgItemText( hDlg, AL_ARCHIVE_NAME, input_name, 128 );
#if defined( ZIP )
ALPkArchive archive( input_name );
#else
ALGlArchive archive( input_name );
#endif
archive.FillListBox( hDlg, AL_ARCHIVE_CONTENTS );
return;
}
//
// In this program, we have a main window, but it is just a dummy framing
// window for the dialog box. This dialog box proc is where all the action
// takes place. It handles input keystrokes and button presses from the
// dialog.
//
BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
UINT message,
WPARAM wParam,
LPARAM )
{
switch ( message ) {
//
// Upon initialization, we set the window title, the archive name, and
// the wild cards that will be used to read the directory.
//
case WM_INITDIALOG :
SizeFramingWindow( hDlg );
char buf[ 81 ];
wsprintf( buf, "Windows Example 01 <%d>", iInstanceNumber );
SetWindowText( hDlg, buf );
#if defined( ZIP )
wsprintf( buf, "WIN%02d.ZIP", iInstanceNumber );
#else
wsprintf( buf, "WIN%02d.GAL", iInstanceNumber );
#endif
SetDlgItemText( hDlg, AL_ARCHIVE_NAME, buf );
SetDlgItemText( hDlg, AL_DIR_MASK, "*.BAT,*.OBJ" );
return( TRUE );
//
// The commands this guy process are mostly related to button presses.
// Each of the handlers winds up being called from somewhere in here.
//
case WM_COMMAND :
switch ( wParam ) {
//
// We get the IDOK message when someone presses the enter key while in the
// dialog. Depending on where the focus is, we either read the directory
// or read the archive contents into a list box.
//
case IDOK : //User has pressed enter
if ( GetFocus() == GetDlgItem( hDlg, AL_DIR_MASK ) )
ReadDir( hDlg );
else if ( GetFocus() == GetDlgItem( hDlg, AL_ARCHIVE_NAME ) )
ReadArchive( hDlg );
break;
//
// The append button makes the append happen. Note the tricky bit here,
// we have to make sure the archive isn't already in the process of having
// an append done. If it is in progress, we just blow off this request.
//
case AL_APPEND :
if ( !pArchive )
Append( hDlg );
return TRUE;
//
// Pressing this button reads the archive contents into a list box.
//
case AL_READ_ARCHIVE :
ReadArchive( hDlg );
return TRUE;
//
// Pressing this button expands the wild cards in the text box into
// a list of file names, ready for selection.
//
case AL_READ_DIR :
ReadDir( hDlg );
return TRUE;
//
// If the user wants to quit, we first check to see if an append() is in
// progress. If it is, we do our best to abort the current append,
// but we don't let the user exit just yet.
//
// If no append is already in progress, we just initiate the shutdown
// process, by sending the destroy command to the framing window and
// destroying this dialog.
//
case AL_EXIT :
case WM_QUIT :
case WM_DESTROY :
if ( pArchive ) {
pArchive->GetStorageObject()->mStatus.SetError(
AL_USER_ABORT,
"User pressed abort key" );
FlashWindow( GetParent( hDlg ), 1 );
FlashWindow( GetParent( hDlg ), 0 );
return FALSE;
}
PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
DestroyWindow( hDlgMain );
hDlgMain = 0;
return TRUE;
//
// Aborting this job is simply a matter of setting the error status
// for the archive object. Next time he comes up for air, he will
// abort.
//
case AL_ABORT :
if ( pArchive )
pArchive->GetStorageObject()->mStatus.SetError(
AL_USER_ABORT,
"User pressed abort key" );
return TRUE;
}
break;
}
return FALSE;
}
//
// The about box.
//
BOOL AL_EXPORT CALLBACK
AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM )
{
switch ( message ) {
case WM_INITDIALOG :
RECT rc;
GetWindowRect( hDlg, &rc );
SetWindowPos( hDlg,
NULL,
(short int) ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
(short int) ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
0, 0, SWP_NOSIZE | SWP_NOACTIVATE );
break;
case WM_COMMAND :
switch ( wParam ) {
case IDOK :
case WM_QUIT :
case WM_DESTROY :
EndDialog( hDlg, TRUE );
return TRUE;
}
break;
}
return FALSE;
}
//
// The main window is nothing more than a shell that exists to manage
// the dialog box, take menu commands, and process accelerator keys.
//
LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam )
{
switch ( message ) {
case WM_COMMAND:
switch( wParam ) {
case AL_GOTO_INPUT :
if ( hDlgMain )
SetFocus( GetDlgItem( hDlgMain, AL_DIR_MASK ) );
break;
case AL_GOTO_OUTPUT :
if ( hDlgMain)
SetFocus( GetDlgItem( hDlgMain, AL_ARCHIVE_NAME ) );
break;
case AL_ABOUT : {
FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance );
DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc );
(void) FreeProcInstance( lpfnAboutDlgProc );
}
return TRUE;
case AL_EXIT :
PostQuitMessage( 0 );
}
break;
case WM_SETFOCUS:
SetFocus( hDlgMain ); // insure that the Dialog Box has the focus
break;
case WM_DESTROY:
PostQuitMessage( 0 );
break;
}
return DefWindowProc( hWnd, message, wParam, lParam );
}
//
// WinMain calls the initialization routine for the progress gauge and
// registers our class. It then creates the dialog, and starts the
// message pump.
//
int PASCAL WinMain( HINSTANCE instance,
HINSTANCE previous_instance,
LPSTR,
int nCmdShow )
{
hInstance = instance;
if ( !ALGaugeInit( instance, previous_instance ) )
return (FALSE);
if ( previous_instance == 0 ) {
WNDCLASS wc;
wc.style = 0;
wc.lpfnWndProc = MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = instance;
wc.hIcon = LoadIcon( hInstance, "ALIcon" );
wc.hCursor = LoadCursor(NULL,IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
wc.lpszMenuName = "ALMenu";
wc.lpszClassName = "ALClass";
if ( !RegisterClass( &wc ) )
return FALSE;
iInstanceNumber = 0;
} else {
#ifndef AL_FLAT_MODEL
GetInstanceData( previous_instance,
(PBYTE) &iInstanceNumber,
sizeof iInstanceNumber );
#endif
iInstanceNumber++;
}
HWND hWnd = CreateWindow( "ALClass",
"ArchiveLib Example Program",
WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
CW_USEDEFAULT,
0,
0,
0,
NULL,
NULL,
hInstance,
NULL );
FARPROC lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
ShowWindow( hWnd, (short) nCmdShow );
ShowWindow( hDlgMain, SW_SHOW );
MSG msg;
HACCEL hAccel = LoadAccelerators( hInstance, "ALAccelerator" );
while ( GetMessage ( &msg, NULL, NULL, NULL ) ) {
HWND hWndAccel = GetActiveWindow();
if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) )
{
if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
}
return (msg.wParam);
}
//
// I need this routine for one purpose only. After the dialog is loaded,
// it calls this routine, which adjusts the size of the framing window to
// fit exactly around the dialog box. It also moves it to the center of
// the screen.
//
void SizeFramingWindow( HWND hDlg )
{
RECT rect;
GetWindowRect( hDlg, &rect );
int y = GetSystemMetrics( SM_CYSCREEN );
y -= ( rect.bottom - rect.top );
y -= GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION );
y /= 2;
int x = GetSystemMetrics( SM_CXSCREEN );
x -= rect.right - rect.left;
x /= 2;
SetWindowPos( GetParent( hDlg ), NULL, (short) x, (short) y,
(short int) ( rect.right-rect.left ),
(short int) ( rect.bottom-rect.top +
GetSystemMetrics( SM_CYMENU ) +
GetSystemMetrics( SM_CYCAPTION ) ),
SWP_NOZORDER );
}