Patch level :2.2 nopatch

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :progetti


git-svn-id: svn://10.65.10.50/trunk@13419 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2005-10-13 13:32:16 +00:00
parent ae2555b539
commit f6c4a05cb3
2 changed files with 741 additions and 192 deletions

File diff suppressed because it is too large Load Diff

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo21/ve1.exe"
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ve1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
@ -96,58 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\ve1.cpp
# End Source File
# Begin Source File
@ -168,27 +120,15 @@ SOURCE=..\ve\ve1400.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib04.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
SOURCE=..\ve\vereplib.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\vereplib.h
# End Source File
# End Group
# Begin Group "Masks"
@ -201,7 +141,7 @@ SOURCE=..\ve\ve1000b.uml
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1000b.uml
InputName=ve1000b
@ -213,7 +153,7 @@ InputName=ve1000b
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1000b.uml
InputName=ve1000b
@ -232,7 +172,7 @@ SOURCE=..\ve\ve1100a.uml
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1100a.uml
InputName=ve1100a
@ -244,7 +184,7 @@ InputName=ve1100a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1100a.uml
InputName=ve1100a
@ -263,7 +203,7 @@ SOURCE=..\ve\ve1100b.uml
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1100b.uml
InputName=ve1100b
@ -275,7 +215,7 @@ InputName=ve1100b
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1100b.uml
InputName=ve1100b
@ -294,7 +234,7 @@ SOURCE=..\ve\ve1200a.uml
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1200a.uml
InputName=ve1200a
@ -306,7 +246,7 @@ InputName=ve1200a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1200a.uml
InputName=ve1200a
@ -333,7 +273,7 @@ SOURCE=..\ve\listadoc.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\listadoc.frm
InputName=listadoc
@ -345,7 +285,7 @@ InputName=listadoc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\listadoc.frm
InputName=listadoc
@ -364,7 +304,7 @@ SOURCE=..\ve\scontid.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\scontid.frm
InputName=scontid
@ -376,7 +316,7 @@ InputName=scontid
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\scontid.frm
InputName=scontid
@ -395,7 +335,7 @@ SOURCE=..\ve\scontii.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\scontii.frm
InputName=scontii
@ -407,7 +347,7 @@ InputName=scontii
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\scontii.frm
InputName=scontii
@ -426,7 +366,7 @@ SOURCE=..\ve\scontir.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\scontir.frm
InputName=scontir
@ -438,7 +378,7 @@ InputName=scontir
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\scontir.frm
InputName=scontir
@ -457,7 +397,7 @@ SOURCE=..\ve\ve1200a.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1200a.frm
InputName=ve1200a
@ -469,7 +409,7 @@ InputName=ve1200a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1200a.frm
InputName=ve1200a
@ -488,7 +428,7 @@ SOURCE=..\ve\veacc.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\veacc.frm
InputName=veacc
@ -500,7 +440,7 @@ InputName=veacc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\veacc.frm
InputName=veacc
@ -519,7 +459,7 @@ SOURCE=..\ve\veaccbmp.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\veaccbmp.frm
InputName=veaccbmp
@ -531,7 +471,7 @@ InputName=veaccbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\veaccbmp.frm
InputName=veaccbmp
@ -550,7 +490,7 @@ SOURCE=..\ve\vebol.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\vebol.frm
InputName=vebol
@ -562,7 +502,7 @@ InputName=vebol
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\vebol.frm
InputName=vebol
@ -581,7 +521,7 @@ SOURCE=..\ve\vebolbmp.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\vebolbmp.frm
InputName=vebolbmp
@ -593,7 +533,7 @@ InputName=vebolbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\vebolbmp.frm
InputName=vebolbmp
@ -612,7 +552,7 @@ SOURCE=..\ve\vefat.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\vefat.frm
InputName=vefat
@ -624,7 +564,7 @@ InputName=vefat
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\vefat.frm
InputName=vefat
@ -643,7 +583,7 @@ SOURCE=..\ve\vefatbmp.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\vefatbmp.frm
InputName=vefatbmp
@ -655,7 +595,7 @@ InputName=vefatbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\vefatbmp.frm
InputName=vefatbmp
@ -678,7 +618,7 @@ SOURCE=..\ve\ve1300.alx
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Copying $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1300.alx
InputName=ve1300
@ -690,7 +630,7 @@ InputName=ve1300
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1300.alx
InputName=ve1300