Patch level :2.2 nopatch
Files correlati : Ricompilazione Demo : [ ] Commento :progetti git-svn-id: svn://10.65.10.50/trunk@13419 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
parent
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commit
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797
projects/ve0.dsp
797
projects/ve0.dsp
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136
projects/ve1.dsp
136
projects/ve1.dsp
@ -54,7 +54,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo21/ve1.exe"
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ve1.exe"
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# SUBTRACT LINK32 /map /debug /nodefaultlib
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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@ -96,58 +96,10 @@ LINK32=link.exe
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# PROP Default_Filter "cpp"
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# Begin Source File
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SOURCE=..\cg\cg2103.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cglib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cgpagame.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cgsaldac.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\clifor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\db\dblib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib02.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib02a.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\prlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\sconti.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib09.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve1.cpp
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# End Source File
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# Begin Source File
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@ -168,27 +120,15 @@ SOURCE=..\ve\ve1400.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib02.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib03.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib03a.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib05.cpp
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SOURCE=..\ve\vereplib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\vereplib.h
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# End Source File
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# End Group
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# Begin Group "Masks"
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@ -201,7 +141,7 @@ SOURCE=..\ve\ve1000b.uml
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\ve1000b.uml
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InputName=ve1000b
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@ -213,7 +153,7 @@ InputName=ve1000b
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\ve1000b.uml
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InputName=ve1000b
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@ -232,7 +172,7 @@ SOURCE=..\ve\ve1100a.uml
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\ve1100a.uml
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InputName=ve1100a
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@ -244,7 +184,7 @@ InputName=ve1100a
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\ve1100a.uml
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InputName=ve1100a
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@ -263,7 +203,7 @@ SOURCE=..\ve\ve1100b.uml
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\ve1100b.uml
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InputName=ve1100b
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@ -275,7 +215,7 @@ InputName=ve1100b
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\ve1100b.uml
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InputName=ve1100b
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@ -294,7 +234,7 @@ SOURCE=..\ve\ve1200a.uml
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\ve1200a.uml
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InputName=ve1200a
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@ -306,7 +246,7 @@ InputName=ve1200a
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\ve1200a.uml
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InputName=ve1200a
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@ -333,7 +273,7 @@ SOURCE=..\ve\listadoc.frm
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\listadoc.frm
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InputName=listadoc
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@ -345,7 +285,7 @@ InputName=listadoc
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\listadoc.frm
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InputName=listadoc
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@ -364,7 +304,7 @@ SOURCE=..\ve\scontid.frm
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\scontid.frm
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InputName=scontid
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@ -376,7 +316,7 @@ InputName=scontid
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\scontid.frm
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InputName=scontid
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@ -395,7 +335,7 @@ SOURCE=..\ve\scontii.frm
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\scontii.frm
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InputName=scontii
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@ -407,7 +347,7 @@ InputName=scontii
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\scontii.frm
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InputName=scontii
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@ -426,7 +366,7 @@ SOURCE=..\ve\scontir.frm
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\scontir.frm
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InputName=scontir
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@ -438,7 +378,7 @@ InputName=scontir
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\scontir.frm
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InputName=scontir
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@ -457,7 +397,7 @@ SOURCE=..\ve\ve1200a.frm
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\ve1200a.frm
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InputName=ve1200a
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@ -469,7 +409,7 @@ InputName=ve1200a
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\ve1200a.frm
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InputName=ve1200a
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@ -488,7 +428,7 @@ SOURCE=..\ve\veacc.frm
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\veacc.frm
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InputName=veacc
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@ -500,7 +440,7 @@ InputName=veacc
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\veacc.frm
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InputName=veacc
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@ -519,7 +459,7 @@ SOURCE=..\ve\veaccbmp.frm
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\veaccbmp.frm
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InputName=veaccbmp
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@ -531,7 +471,7 @@ InputName=veaccbmp
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\veaccbmp.frm
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InputName=veaccbmp
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@ -550,7 +490,7 @@ SOURCE=..\ve\vebol.frm
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\vebol.frm
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InputName=vebol
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@ -562,7 +502,7 @@ InputName=vebol
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\vebol.frm
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InputName=vebol
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@ -581,7 +521,7 @@ SOURCE=..\ve\vebolbmp.frm
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\vebolbmp.frm
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InputName=vebolbmp
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@ -593,7 +533,7 @@ InputName=vebolbmp
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\vebolbmp.frm
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InputName=vebolbmp
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@ -612,7 +552,7 @@ SOURCE=..\ve\vefat.frm
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\vefat.frm
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InputName=vefat
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@ -624,7 +564,7 @@ InputName=vefat
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\vefat.frm
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InputName=vefat
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@ -643,7 +583,7 @@ SOURCE=..\ve\vefatbmp.frm
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\vefatbmp.frm
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InputName=vefatbmp
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@ -655,7 +595,7 @@ InputName=vefatbmp
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\vefatbmp.frm
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InputName=vefatbmp
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@ -678,7 +618,7 @@ SOURCE=..\ve\ve1300.alx
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Copying $(InputPath)...
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TargetDir=D:\Release\Campo21
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\ve1300.alx
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InputName=ve1300
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@ -690,7 +630,7 @@ InputName=ve1300
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Copying $(InputPath)...
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TargetDir=\U\Luca\D_02_01\exed
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\ve1300.alx
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InputName=ve1300
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Block a user