Patch level :4.0 nopatch

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :nuova maschera nel progetto ba2


git-svn-id: svn://10.65.10.50/trunk@14306 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2006-09-08 15:25:54 +00:00
parent a53aee996b
commit 9ff032c964

View File

@ -153,7 +153,7 @@ InputName=ba2100a
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2100a.uml
InputName=ba2100a
@ -184,7 +184,7 @@ InputName=ba2100b
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2100b.uml
InputName=ba2100b
@ -215,7 +215,7 @@ InputName=ba2100c
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2100c.uml
InputName=ba2100c
@ -246,7 +246,7 @@ InputName=ba2100f
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2100f.uml
InputName=ba2100f
@ -277,7 +277,7 @@ InputName=ba2100r
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2100r.uml
InputName=ba2100r
@ -308,7 +308,7 @@ InputName=ba2100s
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2100s.uml
InputName=ba2100s
@ -339,7 +339,7 @@ InputName=ba2100u
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2100u.uml
InputName=ba2100u
@ -370,7 +370,7 @@ InputName=ba21dt
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba21dt.uml
InputName=ba21dt
@ -401,7 +401,7 @@ InputName=ba21fn
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba21fn.uml
InputName=ba21fn
@ -432,7 +432,7 @@ InputName=ba21nm
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba21nm.uml
InputName=ba21nm
@ -463,7 +463,7 @@ InputName=ba2200
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2200.uml
InputName=ba2200
@ -494,7 +494,7 @@ InputName=ba2300a
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2300a.uml
InputName=ba2300a
@ -525,7 +525,7 @@ InputName=ba2300b
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2300b.uml
InputName=ba2300b
@ -556,7 +556,7 @@ InputName=ba2300c
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2300c.uml
InputName=ba2300c
@ -587,7 +587,7 @@ InputName=ba2300d
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2300d.uml
InputName=ba2300d
@ -618,7 +618,7 @@ InputName=ba2500a
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2500a.uml
InputName=ba2500a
@ -649,7 +649,7 @@ InputName=ba2600d
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600d.uml
InputName=ba2600d
@ -680,7 +680,7 @@ InputName=ba2600e
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600e.uml
InputName=ba2600e
@ -711,7 +711,7 @@ InputName=ba2600g
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600g.uml
InputName=ba2600g
@ -742,7 +742,7 @@ InputName=ba2600k
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600k.uml
InputName=ba2600k
@ -773,7 +773,7 @@ InputName=ba2600l
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600l.uml
InputName=ba2600l
@ -804,7 +804,7 @@ InputName=ba2600m
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600m.uml
InputName=ba2600m
@ -835,7 +835,7 @@ InputName=ba2600n
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600n.uml
InputName=ba2600n
@ -866,7 +866,7 @@ InputName=ba2600o
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600o.uml
InputName=ba2600o
@ -897,7 +897,7 @@ InputName=ba2600p
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600p.uml
InputName=ba2600p
@ -928,7 +928,7 @@ InputName=ba2600r
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600r.uml
InputName=ba2600r
@ -959,7 +959,7 @@ InputName=ba2600s
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600s.uml
InputName=ba2600s
@ -990,7 +990,7 @@ InputName=ba2600t
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600t.uml
InputName=ba2600t
@ -1021,7 +1021,7 @@ InputName=ba2600x
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600x.uml
InputName=ba2600x
@ -1052,7 +1052,7 @@ InputName=ba2600y
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600y.uml
InputName=ba2600y
@ -1083,7 +1083,7 @@ InputName=ba2600z
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2600z.uml
InputName=ba2600z
@ -1114,7 +1114,7 @@ InputName=ba2700
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2700.uml
InputName=ba2700
@ -1125,6 +1125,37 @@ InputName=ba2700
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ba\ba2700a.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\ba\ba2700a.uml
InputName=ba2700a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ba\ba2700a.uml
InputName=ba2700a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Headers"