Patch level :4.0 nopatch
Files correlati : Ricompilazione Demo : [ ] Commento :nuova maschera nel progetto ba2 git-svn-id: svn://10.65.10.50/trunk@14306 c028cbd2-c16b-5b4b-a496-9718f37d4682
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@ -153,7 +153,7 @@ InputName=ba2100a
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2100a.uml
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InputName=ba2100a
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@ -184,7 +184,7 @@ InputName=ba2100b
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2100b.uml
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InputName=ba2100b
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@ -215,7 +215,7 @@ InputName=ba2100c
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2100c.uml
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InputName=ba2100c
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@ -246,7 +246,7 @@ InputName=ba2100f
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2100f.uml
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InputName=ba2100f
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@ -277,7 +277,7 @@ InputName=ba2100r
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2100r.uml
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InputName=ba2100r
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@ -308,7 +308,7 @@ InputName=ba2100s
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2100s.uml
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InputName=ba2100s
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@ -339,7 +339,7 @@ InputName=ba2100u
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2100u.uml
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InputName=ba2100u
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@ -370,7 +370,7 @@ InputName=ba21dt
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba21dt.uml
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InputName=ba21dt
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@ -401,7 +401,7 @@ InputName=ba21fn
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba21fn.uml
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InputName=ba21fn
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@ -432,7 +432,7 @@ InputName=ba21nm
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba21nm.uml
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InputName=ba21nm
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@ -463,7 +463,7 @@ InputName=ba2200
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2200.uml
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InputName=ba2200
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@ -494,7 +494,7 @@ InputName=ba2300a
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2300a.uml
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InputName=ba2300a
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@ -525,7 +525,7 @@ InputName=ba2300b
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2300b.uml
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InputName=ba2300b
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@ -556,7 +556,7 @@ InputName=ba2300c
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2300c.uml
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InputName=ba2300c
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@ -587,7 +587,7 @@ InputName=ba2300d
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2300d.uml
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InputName=ba2300d
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@ -618,7 +618,7 @@ InputName=ba2500a
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2500a.uml
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InputName=ba2500a
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@ -649,7 +649,7 @@ InputName=ba2600d
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600d.uml
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InputName=ba2600d
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@ -680,7 +680,7 @@ InputName=ba2600e
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600e.uml
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InputName=ba2600e
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@ -711,7 +711,7 @@ InputName=ba2600g
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600g.uml
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InputName=ba2600g
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@ -742,7 +742,7 @@ InputName=ba2600k
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600k.uml
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InputName=ba2600k
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@ -773,7 +773,7 @@ InputName=ba2600l
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600l.uml
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InputName=ba2600l
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@ -804,7 +804,7 @@ InputName=ba2600m
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600m.uml
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InputName=ba2600m
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@ -835,7 +835,7 @@ InputName=ba2600n
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600n.uml
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InputName=ba2600n
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@ -866,7 +866,7 @@ InputName=ba2600o
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600o.uml
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InputName=ba2600o
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@ -897,7 +897,7 @@ InputName=ba2600p
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600p.uml
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InputName=ba2600p
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@ -928,7 +928,7 @@ InputName=ba2600r
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600r.uml
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InputName=ba2600r
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@ -959,7 +959,7 @@ InputName=ba2600s
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600s.uml
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InputName=ba2600s
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@ -990,7 +990,7 @@ InputName=ba2600t
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600t.uml
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InputName=ba2600t
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@ -1021,7 +1021,7 @@ InputName=ba2600x
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600x.uml
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InputName=ba2600x
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@ -1052,7 +1052,7 @@ InputName=ba2600y
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600y.uml
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InputName=ba2600y
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@ -1083,7 +1083,7 @@ InputName=ba2600z
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2600z.uml
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InputName=ba2600z
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@ -1114,7 +1114,7 @@ InputName=ba2700
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2700.uml
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InputName=ba2700
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@ -1125,6 +1125,37 @@ InputName=ba2700
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\ba\ba2700a.uml
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!IF "$(CFG)" == "ba2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo40
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InputPath=..\ba\ba2700a.uml
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InputName=ba2700a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\ba2700a.uml
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InputName=ba2700a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Headers"
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