Patch level :4.0

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :progetti nuovo compilatore


git-svn-id: svn://10.65.10.50/trunk@15020 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2007-03-07 16:30:24 +00:00
parent 2a5a2a54e3
commit 4baec44f85
15 changed files with 5011 additions and 2 deletions

20
projects/gv.sln Executable file
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@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gv0", "gv0.vcproj", "{9F10033D-A054-43E6-8449-F6EC63813400}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9F10033D-A054-43E6-8449-F6EC63813400}.Debug|Win32.ActiveCfg = Debug|Win32
{9F10033D-A054-43E6-8449-F6EC63813400}.Debug|Win32.Build.0 = Debug|Win32
{9F10033D-A054-43E6-8449-F6EC63813400}.Release|Win32.ActiveCfg = Release|Win32
{9F10033D-A054-43E6-8449-F6EC63813400}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

323
projects/gv0.dsp Executable file
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# Microsoft Developer Studio Project File - Name="gv0" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=gv0 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "gv0.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "gv0.mak" CFG="gv0 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "gv0 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "gv0 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "gv0 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\release"
# PROP Intermediate_Dir "..\release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\campo40/gv0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "gv0 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\debug"
# PROP Intermediate_Dir "..\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exed\gv0.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "gv0 - Win32 Release"
# Name "gv0 - Win32 Debug"
# Begin Group "Masks"
# PROP Default_Filter "uml"
# Begin Source File
SOURCE=..\gv\gv0500a.uml
!IF "$(CFG)" == "gv0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\campo40
InputPath=..\gv\gv0500a.uml
InputName=gv0500a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "gv0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\gv\gv0500a.uml
InputName=gv0500a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\gv\gv0500b.uml
!IF "$(CFG)" == "gv0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\campo40
InputPath=..\gv\gv0500b.uml
InputName=gv0500b
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "gv0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\gv\gv0500b.uml
InputName=gv0500b
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\gv\gv0600a.uml
!IF "$(CFG)" == "gv0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\campo40
InputPath=..\gv\gv0600a.uml
InputName=gv0600a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "gv0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\gv\gv0600a.uml
InputName=gv0600a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Headers"
# PROP Default_Filter "h"
# Begin Source File
SOURCE=..\gv\gv0.h
# End Source File
# Begin Source File
SOURCE=..\gv\gv0500a.h
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# Begin Source File
SOURCE=..\gv\gv0500b.h
# End Source File
# Begin Source File
SOURCE=..\gv\gv0600a.h
# End Source File
# Begin Source File
SOURCE=..\gv\gvlib.h
# End Source File
# End Group
# Begin Group "Trr"
# PROP Default_Filter "trr"
# Begin Source File
SOURCE=..\gv\f158.trr
!IF "$(CFG)" == "gv0 - Win32 Release"
# Begin Custom Build - Copying trr $(InputPath)...
TargetDir=D:\Release\campo40
InputPath=..\gv\f158.trr
InputName=f158
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
# End Custom Build
!ELSEIF "$(CFG)" == "gv0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\gv\f158.trr
InputName=f158
"$(TargetDir)\recdesc\$(InputName).trr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\recdesc\$(InputName).trr
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Dir"
# PROP Default_Filter "dir"
# Begin Source File
SOURCE=..\gv\f158.dir
!IF "$(CFG)" == "gv0 - Win32 Release"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=D:\Release\campo40
InputPath=..\gv\f158.dir
InputName=f158
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
# End Custom Build
!ELSEIF "$(CFG)" == "gv0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\gv\f158.dir
InputName=f158
"$(TargetDir)\recdesc\$(InputName).dir" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\recdesc\$(InputName).dir
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Sources"
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\gv\gv0.cpp
# End Source File
# Begin Source File
SOURCE=..\gv\gv0500.cpp
# End Source File
# Begin Source File
SOURCE=..\gv\gv0600.cpp
# End Source File
# Begin Source File
SOURCE=..\gv\gvlib.cpp
# End Source File
# End Group
# Begin Source File
SOURCE=.\gv0.rc
!IF "$(CFG)" == "gv0 - Win32 Release"
# ADD BASE RSC /l 0x410
# ADD RSC /l 0x410
!ELSEIF "$(CFG)" == "gv0 - Win32 Debug"
# ADD BASE RSC /l 0x410
# ADD RSC /l 0x410 /fo"..\Debug/gv0.res"
!ENDIF
# End Source File
# End Target
# End Project

4
projects/gv0.rc Executable file
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@ -0,0 +1,4 @@
"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx280/include/wx/msw/wx.rc

516
projects/gv0.vcproj Executable file
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@ -0,0 +1,516 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="gv0"
ProjectGUID="{9F10033D-A054-43E6-8449-F6EC63813400}"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\release"
IntermediateDirectory=".\..\release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\..\release/gv0.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\include,..\xvaga,..\xi"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;XVT"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\..\release/gv0.pch"
AssemblerListingLocation=".\..\release/"
ObjectFile=".\..\release/"
ProgramDataBaseFileName=".\..\release/"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1040"
AdditionalIncludeDirectories="..\..\wx280\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="version.lib wsock32.lib comctl32.lib rpcrt4.lib"
OutputFile="D:\Release\campo40/gv0.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc.lib"
ProgramDatabaseFile=".\..\release/gv0.pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\..\release/gv0.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\..\debug"
IntermediateDirectory=".\..\debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\..\debug/gv0.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\include,..\xvaga,..\xi"
PreprocessorDefinitions="_DEBUG;WIN32;DBG;_WINDOWS"
MinimalRebuild="true"
RuntimeLibrary="1"
PrecompiledHeaderFile=".\..\debug/gv0.pch"
AssemblerListingLocation=".\..\debug/"
ObjectFile=".\..\debug/"
ProgramDataBaseFileName=".\..\debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1040"
AdditionalIncludeDirectories="..\..\wx280\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="version.lib wsock32.lib comctl32.lib rpcrt4.lib"
OutputFile="..\exed\gv0.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\..\debug/gv0.pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\..\debug/gv0.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Masks"
Filter="uml"
>
<File
RelativePath="..\gv\gv0500a.uml"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Compiling mask $(InputPath)..."
CommandLine="msk32 $(InputPath) $(TargetDir)$(InputName).msk&#x0D;&#x0A;"
Outputs="$(TargetDir)$(InputName).msk"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Compiling mask $(InputPath)..."
CommandLine="msk32 $(InputPath) $(TargetDir)$(InputName).msk&#x0D;&#x0A;"
Outputs="$(TargetDir)$(InputName).msk"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gv\gv0500b.uml"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Compiling mask $(InputPath)..."
CommandLine="msk32 $(InputPath) $(TargetDir)$(InputName).msk&#x0D;&#x0A;"
Outputs="$(TargetDir)$(InputName).msk"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Compiling mask $(InputPath)..."
CommandLine="msk32 $(InputPath) $(TargetDir)$(InputName).msk&#x0D;&#x0A;"
Outputs="$(TargetDir)$(InputName).msk"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gv\gv0600a.uml"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Compiling mask $(InputPath)..."
CommandLine="msk32 $(InputPath) $(TargetDir)$(InputName).msk&#x0D;&#x0A;"
Outputs="$(TargetDir)$(InputName).msk"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Compiling mask $(InputPath)..."
CommandLine="msk32 $(InputPath) $(TargetDir)$(InputName).msk&#x0D;&#x0A;"
Outputs="$(TargetDir)$(InputName).msk"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Headers"
Filter="h"
>
<File
RelativePath="..\gv\gv0.h"
>
</File>
<File
RelativePath="..\gv\gv0500a.h"
>
</File>
<File
RelativePath="..\gv\gv0500b.h"
>
</File>
<File
RelativePath="..\gv\gv0600a.h"
>
</File>
<File
RelativePath="..\gv\gvlib.h"
>
</File>
</Filter>
<Filter
Name="Trr"
Filter="trr"
>
<File
RelativePath="..\gv\f158.trr"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying trr $(InputPath)..."
CommandLine="copy $(InputPath) $(TargetDir)recdesc\$(InputName).trr&#x0D;&#x0A;"
Outputs="$(TargetDir)recdesc\$(InputName).trr"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying trr $(InputPath)..."
CommandLine="copy $(InputPath) $(TargetDir)recdesc\$(InputName).trr&#x0D;&#x0A;"
Outputs="$(TargetDir)recdesc\$(InputName).trr"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Dir"
Filter="dir"
>
<File
RelativePath="..\gv\f158.dir"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying dir $(InputPath)..."
CommandLine="copy $(InputPath) $(TargetDir)recdesc\$(InputName).dir&#x0D;&#x0A;"
Outputs="$(TargetDir)recdesc\$(InputName).dir"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying dir $(InputPath)..."
CommandLine="copy $(InputPath) $(TargetDir)recdesc\$(InputName).dir&#x0D;&#x0A;"
Outputs="$(TargetDir)recdesc\$(InputName).dir"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Sources"
Filter="cpp"
>
<File
RelativePath="..\gv\gv0.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gv\gv0500.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gv\gv0600.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gv\gvlib.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
</Filter>
<File
RelativePath="..\lib\AgaLib.lib"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\lib\AgaLibD.lib"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="gv0.rc"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions=""
AdditionalIncludeDirectories=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions=""
AdditionalIncludeDirectories=""
ResourceOutputFileName="..\Debug/gv0.res"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -3,7 +3,7 @@ echo Compiling %1 into %2
copy ..\include\uml.h+%1 %TMP%\tmp.tmp
set oldinc=%include
set include=..\include;..\ab;..\aec;..\at;..\ba;..\ca;..\ce;..\ci;..\cg;..\cm;..\crpa;..\db;..\dt;..\dl;..\ef;..\gv;..\in;..\li;..\m770;..\mg;..\mr;..\or;..\pr;..\ps;..\sc;..\si;..\sv;..\tc;..\tp;..\ve;..\xvaga
set include=..\include;..\ab;..\aec;..\at;..\ba;..\ca;..\ce;..\ci;..\cg;..\cm;..\crpa;..\db;..\dt;..\dl;..\ef;..\gv;..\in;..\li;..\m770;..\mg;..\mr;..\or;..\pr;..\ps;..\sc;..\si;..\sv;..\tc;..\tp;..\vd;..\ve;..\xvaga
cl /nologo /EP %TMP%\tmp.tmp >%TMP%\tmp.msk
set include=%oldinc

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Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "AgaLib"=.\agalib.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "vd0"=.\vd0.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
Project: "vd1"=.\vd1.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
Project: "vedoc"=.\vedoc.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

26
projects/vd.sln Executable file
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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vd0", "vd0.vcproj", "{1DEBF44E-1E13-4FAA-A0DA-34DF2221E820}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vd1", "vd1.vcproj", "{D854EE7B-26C4-4F6E-8805-D1847AC9A431}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1DEBF44E-1E13-4FAA-A0DA-34DF2221E820}.Debug|Win32.ActiveCfg = Debug|Win32
{1DEBF44E-1E13-4FAA-A0DA-34DF2221E820}.Debug|Win32.Build.0 = Debug|Win32
{1DEBF44E-1E13-4FAA-A0DA-34DF2221E820}.Release|Win32.ActiveCfg = Release|Win32
{1DEBF44E-1E13-4FAA-A0DA-34DF2221E820}.Release|Win32.Build.0 = Release|Win32
{D854EE7B-26C4-4F6E-8805-D1847AC9A431}.Debug|Win32.ActiveCfg = Debug|Win32
{D854EE7B-26C4-4F6E-8805-D1847AC9A431}.Debug|Win32.Build.0 = Debug|Win32
{D854EE7B-26C4-4F6E-8805-D1847AC9A431}.Release|Win32.ActiveCfg = Release|Win32
{D854EE7B-26C4-4F6E-8805-D1847AC9A431}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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4
projects/vd0.rc Executable file
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"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx280/include/wx/msw/wx.rc

1593
projects/vd0.vcproj Executable file

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459
projects/vd1.dsp Executable file
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# Microsoft Developer Studio Project File - Name="vd1" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=vd1 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "vd1.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "vd1.mak" CFG="vd1 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "vd1 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "vd1 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "vd1 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\release"
# PROP Intermediate_Dir "..\release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo40\vd1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "vd1 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Debug"
# PROP Intermediate_Dir "..\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exed\vd1.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "vd1 - Win32 Release"
# Name "vd1 - Win32 Debug"
# Begin Group "Sources"
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\vd\vd1.cpp
# End Source File
# Begin Source File
SOURCE=..\vd\vd1100.cpp
# End Source File
# Begin Source File
SOURCE=..\vd\vd1200.cpp
# End Source File
# Begin Source File
SOURCE=..\vd\vd1300.cpp
# End Source File
# Begin Source File
SOURCE=..\vd\vd1600.cpp
# End Source File
# Begin Source File
SOURCE=..\vd\vd1700.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib07.cpp
# End Source File
# End Group
# Begin Group "Masks"
# PROP Default_Filter "uml"
# Begin Source File
SOURCE=..\vd\vd1100.uml
!IF "$(CFG)" == "vd1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\vd\vd1100.uml
InputName=vd1100
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "vd1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\vd\vd1100.uml
InputName=vd1100
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\vd\vd1200.uml
!IF "$(CFG)" == "vd1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\vd\vd1200.uml
InputName=vd1200
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "vd1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\vd\vd1200.uml
InputName=vd1200
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\vd\vd1300.uml
!IF "$(CFG)" == "vd1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\vd\vd1300.uml
InputName=vd1300
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "vd1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\vd\vd1300.uml
InputName=vd1300
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\vd\vd1600.uml
!IF "$(CFG)" == "vd1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\vd\vd1600.uml
InputName=vd1600
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "vd1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\vd\vd1600.uml
InputName=vd1600
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\vd\vd1700.uml
!IF "$(CFG)" == "vd1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\vd\vd1700.uml
InputName=vd1700
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "vd1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\vd\vd1700.uml
InputName=vd1700
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Headers"
# PROP Default_Filter "h"
# Begin Source File
SOURCE=..\vd\vd1.h
# End Source File
# Begin Source File
SOURCE=..\vd\vd1100.h
# End Source File
# Begin Source File
SOURCE=..\vd\vd1200.h
# End Source File
# Begin Source File
SOURCE=..\vd\vd1300.h
# End Source File
# Begin Source File
SOURCE=..\vd\vd1600.h
# End Source File
# Begin Source File
SOURCE=..\vd\vd1700.h
# End Source File
# End Group
# Begin Group "Reports"
# PROP Default_Filter "rep"
# Begin Source File
SOURCE=..\vd\vd1100a.rep
!IF "$(CFG)" == "vd1 - Win32 Release"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\vd\vd1100a.rep
InputName=vd1100a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ELSEIF "$(CFG)" == "vd1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\vd\vd1100a.rep
InputName=vd1100a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\vd\vd1200a.rep
!IF "$(CFG)" == "vd1 - Win32 Release"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\vd\vd1200a.rep
InputName=vd1200a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ELSEIF "$(CFG)" == "vd1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\vd\vd1200a.rep
InputName=vd1200a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\vd\vd1600a.rep
!IF "$(CFG)" == "vd1 - Win32 Release"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\vd\vd1600a.rep
InputName=vd1600a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ELSEIF "$(CFG)" == "vd1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\vd\vd1600a.rep
InputName=vd1600a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\vd\vd1700a.rep
!IF "$(CFG)" == "vd1 - Win32 Release"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\vd\vd1700a.rep
InputName=vd1700a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ELSEIF "$(CFG)" == "vd1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\vd\vd1700a.rep
InputName=vd1700a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=.\vd1.rc
!IF "$(CFG)" == "vd1 - Win32 Release"
# ADD BASE RSC /l 0x410
# ADD RSC /l 0x410
!ELSEIF "$(CFG)" == "vd1 - Win32 Debug"
# ADD BASE RSC /l 0x410
# ADD RSC /l 0x410 /fo"..\Debug/vd1.res"
!ENDIF
# End Source File
# End Target
# End Project

4
projects/vd1.rc Executable file
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"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx280/include/wx/msw/wx.rc

685
projects/vd1.vcproj Executable file
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@ -0,0 +1,685 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="vd1"
ProjectGUID="{D854EE7B-26C4-4F6E-8805-D1847AC9A431}"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\..\Debug"
IntermediateDirectory=".\..\debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\..\Debug/vd1.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\include,..\xvaga,..\xi"
PreprocessorDefinitions="_DEBUG;WIN32;DBG;_WINDOWS"
MinimalRebuild="true"
RuntimeLibrary="1"
PrecompiledHeaderFile=".\..\debug/vd1.pch"
AssemblerListingLocation=".\..\debug/"
ObjectFile=".\..\debug/"
ProgramDataBaseFileName=".\..\debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1040"
AdditionalIncludeDirectories="..\..\wx280\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="version.lib wsock32.lib comctl32.lib rpcrt4.lib"
OutputFile="..\exed\vd1.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\..\Debug/vd1.pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\..\Debug/vd1.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\release"
IntermediateDirectory=".\..\release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\..\release/vd1.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\include,..\xvaga,..\xi"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;XVT"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\..\release/vd1.pch"
AssemblerListingLocation=".\..\release/"
ObjectFile=".\..\release/"
ProgramDataBaseFileName=".\..\release/"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1040"
AdditionalIncludeDirectories="..\..\wx280\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="version.lib wsock32.lib comctl32.lib rpcrt4.lib"
OutputFile="D:\Release\Campo40\vd1.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc.lib"
ProgramDatabaseFile=".\..\release/vd1.pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\..\release/vd1.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Sources"
Filter="cpp"
>
<File
RelativePath="..\vd\vd1.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\vd\vd1100.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\vd\vd1200.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\vd\vd1300.cpp"
>
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View File

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View File

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