Patch level :2.0 nopatch

Files correlati     :progetti ba
Ricompilazione Demo : [ ]
Commento            :raffinata versione release dei progetti ba


git-svn-id: svn://10.65.10.50/trunk@11117 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2003-05-13 13:12:40 +00:00
parent 48865ba2e7
commit 43680adb51
11 changed files with 179 additions and 179 deletions

View File

@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
# SUBTRACT CPP /YX
# SUBTRACT CPP /Z<none> /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "NDEBUG"
@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba0.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba0 - Win32 Debug"

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba1.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
@ -72,7 +72,7 @@ LINK32=link.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c
# SUBTRACT CPP /YX
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "_DEBUG"
@ -157,7 +157,7 @@ SOURCE=..\ba\ba1100a.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1100a.uml
InputName=ba1100a
@ -169,7 +169,7 @@ InputName=ba1100a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1100a.uml
InputName=ba1100a
@ -188,7 +188,7 @@ SOURCE=..\ba\ba1100b.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1100b.uml
InputName=ba1100b
@ -200,7 +200,7 @@ InputName=ba1100b
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1100b.uml
InputName=ba1100b
@ -219,7 +219,7 @@ SOURCE=..\ba\ba1100c.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1100c.uml
InputName=ba1100c
@ -231,7 +231,7 @@ InputName=ba1100c
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1100c.uml
InputName=ba1100c
@ -250,7 +250,7 @@ SOURCE=..\ba\ba1100d.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1100d.uml
InputName=ba1100d
@ -262,7 +262,7 @@ InputName=ba1100d
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1100d.uml
InputName=ba1100d
@ -281,7 +281,7 @@ SOURCE=..\ba\ba1100e.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1100e.uml
InputName=ba1100e
@ -293,7 +293,7 @@ InputName=ba1100e
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1100e.uml
InputName=ba1100e
@ -312,7 +312,7 @@ SOURCE=..\ba\ba1100f.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1100f.uml
InputName=ba1100f
@ -324,7 +324,7 @@ InputName=ba1100f
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1100f.uml
InputName=ba1100f
@ -343,7 +343,7 @@ SOURCE=..\ba\ba1100g.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1100g.uml
InputName=ba1100g
@ -355,7 +355,7 @@ InputName=ba1100g
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1100g.uml
InputName=ba1100g
@ -374,7 +374,7 @@ SOURCE=..\ba\ba1400a.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1400a.uml
InputName=ba1400a
@ -386,7 +386,7 @@ InputName=ba1400a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1400a.uml
InputName=ba1400a
@ -405,7 +405,7 @@ SOURCE=..\ba\ba1500a.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1500a.uml
InputName=ba1500a
@ -417,7 +417,7 @@ InputName=ba1500a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1500a.uml
InputName=ba1500a
@ -436,7 +436,7 @@ SOURCE=..\ba\ba1600a.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1600a.uml
InputName=ba1600a
@ -448,7 +448,7 @@ InputName=ba1600a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1600a.uml
InputName=ba1600a
@ -467,7 +467,7 @@ SOURCE=..\ba\ba1600b.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1600b.uml
InputName=ba1600b
@ -479,7 +479,7 @@ InputName=ba1600b
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1600b.uml
InputName=ba1600b
@ -498,7 +498,7 @@ SOURCE=..\ba\ba1800a.uml
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1800a.uml
InputName=ba1800a
@ -510,7 +510,7 @@ InputName=ba1800a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1800a.uml
InputName=ba1800a
@ -537,7 +537,7 @@ SOURCE=..\ba\ba1500a.frm
!IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba1500a.frm
InputName=ba1500a
@ -549,7 +549,7 @@ InputName=ba1500a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba1500a.frm
InputName=ba1500a

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba2.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
@ -137,7 +137,7 @@ SOURCE=..\ba\ba2100a.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2100a.uml
InputName=ba2100a
@ -149,7 +149,7 @@ InputName=ba2100a
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2100a.uml
InputName=ba2100a
@ -168,7 +168,7 @@ SOURCE=..\ba\ba2100b.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2100b.uml
InputName=ba2100b
@ -180,7 +180,7 @@ InputName=ba2100b
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2100b.uml
InputName=ba2100b
@ -199,7 +199,7 @@ SOURCE=..\ba\ba2100c.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2100c.uml
InputName=ba2100c
@ -211,7 +211,7 @@ InputName=ba2100c
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2100c.uml
InputName=ba2100c
@ -230,7 +230,7 @@ SOURCE=..\ba\ba2100f.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2100f.uml
InputName=ba2100f
@ -242,7 +242,7 @@ InputName=ba2100f
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2100f.uml
InputName=ba2100f
@ -261,7 +261,7 @@ SOURCE=..\ba\ba2100r.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2100r.uml
InputName=ba2100r
@ -273,7 +273,7 @@ InputName=ba2100r
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2100r.uml
InputName=ba2100r
@ -292,7 +292,7 @@ SOURCE=..\ba\ba2100s.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2100s.uml
InputName=ba2100s
@ -304,7 +304,7 @@ InputName=ba2100s
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2100s.uml
InputName=ba2100s
@ -323,7 +323,7 @@ SOURCE=..\ba\ba2100u.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2100u.uml
InputName=ba2100u
@ -335,7 +335,7 @@ InputName=ba2100u
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2100u.uml
InputName=ba2100u
@ -354,7 +354,7 @@ SOURCE=..\ba\ba21dt.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba21dt.uml
InputName=ba21dt
@ -366,7 +366,7 @@ InputName=ba21dt
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba21dt.uml
InputName=ba21dt
@ -385,7 +385,7 @@ SOURCE=..\ba\ba21fn.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba21fn.uml
InputName=ba21fn
@ -397,7 +397,7 @@ InputName=ba21fn
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba21fn.uml
InputName=ba21fn
@ -416,7 +416,7 @@ SOURCE=..\ba\ba21nm.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba21nm.uml
InputName=ba21nm
@ -428,7 +428,7 @@ InputName=ba21nm
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba21nm.uml
InputName=ba21nm
@ -447,7 +447,7 @@ SOURCE=..\ba\ba2200.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2200.uml
InputName=ba2200
@ -459,7 +459,7 @@ InputName=ba2200
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2200.uml
InputName=ba2200
@ -478,7 +478,7 @@ SOURCE=..\ba\ba2300a.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2300a.uml
InputName=ba2300a
@ -490,7 +490,7 @@ InputName=ba2300a
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2300a.uml
InputName=ba2300a
@ -509,7 +509,7 @@ SOURCE=..\ba\ba2300b.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2300b.uml
InputName=ba2300b
@ -521,7 +521,7 @@ InputName=ba2300b
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2300b.uml
InputName=ba2300b
@ -540,7 +540,7 @@ SOURCE=..\ba\ba2300c.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2300c.uml
InputName=ba2300c
@ -552,7 +552,7 @@ InputName=ba2300c
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2300c.uml
InputName=ba2300c
@ -571,7 +571,7 @@ SOURCE=..\ba\ba2300d.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2300d.uml
InputName=ba2300d
@ -583,7 +583,7 @@ InputName=ba2300d
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2300d.uml
InputName=ba2300d
@ -602,7 +602,7 @@ SOURCE=..\ba\ba2500a.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2500a.uml
InputName=ba2500a
@ -614,7 +614,7 @@ InputName=ba2500a
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2500a.uml
InputName=ba2500a
@ -633,7 +633,7 @@ SOURCE=..\ba\ba2600d.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600d.uml
InputName=ba2600d
@ -645,7 +645,7 @@ InputName=ba2600d
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600d.uml
InputName=ba2600d
@ -664,7 +664,7 @@ SOURCE=..\ba\ba2600e.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600e.uml
InputName=ba2600e
@ -676,7 +676,7 @@ InputName=ba2600e
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600e.uml
InputName=ba2600e
@ -695,7 +695,7 @@ SOURCE=..\ba\ba2600g.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600g.uml
InputName=ba2600g
@ -707,7 +707,7 @@ InputName=ba2600g
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600g.uml
InputName=ba2600g
@ -726,7 +726,7 @@ SOURCE=..\ba\ba2600k.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600k.uml
InputName=ba2600k
@ -738,7 +738,7 @@ InputName=ba2600k
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600k.uml
InputName=ba2600k
@ -757,7 +757,7 @@ SOURCE=..\ba\ba2600l.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600l.uml
InputName=ba2600l
@ -769,7 +769,7 @@ InputName=ba2600l
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600l.uml
InputName=ba2600l
@ -788,7 +788,7 @@ SOURCE=..\ba\ba2600m.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600m.uml
InputName=ba2600m
@ -800,7 +800,7 @@ InputName=ba2600m
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600m.uml
InputName=ba2600m
@ -819,7 +819,7 @@ SOURCE=..\ba\ba2600n.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600n.uml
InputName=ba2600n
@ -831,7 +831,7 @@ InputName=ba2600n
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600n.uml
InputName=ba2600n
@ -850,7 +850,7 @@ SOURCE=..\ba\ba2600o.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600o.uml
InputName=ba2600o
@ -862,7 +862,7 @@ InputName=ba2600o
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600o.uml
InputName=ba2600o
@ -881,7 +881,7 @@ SOURCE=..\ba\ba2600p.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600p.uml
InputName=ba2600p
@ -893,7 +893,7 @@ InputName=ba2600p
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600p.uml
InputName=ba2600p
@ -912,7 +912,7 @@ SOURCE=..\ba\ba2600r.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600r.uml
InputName=ba2600r
@ -924,7 +924,7 @@ InputName=ba2600r
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600r.uml
InputName=ba2600r
@ -943,7 +943,7 @@ SOURCE=..\ba\ba2600s.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600s.uml
InputName=ba2600s
@ -955,7 +955,7 @@ InputName=ba2600s
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600s.uml
InputName=ba2600s
@ -974,7 +974,7 @@ SOURCE=..\ba\ba2600t.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600t.uml
InputName=ba2600t
@ -986,7 +986,7 @@ InputName=ba2600t
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600t.uml
InputName=ba2600t
@ -1005,7 +1005,7 @@ SOURCE=..\ba\ba2600x.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600x.uml
InputName=ba2600x
@ -1017,7 +1017,7 @@ InputName=ba2600x
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600x.uml
InputName=ba2600x
@ -1036,7 +1036,7 @@ SOURCE=..\ba\ba2600y.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600y.uml
InputName=ba2600y
@ -1048,7 +1048,7 @@ InputName=ba2600y
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600y.uml
InputName=ba2600y
@ -1067,7 +1067,7 @@ SOURCE=..\ba\ba2600z.uml
!IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba2600z.uml
InputName=ba2600z
@ -1079,7 +1079,7 @@ InputName=ba2600z
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba2600z.uml
InputName=ba2600z

View File

@ -43,8 +43,8 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
# SUBTRACT CPP /YX
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "NDEBUG"
@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba3.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba3.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
@ -72,7 +72,7 @@ LINK32=link.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c
# SUBTRACT CPP /YX
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "_DEBUG"
@ -161,7 +161,7 @@ SOURCE=..\ba\ba3200a.uml
!IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba3200a.uml
InputName=ba3200a
@ -173,7 +173,7 @@ InputName=ba3200a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba3200a.uml
InputName=ba3200a
@ -192,7 +192,7 @@ SOURCE=..\ba\ba3300a.uml
!IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba3300a.uml
InputName=ba3300a
@ -204,7 +204,7 @@ InputName=ba3300a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba3300a.uml
InputName=ba3300a
@ -223,7 +223,7 @@ SOURCE=..\ba\ba3500a.uml
!IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba3500a.uml
InputName=ba3500a
@ -235,7 +235,7 @@ InputName=ba3500a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba3500a.uml
InputName=ba3500a
@ -254,7 +254,7 @@ SOURCE=..\ba\ba3600a.uml
!IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba3600a.uml
InputName=ba3600a
@ -266,7 +266,7 @@ InputName=ba3600a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba3600a.uml
InputName=ba3600a
@ -285,7 +285,7 @@ SOURCE=..\ba\ba3601a.uml
!IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba3601a.uml
InputName=ba3601a
@ -297,7 +297,7 @@ InputName=ba3601a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba3601a.uml
InputName=ba3601a
@ -316,7 +316,7 @@ SOURCE=..\ba\ba3700a.uml
!IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba3700a.uml
InputName=ba3700a
@ -328,7 +328,7 @@ InputName=ba3700a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba3700a.uml
InputName=ba3700a
@ -347,7 +347,7 @@ SOURCE=..\ba\ba3800a.uml
!IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba3800a.uml
InputName=ba3800a
@ -359,7 +359,7 @@ InputName=ba3800a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba3800a.uml
InputName=ba3800a
@ -378,7 +378,7 @@ SOURCE=..\ba\ba3800b.uml
!IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba3800b.uml
InputName=ba3800b
@ -390,7 +390,7 @@ InputName=ba3800b
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba3800b.uml
InputName=ba3800b
@ -409,7 +409,7 @@ SOURCE=..\ba\ba3a00a.uml
!IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba3a00a.uml
InputName=ba3a00a
@ -421,7 +421,7 @@ InputName=ba3a00a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba3a00a.uml
InputName=ba3a00a
@ -440,7 +440,7 @@ SOURCE=..\ba\batbban.uml
!IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\batbban.uml
InputName=batbban
@ -452,7 +452,7 @@ InputName=batbban
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\batbban.uml
InputName=batbban

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba4.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba4.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
@ -133,7 +133,7 @@ SOURCE=..\ba\ba4100a.uml
!IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba4100a.uml
InputName=ba4100a
@ -145,7 +145,7 @@ InputName=ba4100a
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba4100a.uml
InputName=ba4100a
@ -164,7 +164,7 @@ SOURCE=..\ba\ba4200b.uml
!IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba4200b.uml
InputName=ba4200b
@ -176,7 +176,7 @@ InputName=ba4200b
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba4200b.uml
InputName=ba4200b
@ -195,7 +195,7 @@ SOURCE=..\ba\ba4200c.uml
!IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba4200c.uml
InputName=ba4200c
@ -207,7 +207,7 @@ InputName=ba4200c
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba4200c.uml
InputName=ba4200c
@ -226,7 +226,7 @@ SOURCE=..\ba\ba4300a.uml
!IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba4300a.uml
InputName=ba4300a
@ -238,7 +238,7 @@ InputName=ba4300a
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba4300a.uml
InputName=ba4300a
@ -257,7 +257,7 @@ SOURCE=..\ba\ba4400a.uml
!IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba4400a.uml
InputName=ba4400a
@ -269,7 +269,7 @@ InputName=ba4400a
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba4400a.uml
InputName=ba4400a
@ -288,7 +288,7 @@ SOURCE=..\ba\ba4500a.uml
!IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba4500a.uml
InputName=ba4500a
@ -300,7 +300,7 @@ InputName=ba4500a
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba4500a.uml
InputName=ba4500a
@ -319,7 +319,7 @@ SOURCE=..\ba\ba4600a.uml
!IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba4600a.uml
InputName=ba4600a
@ -331,7 +331,7 @@ InputName=ba4600a
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba4600a.uml
InputName=ba4600a

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba5.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba5.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba5 - Win32 Debug"
@ -121,7 +121,7 @@ SOURCE=..\ba\ba5000.uml
!IF "$(CFG)" == "ba5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba5000.uml
InputName=ba5000
@ -133,7 +133,7 @@ InputName=ba5000
!ELSEIF "$(CFG)" == "ba5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba5000.uml
InputName=ba5000
@ -152,7 +152,7 @@ SOURCE=..\ba\ba5200a.uml
!IF "$(CFG)" == "ba5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba5200a.uml
InputName=ba5200a
@ -164,7 +164,7 @@ InputName=ba5200a
!ELSEIF "$(CFG)" == "ba5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba5200a.uml
InputName=ba5200a

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba6.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba6.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba6 - Win32 Debug"
@ -121,7 +121,7 @@ SOURCE=..\ba\ba6100a.uml
!IF "$(CFG)" == "ba6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba6100a.uml
InputName=ba6100a
@ -133,7 +133,7 @@ InputName=ba6100a
!ELSEIF "$(CFG)" == "ba6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba6100a.uml
InputName=ba6100a
@ -152,7 +152,7 @@ SOURCE=..\ba\ba6100b.uml
!IF "$(CFG)" == "ba6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba6100b.uml
InputName=ba6100b
@ -164,7 +164,7 @@ InputName=ba6100b
!ELSEIF "$(CFG)" == "ba6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba6100b.uml
InputName=ba6100b
@ -183,7 +183,7 @@ SOURCE=..\ba\ba6200a.uml
!IF "$(CFG)" == "ba6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba6200a.uml
InputName=ba6200a
@ -195,7 +195,7 @@ InputName=ba6200a
!ELSEIF "$(CFG)" == "ba6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba6200a.uml
InputName=ba6200a

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba7.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba7.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba7 - Win32 Debug"
@ -121,7 +121,7 @@ SOURCE=..\ba\ba7100a.uml
!IF "$(CFG)" == "ba7 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba7100a.uml
InputName=ba7100a
@ -133,7 +133,7 @@ InputName=ba7100a
!ELSEIF "$(CFG)" == "ba7 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba7100a.uml
InputName=ba7100a
@ -152,7 +152,7 @@ SOURCE=..\ba\ba7200a.uml
!IF "$(CFG)" == "ba7 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\ba7200a.uml
InputName=ba7200a
@ -164,7 +164,7 @@ InputName=ba7200a
!ELSEIF "$(CFG)" == "ba7 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\ba7200a.uml
InputName=ba7200a

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba8.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ba8.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\bacnv.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\bacnv.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "bacnv - Win32 Debug"

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\bainst.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\bainst.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
@ -153,7 +153,7 @@ SOURCE=..\ba\bainst00.uml
!IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\bainst00.uml
InputName=bainst00
@ -165,7 +165,7 @@ InputName=bainst00
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\bainst00.uml
InputName=bainst00
@ -184,7 +184,7 @@ SOURCE=..\ba\bainst07.uml
!IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\bainst07.uml
InputName=bainst07
@ -196,7 +196,7 @@ InputName=bainst07
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\bainst07.uml
InputName=bainst07
@ -215,7 +215,7 @@ SOURCE=..\ba\bainst11.uml
!IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\bainst11.uml
InputName=bainst11
@ -227,7 +227,7 @@ InputName=bainst11
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\bainst11.uml
InputName=bainst11
@ -246,7 +246,7 @@ SOURCE=..\ba\bainst17.uml
!IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\bainst17.uml
InputName=bainst17
@ -258,7 +258,7 @@ InputName=bainst17
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\bainst17.uml
InputName=bainst17
@ -277,7 +277,7 @@ SOURCE=..\ba\bainst18.uml
!IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\bainst18.uml
InputName=bainst18
@ -289,7 +289,7 @@ InputName=bainst18
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\bainst18.uml
InputName=bainst18
@ -308,7 +308,7 @@ SOURCE=..\ba\bainst31.uml
!IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\bainst31.uml
InputName=bainst31
@ -320,7 +320,7 @@ InputName=bainst31
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\bainst31.uml
InputName=bainst31
@ -339,7 +339,7 @@ SOURCE=..\ba\bainst32.uml
!IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\bainst32.uml
InputName=bainst32
@ -351,7 +351,7 @@ InputName=bainst32
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\bainst32.uml
InputName=bainst32
@ -370,7 +370,7 @@ SOURCE=..\ba\bainst38.uml
!IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ba\bainst38.uml
InputName=bainst38
@ -382,7 +382,7 @@ InputName=bainst38
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ba\bainst38.uml
InputName=bainst38