285 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			285 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
| /*
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|  * EX00WIN.C
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|  *
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|  *  C/Windows Example program for ArchiveLib 2.0
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|  *
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|  *  Copyright (c) Greenleaf Software, Inc. 1994 - 1996
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|  *  All Rights Reserved
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|  *
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|  * MEMBERS/FUNCTIONS DEMONSTRATED
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|  *
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|  *  ALStorageSetError()
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|  *  deleteALArchive()
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|  *  ALArchiveCreate()
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|  *  deleteALMonitor()
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|  *  newALWindowsMessage()
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|  *
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|  * DESCRIPTION
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|  *
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|  *  This example program creates an archive and adds files to it, while
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|  *  using an ALBarGraph monitor.  By default it uses INPUT*.DAT and
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|  *  *.BAK as its input files, but you can modify this by entering new
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|  *  data in the AL_INPUT_FILES text box.
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|  *
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|  *  This program uses a dialog as its main window.  Unlike most of the
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|  *  other Windows examples, this guy doesn't have a dummy frame window
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|  *  around the dialog.
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|  *
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|  *  This program is functionally equivalent to EX00WIN.CPP.  The C version
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|  *  uses the translation layer functions to get the job done, but if
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|  *  you put them side by side, you won't see too much difference.
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|  *
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|  * REVISION HISTORY
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|  *
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|  *  February 1, 1996  2.0A  : Second release
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|  *
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|  */
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| 
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| #define STRICT
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| #include <windows.h>
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| #include <stdarg.h>
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| 
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| #include "arclib.h"
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| #include "pkarc.h"
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| #include "glarc.h"
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| #include "winmon.h"
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| #include "ex00win.h"
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| 
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| #if defined( AL_BORLAND ) || !defined( AL_FLAT_MODEL )
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| #define AL_3D
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| #include "ctl3d.h"
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| #else
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| #define Ctl3dColorChange()
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| #define Ctl3dRegister( a )
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| #define Ctl3dAutoSubclass( a )
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| #define Ctl3dUnregister( a )
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| #endif
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| 
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| int iInstanceNumber;
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| HINSTANCE hInstance;
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| hALArchive hArchive = 0;
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| 
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| BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND, UINT, WPARAM, LPARAM );
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| 
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| /*
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|  * This the routine that gets invoked in response to the user pressing
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|  * the compress button.  This is dispatched from the dialog procedure.
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|  * It just creates a monitor, then a list, then an archive.  If that
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|  * all goes okay, the wild cards get added to the list, then the Create
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|  * procedure is called.
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|  *
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|  * There is one slightly tricky bit here.  The archive handle is kept in
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|  * a global variable.  We abort the archiving procedure by calling SetError
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|  * for that archive.  This means that we have to be really careful to set
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|  * that handle back to zero when we destroy the archive.
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|  */
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| 
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| void Compress( HWND hDlg )
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| {
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|     char archive_name[ 128 ];
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|     char input_name[ 128 ];
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|     hALEntryList hList;
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|     hALMonitor hMonitor;
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| 
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|     hMonitor = newALWindowsMessage( AL_MONITOR_JOB,
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|                                     GetDlgItem( hDlg, AL_PROGRESS_TEXT ),
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|                                     AL_SEND_BYTE_COUNT,
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|                                     GetDlgItem( hDlg, AL_PROGRESS_NUMBER ),
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|                                     0 );
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|     GetDlgItemText( hDlg, AL_ARCHIVE_NAME, archive_name, 128 );
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| #if defined( ZIP )
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|     hList = newALListPkCompressTools( hMonitor, AL_DEFAULT, AL_DEFAULT, AL_DEFAULT );
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|     hArchive = newALPkArchive( archive_name );
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| #else
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|     hList = newALListGlCompressTools( hMonitor, AL_DEFAULT );
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|     hArchive = newALGlArchive( archive_name );
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| #endif
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|     if ( hArchive && hList ) {
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|         GetDlgItemText( hDlg, AL_INPUT_FILES, input_name, 128 );
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|         ALEntryListAddWildCardFiles( hList, input_name, 0 );
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|         ALArchiveCreate( hArchive, hList );
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|         SetDlgItemText( hDlg,
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|                         AL_PROGRESS_TEXT,
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|                         ALArchiveGetStatusString( hArchive ) );
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|     } else
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|         SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Done, allocation failure" );
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|     if ( hMonitor )
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|         deleteALMonitor( hMonitor );
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|     if ( hList )
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|         deleteALEntryList( hList );
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|     if ( hArchive )
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|         deleteALArchive( hArchive );
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|     hArchive = 0;
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| }
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| 
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| 
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| /*
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|  * This is the dialog procedure for our main dialog.  In this program, all
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|  * the important work gets done here.  Most of it gets down by the
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|  * handler for WM_COMMAND, which processes the button presses from the
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|  * dialog.
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|  */
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| 
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| BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
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|                                         UINT message,
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|                                         WPARAM wParam,
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|                                         LPARAM lParam )
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| {
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|     RECT rc;
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|     char buf[ 81 ];
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| 
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|     AL_UNUSED_PARAMETER( lParam );
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|     switch ( message ) {
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| /*
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|  * We respond to the init message by positioning the dialog on the screen,
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|  * initializing the windows title, the setting up the initial values of
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|  * all the text boxes.
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|  */
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|         case WM_INITDIALOG :
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|             GetWindowRect( hDlg, &rc );
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|             SetWindowPos( hDlg,
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|                           0,
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|                           ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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|                           ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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|                           0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
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|             wsprintf( buf, "Windows example 00 <instance %d>", iInstanceNumber );
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|             SetWindowText( hDlg, buf );
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| #if defined( ZIP )
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|             wsprintf( buf, "WIN%02d.ZIP", iInstanceNumber );
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| #else
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|             wsprintf( buf, "WIN%02d.GAL", iInstanceNumber );
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| #endif
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|             SetDlgItemText( hDlg, AL_ARCHIVE_NAME, buf );
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|             SetDlgItemText( hDlg, AL_INPUT_FILES, "INPUT*.DAT, *.BAK" );
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|             SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "" );
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|             SetDlgItemText( hDlg, AL_PROGRESS_NUMBER, "" );
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|             return( TRUE );
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| /*
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|  * Have to support this message in order to make the CTL3D stuff work.
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|  */
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|         case WM_SYSCOLORCHANGE :
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|            Ctl3dColorChange();
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|            break;
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| /*
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|  * WM_COMMAND is for all the button presses.
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|  */
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|         case WM_COMMAND :
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|             switch ( wParam ) {
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| /*
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|  * If the user wants to compress, we do so, but only if no compression
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|  * is already in progress.
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|  */
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|                 case AL_COMPRESS :
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|                     if ( !hArchive )
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|                         Compress( hDlg );
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|                     return TRUE;
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| /*
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|  * If the user wants to quit, I have to set the archive to an error status
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|  * first.  Otherwise, the compression code will keep right on going even
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|  * after we have killed our dialog window.  Code like this is used all over
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|  * the place in all of the example programs.
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|  */
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|                 case AL_EXIT :
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|                 case WM_QUIT :
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|                 case WM_DESTROY :
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|                     if ( hArchive ) {
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|                         hALStorage hFile = ALArchiveGetStorage( hArchive );
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|                         ALStorageSetError( hFile,
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|                                            AL_USER_ABORT,
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|                                            "User pressed abort key" );
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|                     }
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|                     EndDialog( hDlg, TRUE );
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|                     return TRUE;
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| /*
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|  * We abort a compression in progress the same way, by setting the
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|  * error code for the archive storage object.  Likewise, code that looks
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|  * just like this is used all throughout our example programs.
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|  */
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|                 case AL_ABORT :
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|                     if ( hArchive ) {
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|                         hALStorage hFile = ALArchiveGetStorage( hArchive );
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|                         ALStorageSetError( hFile,
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|                                            AL_USER_ABORT,
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|                                            "User pressed abort key" );
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|                     }
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|                     return TRUE;
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| 
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|                 case AL_ABOUT :
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|                     DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) AboutDialogProc );
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|                     return TRUE;
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|             }
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|             break;
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|     }
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|     return FALSE;
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| }
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| 
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| 
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| /*
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|  * The about procedure just displays the about box.
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|  */
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| BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg,
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|                                          UINT message,
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|                                          WPARAM wParam,
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|                                          LPARAM lParam )
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| {
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|     RECT rc;
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| 
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|     AL_UNUSED_PARAMETER( lParam );
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| 
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|     switch ( message ) {
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|         case WM_INITDIALOG :
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|             GetWindowRect( hDlg, &rc );
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|             SetWindowPos( hDlg,
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|                           0,
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|                           ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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|                           ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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|                           0, 0, SWP_NOSIZE | SWP_NOACTIVATE );
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|             break;
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|         case WM_COMMAND :
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|             switch ( wParam ) {
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|                 case IDOK :
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|                 case AL_EXIT :
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|                 case WM_QUIT :
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|                 case WM_DESTROY :
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|                     EndDialog( hDlg, TRUE );
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|                     return TRUE;
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| 
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|             }
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|             break;
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|     }
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|     return FALSE;
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| }
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| 
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| /*
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|  * WinMain just has to dispatch the dialog box.  It also calls the routine
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|  * to register the ALGauge class, and it also sets up the CTL3d stuff.  Note
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|  * that you can run multiple instances of this program, (good for testing
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|  * the DLL), so we also get some instance info.
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|  */
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| 
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| int PASCAL WinMain( HINSTANCE instance,
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|                     HINSTANCE previous_instance,
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|                     LPSTR cmd_line,
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|                     int cmd_show )
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| {
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|     AL_UNUSED_PARAMETER( cmd_line );
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|     AL_UNUSED_PARAMETER( cmd_show );
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| 
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|     hInstance = instance;
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|     if ( previous_instance == 0 )
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|         iInstanceNumber = 0;
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| #if !defined( AL_FLAT_MODEL )
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|     else {
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|         GetInstanceData( previous_instance,
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|                          (PBYTE) &iInstanceNumber,
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|                          sizeof iInstanceNumber );
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|         iInstanceNumber++;
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|     }
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| #endif
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|     Ctl3dRegister( instance );
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|     Ctl3dAutoSubclass( instance );
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|     DialogBox( instance, "ALMainDialog", 0, (DLGPROC) MainDialogProc );
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|     Ctl3dUnregister( instance );
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|     return 0;
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| }
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