git-svn-id: svn://10.65.10.50/branches/R_10_00@23289 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			430 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			430 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/xtistrm.h
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| // Purpose:     streaming runtime metadata information (extended class info)
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| // Author:      Stefan Csomor
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| // Modified by:
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| // Created:     27/07/03
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| // RCS-ID:      $Id: xtistrm.h 41020 2006-09-05 20:47:48Z VZ $
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| // Copyright:   (c) 2003 Stefan Csomor
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_XTISTRMH__
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| #define _WX_XTISTRMH__
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| 
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| #include "wx/wx.h"
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| 
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| #if wxUSE_EXTENDED_RTTI
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| 
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| const int wxInvalidObjectID = -2 ;
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| const int wxNullObjectID = -3 ;
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| 
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| // Filer contains the interfaces for streaming objects in and out of XML,
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| // rendering them either to objects in memory, or to code.  Note:  We
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| // consider the process of generating code to be one of *depersisting* the
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| // object from xml, *not* of persisting the object to code from an object
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| // in memory.  This distincation can be confusing, and should be kept
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| // in mind when looking at the property streamers and callback interfaces
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| // listed below.
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| 
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| /*
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| Main interfaces for streaming out objects.
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| */
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| 
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| // ----------------------------------------------------------------------------
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| // wxPersister
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| //
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| // This class will be asked during the streaming-out process about every single
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| // property or object instance. It can veto streaming out by returning false
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| // or modify the value before it is streamed-out.
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_BASE wxWriter ;
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| class WXDLLIMPEXP_BASE wxReader ;
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| 
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| class WXDLLIMPEXP_BASE wxPersister
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| {
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| public :
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|     // will be called before an object is written, may veto by returning false
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|     virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; }
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| 
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|     // will be called after this object has been written, may be needed for adjusting stacks
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|     virtual void AfterWriteObject( wxWriter *WXUNUSED(writer)  , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
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| 
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|     // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
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|     // writing that property at all by returning false
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|     virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer)  , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) )  { return true ; }
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| 
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|     // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
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|     // writing that property at all by returning false
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|     virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer)  , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) )  { return true ; }
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| 
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|     // will be called after a property has been written out, may be needed for adjusting stacks
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|     virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer)  , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
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| 
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|     // will be called before this delegate gets written
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|     virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object),  const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
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|         const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
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| 
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|         virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object),  const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
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|             const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
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| } ;
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| 
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| class WXDLLIMPEXP_BASE wxWriter : public wxObject
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| {
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| public :
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|     wxWriter() ;
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|     virtual ~wxWriter() ;
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| 
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|     // with this call you start writing out a new top-level object
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|     void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
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| 
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|     //
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|     // Managing the object identity table a.k.a context
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|     //
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|     // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
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|     // made without wanting to have duplicate objects written, the object identity table will be reset manually
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| 
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|     virtual void ClearObjectContext() ;
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| 
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|     // gets the object Id for a passed in object in the context
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|     int GetObjectID(const wxObject *obj) ;
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| 
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|     // returns true if this object has already been written in this context
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|     bool IsObjectKnown( const wxObject *obj ) ;
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| 
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|     //
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|     // streaming callbacks
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|     //
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|     // these callbacks really write out the values in the stream format
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| 
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|     // begins writing out a new toplevel entry which has the indicated unique name
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|     virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
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| 
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|     // ends writing out a new toplevel entry which has the indicated unique name
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|     virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
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| 
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|     // start of writing an object having the passed in ID
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|     virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ;
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| 
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|     // end of writing an toplevel object name param is used for unique identification within the container
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|     virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
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| 
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|     // writes a simple property in the stream format
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|     virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
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| 
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|     // start of writing a complex property into the stream (
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|     virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
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| 
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|     // end of writing a complex property into the stream
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|     virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
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| 
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|     virtual void DoBeginWriteElement() = 0 ;
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|     virtual void DoEndWriteElement() = 0 ;
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|     // insert an object reference to an already written object
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|     virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
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| 
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|     // insert a null reference
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|     virtual void DoWriteNullObject() = 0 ;
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| 
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|     // writes a delegate in the stream format
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|     virtual void DoWriteDelegate( const wxObject *object,  const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
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|         const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0;
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| private :
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| 
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|     struct wxWriterInternal ;
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|     wxWriterInternal* m_data ;
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| 
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|     struct wxWriterInternalPropertiesData ;
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| 
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|     void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
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|     void WriteOneProperty( const wxObject *obj , const wxClassInfo* ci , const wxPropertyInfo* pi , wxPersister *persister , wxWriterInternalPropertiesData *data ) ;
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|     void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ;
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|     void FindConnectEntry(const wxEvtHandler * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
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| } ;
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| 
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| 
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| /*
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| Streaming callbacks for depersisting XML to code, or running objects
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| */
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| 
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| class WXDLLIMPEXP_BASE wxDepersister ;
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| 
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| /*
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| wxReader handles streaming in a class from a arbitrary format. While walking through
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| it issues calls out to interfaces to depersist the guts from the underlying storage format.
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| */
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| 
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| class WXDLLIMPEXP_BASE wxReader : public wxObject
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| {
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| public :
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|     wxReader() ;
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|     virtual ~wxReader() ;
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| 
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|     // the only thing wxReader knows about is the class info by object ID
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|     wxClassInfo *GetObjectClassInfo(int objectID) ;
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|     bool HasObjectClassInfo( int objectID ) ;
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|     void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
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| 
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|     // Reads the component the reader is pointed at from the underlying format.
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|     // The return value is the root object ID, which can
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|     // then be used to ask the depersister about that object
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|     // if there was a problem you will get back wxInvalidObjectID and the current
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|     // error log will carry the problems encoutered
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|     virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
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| 
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| private :
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|     struct wxReaderInternal;
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|     wxReaderInternal *m_data;
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| } ;
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| 
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| // This abstract class matches the allocate-init/create model of creation of objects.
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| // At runtime, these will create actual instances, and manipulate them.
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| // When generating code, these will just create statements of C++
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| // code to create the objects.
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| 
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| class WXDLLIMPEXP_BASE wxDepersister
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| {
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| public :
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|     // allocate the new object on the heap, that object will have the passed in ID
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|     virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0;
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| 
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|     // initialize the already allocated object having the ID objectID with the Create method
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|     // creation parameters which are objects are having their Ids passed in objectIDValues
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|     // having objectId <> wxInvalidObjectID
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| 
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|     virtual void CreateObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         int paramCount,
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|         wxxVariant *VariantValues ,
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|         int *objectIDValues ,
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|         const wxClassInfo **objectClassInfos ,
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|         wxxVariantArray &metadata) = 0;
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| 
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|     // construct the new object on the heap, that object will have the passed in ID (for objects that
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|     // don't support allocate-create type of creation)
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|     // creation parameters which are objects are having their Ids passed in objectIDValues
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|     // having objectId <> wxInvalidObjectID
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| 
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|     virtual void ConstructObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         int paramCount,
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|         wxxVariant *VariantValues ,
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|         int *objectIDValues ,
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|         const wxClassInfo **objectClassInfos ,
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|         wxxVariantArray &metadata) = 0;
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| 
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|     // destroy the heap-allocated object having the ID objectID, this may be used if an object
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|     // is embedded in another object and set via value semantics, so the intermediate
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|     // object can be destroyed after safely
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|     virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
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| 
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|     // set the corresponding property
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|     virtual void SetProperty(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         const wxxVariant &VariantValue) = 0;
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| 
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|     // sets the corresponding property (value is an object)
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|     virtual void SetPropertyAsObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         int valueObjectId) = 0;
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| 
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|     // adds an element to a property collection
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|     virtual void AddToPropertyCollection( int objectID ,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         const wxxVariant &VariantValue) = 0;
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| 
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|     // sets the corresponding property (value is an object)
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|     virtual void AddToPropertyCollectionAsObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         int valueObjectId) = 0;
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| 
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|     // sets the corresponding event handler
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|     virtual void SetConnect(int EventSourceObjectID,
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|         const wxClassInfo *EventSourceClassInfo,
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|         const wxPropertyInfo *delegateInfo ,
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|         const wxClassInfo *EventSinkClassInfo ,
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|         const wxHandlerInfo* handlerInfo ,
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|         int EventSinkObjectID ) = 0;
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| };
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| 
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| /*
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| wxRuntimeDepersister implements the callbacks that will depersist
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| an object into a running memory image, as opposed to writing
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| C++ initialization code to bring the object to life.
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| */
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| 
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| class WXDLLIMPEXP_BASE wxRuntimeDepersister : public wxDepersister
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| {
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|     struct wxRuntimeDepersisterInternal ;
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|     wxRuntimeDepersisterInternal * m_data ;
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| public :
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|     wxRuntimeDepersister();
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|     virtual ~wxRuntimeDepersister();
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| 
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|     // returns the object having the corresponding ID fully constructed
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|     wxObject *GetObject(int objectID) ;
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| 
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|     // allocate the new object on the heap, that object will have the passed in ID
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|     virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
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|         wxxVariantArray &metadata) ;
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| 
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|     // initialize the already allocated object having the ID objectID with the Create method
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|     // creation parameters which are objects are having their Ids passed in objectIDValues
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|     // having objectId <> wxInvalidObjectID
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| 
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|     virtual void CreateObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         int paramCount,
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|         wxxVariant *VariantValues ,
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|         int *objectIDValues,
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|         const wxClassInfo **objectClassInfos ,
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|         wxxVariantArray &metadata
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|         ) ;
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| 
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|     // construct the new object on the heap, that object will have the passed in ID (for objects that
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|     // don't support allocate-create type of creation)
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|     // creation parameters which are objects are having their Ids passed in objectIDValues
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|     // having objectId <> wxInvalidObjectID
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| 
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|     virtual void ConstructObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         int paramCount,
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|         wxxVariant *VariantValues ,
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|         int *objectIDValues ,
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|         const wxClassInfo **objectClassInfos ,
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|         wxxVariantArray &metadata) ;
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| 
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|     // destroy the heap-allocated object having the ID objectID, this may be used if an object
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|     // is embedded in another object and set via value semantics, so the intermediate
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|     // object can be destroyed after safely
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|     virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
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| 
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|     // set the corresponding property
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|     virtual void SetProperty(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         const wxxVariant &variantValue);
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| 
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|     // sets the corresponding property (value is an object)
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|     virtual void SetPropertyAsObject(int objectId,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         int valueObjectId) ;
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| 
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|     // adds an element to a property collection
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|     virtual void AddToPropertyCollection( int objectID ,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         const wxxVariant &VariantValue) ;
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| 
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|     // sets the corresponding property (value is an object)
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|     virtual void AddToPropertyCollectionAsObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         int valueObjectId) ;
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| 
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|     // sets the corresponding event handler
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|     virtual void SetConnect(int eventSourceObjectID,
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|         const wxClassInfo *eventSourceClassInfo,
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|         const wxPropertyInfo *delegateInfo ,
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|         const wxClassInfo *eventSinkClassInfo ,
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|         const wxHandlerInfo* handlerInfo ,
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|         int eventSinkObjectID ) ;
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| };
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| 
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| /*
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| wxDepersisterCode implements the callbacks that will depersist
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| an object into a C++ initialization function. this will move to
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| a utility lib soon
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| */
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| 
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| class WXDLLIMPEXP_BASE wxTextOutputStream ;
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| 
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| class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister
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| {
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| private :
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|     struct wxCodeDepersisterInternal ;
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|     wxCodeDepersisterInternal * m_data ;
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|     wxTextOutputStream *m_fp;
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|     wxString ValueAsCode( const wxxVariant ¶m ) ;
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| public:
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|     wxCodeDepersister(wxTextOutputStream *out);
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|     virtual ~wxCodeDepersister();
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| 
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|     // allocate the new object on the heap, that object will have the passed in ID
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|     virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
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|         wxxVariantArray &metadata) ;
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| 
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|     // initialize the already allocated object having the ID objectID with the Create method
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|     // creation parameters which are objects are having their Ids passed in objectIDValues
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|     // having objectId <> wxInvalidObjectID
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| 
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|     virtual void CreateObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         int paramCount,
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|         wxxVariant *variantValues ,
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|         int *objectIDValues,
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|         const wxClassInfo **objectClassInfos ,
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|         wxxVariantArray &metadata
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|         ) ;
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| 
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|      // construct the new object on the heap, that object will have the passed in ID (for objects that
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|     // don't support allocate-create type of creation)
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|     // creation parameters which are objects are having their Ids passed in objectIDValues
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|     // having objectId <> wxInvalidObjectID
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| 
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|     virtual void ConstructObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         int paramCount,
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|         wxxVariant *VariantValues ,
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|         int *objectIDValues ,
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|         const wxClassInfo **objectClassInfos ,
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|         wxxVariantArray &metadata) ;
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| 
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|     // destroy the heap-allocated object having the ID objectID, this may be used if an object
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|     // is embedded in another object and set via value semantics, so the intermediate
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|     // object can be destroyed after safely
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|     virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
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| 
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|     // set the corresponding property
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|     virtual void SetProperty(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         const wxxVariant &variantValue);
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| 
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|     // sets the corresponding property (value is an object)
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|     virtual void SetPropertyAsObject(int objectId,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         int valueObjectId) ;
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| 
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|     // adds an element to a property collection
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|     virtual void AddToPropertyCollection( int objectID ,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         const wxxVariant &VariantValue) ;
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| 
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|     // sets the corresponding property (value is an object)
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|     virtual void AddToPropertyCollectionAsObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo ,
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|         int valueObjectId) ;
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| 
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|     // sets the corresponding event handler
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|     virtual void SetConnect(int eventSourceObjectID,
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|         const wxClassInfo *eventSourceClassInfo,
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|         const wxPropertyInfo *delegateInfo ,
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|         const wxClassInfo *eventSinkClassInfo ,
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|         const wxHandlerInfo* handlerInfo ,
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|         int eventSinkObjectID ) ;
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| };
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| 
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| #endif // wxUSE_EXTENDED_RTTI
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| 
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| #endif
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