git-svn-id: svn://10.65.10.50/branches/R_10_00@23289 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			73 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/private/overlay.h
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| // Purpose:     wxOverlayImpl declaration
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| // Author:      Stefan Csomor
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| // Modified by:
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| // Created:     2006-10-20
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| // RCS-ID:      $Id: overlay.h 53135 2008-04-12 02:31:04Z VZ $
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| // Copyright:   (c) wxWidgets team
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_PRIVATE_OVERLAY_H_
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| #define _WX_PRIVATE_OVERLAY_H_
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| 
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| #include "wx/overlay.h"
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| 
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| #ifdef wxHAS_NATIVE_OVERLAY
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| 
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| #if defined(__WXMAC__)
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|     #include "wx/mac/carbon/private/overlay.h"
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| #elif defined(__WXDFB__)
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|     #include "wx/dfb/private/overlay.h"
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| #else
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|     #error "unknown native wxOverlay implementation"
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| #endif
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| 
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| #else // !wxHAS_NATIVE_OVERLAY
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| 
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| #include "wx/bitmap.h"
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| 
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| class WXDLLIMPEXP_FWD_CORE wxWindow;
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| 
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| // generic implementation of wxOverlay
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| class wxOverlayImpl
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| {
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| public:
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|     wxOverlayImpl();
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|     ~wxOverlayImpl();
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| 
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| 
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|     // clears the overlay without restoring the former state
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|     // to be done eg when the window content has been changed and repainted
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|     void Reset();
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| 
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|     // returns true if it has been setup
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|     bool IsOk();
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| 
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|     void Init(wxWindowDC* dc, int x , int y , int width , int height);
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| 
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|     void BeginDrawing(wxWindowDC* dc);
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| 
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|     void EndDrawing(wxWindowDC* dc);
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| 
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|     void Clear(wxWindowDC* dc);
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| 
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| private:
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|     wxBitmap m_bmpSaved ;
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|     int m_x ;
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|     int m_y ;
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|     int m_width ;
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|     int m_height ;
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| // this is to enable wxMOTIF and UNIV to compile....
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| // currently (10 oct 06) we don't use m_window
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| // ce - how do we fix this
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| #if defined(__WXGTK__) || defined(__WXMSW__)
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|     wxWindow* m_window ;
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| #endif
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| } ;
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| 
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| #endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY
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| 
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| #endif // _WX_PRIVATE_OVERLAY_H_
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