git-svn-id: svn://10.65.10.50/branches/R_10_00@23289 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			230 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			230 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/evtloop.h
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| // Purpose:     declares wxEventLoop class
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| // Author:      Vadim Zeitlin
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| // Modified by:
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| // Created:     01.06.01
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| // RCS-ID:      $Id: evtloop.h 53607 2008-05-16 15:21:40Z SN $
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| // Copyright:   (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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| // Licence:     wxWindows licence
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_EVTLOOP_H_
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| #define _WX_EVTLOOP_H_
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| 
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| #include "wx/utils.h"
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| 
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| class WXDLLIMPEXP_FWD_CORE wxEventLoop;
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| 
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| // ----------------------------------------------------------------------------
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| // wxEventLoop: a GUI event loop
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxEventLoopBase
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| {
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| public:
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|     // trivial, but needed (because of wxEventLoopBase) ctor
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|     wxEventLoopBase() { }
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| 
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|     // dtor
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|     virtual ~wxEventLoopBase() { }
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| 
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|     // start the event loop, return the exit code when it is finished
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|     virtual int Run() = 0;
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| 
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|     // exit from the loop with the given exit code
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|     virtual void Exit(int rc = 0) = 0;
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| 
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|     // return true if any events are available
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|     virtual bool Pending() const = 0;
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| 
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|     // dispatch a single event, return false if we should exit from the loop
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|     virtual bool Dispatch() = 0;
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| 
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|     // return currently active (running) event loop, may be NULL
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|     static wxEventLoop *GetActive() { return ms_activeLoop; }
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| 
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|     // set currently active (running) event loop
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|     static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; }
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| 
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|     // is this event loop running now?
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|     //
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|     // notice that even if this event loop hasn't terminated yet but has just
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|     // spawned a nested (e.g. modal) event loop, this would return false
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|     bool IsRunning() const;
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| 
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| protected:
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|     // this function should be called before the event loop terminates, whether
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|     // this happens normally (because of Exit() call) or abnormally (because of
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|     // an exception thrown from inside the loop)
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|     virtual void OnExit() { }
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| 
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| 
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|     // the pointer to currently active loop
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|     static wxEventLoop *ms_activeLoop;
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| 
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|     DECLARE_NO_COPY_CLASS(wxEventLoopBase)
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| };
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| 
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| #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__)
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| 
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| // this class can be used to implement a standard event loop logic using
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| // Pending() and Dispatch()
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| //
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| // it also handles idle processing automatically
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| class WXDLLEXPORT wxEventLoopManual : public wxEventLoopBase
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| {
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| public:
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|     wxEventLoopManual();
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| 
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|     // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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|     // terminating when Exit() is called
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|     virtual int Run();
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| 
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|     // sets the "should exit" flag and wakes up the loop so that it terminates
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|     // soon
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|     virtual void Exit(int rc = 0);
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| 
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| protected:
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|     // implement this to wake up the loop: usually done by posting a dummy event
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|     // to it (called from Exit())
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|     virtual void WakeUp() = 0;
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| 
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|     // may be overridden to perform some action at the start of each new event
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|     // loop iteration
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|     virtual void OnNextIteration() { }
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| 
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| 
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|     // the loop exit code
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|     int m_exitcode;
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| 
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|     // should we exit the loop?
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|     bool m_shouldExit;
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| };
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| 
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| #endif // platforms using "manual" loop
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| 
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| // we're moving away from old m_impl wxEventLoop model as otherwise the user
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| // code doesn't have access to platform-specific wxEventLoop methods and this
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| // can sometimes be very useful (e.g. under MSW this is necessary for
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| // integration with MFC) but currently this is done for MSW only, other ports
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| // should follow a.s.a.p.
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| #if defined(__WXPALMOS__)
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|     #include "wx/palmos/evtloop.h"
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| #elif defined(__WXMSW__)
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|     #include "wx/msw/evtloop.h"
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| #elif defined(__WXMAC__)
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|     #include "wx/mac/evtloop.h"
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| #elif defined(__WXDFB__)
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|     #include "wx/dfb/evtloop.h"
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| #else // other platform
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| 
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| class WXDLLEXPORT wxEventLoopImpl;
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| 
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| class WXDLLEXPORT wxEventLoop : public wxEventLoopBase
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| {
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| public:
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|     wxEventLoop() { m_impl = NULL; }
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|     virtual ~wxEventLoop();
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| 
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|     virtual int Run();
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|     virtual void Exit(int rc = 0);
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|     virtual bool Pending() const;
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|     virtual bool Dispatch();
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| 
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| protected:
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|     // the pointer to the port specific implementation class
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|     wxEventLoopImpl *m_impl;
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| 
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|     DECLARE_NO_COPY_CLASS(wxEventLoop)
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| };
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| 
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| #endif // platforms
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| 
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| inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
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| 
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| // ----------------------------------------------------------------------------
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| // wxModalEventLoop
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| // ----------------------------------------------------------------------------
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| 
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| // this is a naive generic implementation which uses wxWindowDisabler to
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| // implement modality, we will surely need platform-specific implementations
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| // too, this generic implementation is here only temporarily to see how it
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| // works
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| class WXDLLEXPORT wxModalEventLoop : public wxEventLoop
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| {
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| public:
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|     wxModalEventLoop(wxWindow *winModal)
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|     {
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|         m_windowDisabler = new wxWindowDisabler(winModal);
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|     }
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| 
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| protected:
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|     virtual void OnExit()
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|     {
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|         delete m_windowDisabler;
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|         m_windowDisabler = NULL;
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| 
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|         wxEventLoop::OnExit();
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|     }
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| 
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| private:
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|     wxWindowDisabler *m_windowDisabler;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxEventLoopActivator: helper class for wxEventLoop implementations
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| // ----------------------------------------------------------------------------
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| 
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| // this object sets the wxEventLoop given to the ctor as the currently active
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| // one and unsets it in its dtor, this is especially useful in presence of
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| // exceptions but is more tidy even when we don't use them
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| class wxEventLoopActivator
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| {
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| public:
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|     wxEventLoopActivator(wxEventLoop *evtLoop)
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|     {
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|         m_evtLoopOld = wxEventLoop::GetActive();
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|         wxEventLoop::SetActive(evtLoop);
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|     }
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| 
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|     ~wxEventLoopActivator()
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|     {
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|         // restore the previously active event loop
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|         wxEventLoop::SetActive(m_evtLoopOld);
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|     }
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| 
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| private:
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|     wxEventLoop *m_evtLoopOld;
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| };
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| 
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| #if wxABI_VERSION >= 20808
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| class wxEventLoopGuarantor
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| {
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| public:
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|     wxEventLoopGuarantor()
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|     {
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|         m_evtLoopNew = NULL;
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|         if (!wxEventLoop::GetActive())
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|         {
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|             m_evtLoopNew = new wxEventLoop;
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|             wxEventLoop::SetActive(m_evtLoopNew);
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|         }
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|     }
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| 
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|     ~wxEventLoopGuarantor()
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|     {
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|         if (m_evtLoopNew)
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|         {
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|             wxEventLoop::SetActive(NULL);
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|             delete m_evtLoopNew;
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|         }
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|     }
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| 
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| private:
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|     wxEventLoop *m_evtLoopNew;
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| };
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| #endif // wxABI_VERSION >= 20805
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| 
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| #endif // _WX_EVTLOOP_H_
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