git-svn-id: svn://10.65.10.50/branches/R_10_00@23289 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			135 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        bombs1.cpp
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| // Purpose:     Implementation of the class BombsGame
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| // Author:      P. Foggia 1996
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| // Modified by: Wlodzimierz Skiba (ABX) since 2003
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| // Created:     1996
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| // RCS-ID:      $Id: game.cpp 35650 2005-09-23 12:56:45Z MR $
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| // Copyright:   (c) 1996 P. Foggia
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| // Licence:     wxWindows licence
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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|   #pragma hdrstop
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| #endif
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| 
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| #ifndef  WX_PRECOMP
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| #   include "wx/wx.h"
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| #endif
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| 
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| #include "game.h"
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| #include <stdlib.h>
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| #include <limits.h>
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| 
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| #define PROB 0.2
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| 
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| #ifndef RAND_MAX
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| #   define RAND_MAX INT_MAX
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| #endif
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| 
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| 
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| BombsGame::~BombsGame()
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| {
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|     if (m_field)
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|     {
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|         delete[] m_field;
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|     }
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| }
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| 
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| // Initialize the play field. Returns false on failure
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| bool BombsGame::Init(int aWidth, int aHeight, bool easyCorner)
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| {
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|     m_gridFocusX = m_gridFocusY = -1;
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| 
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|     int x, y;
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|     int xx, yy;
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| 
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|     if (m_field)
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|     {
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|         delete[] m_field;
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|     }
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| 
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|     m_field = new short[aWidth*aHeight];
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|     if (!m_field)
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|     {
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|         m_width = m_height = 0;
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|         return false;
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|     }
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| 
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|     m_width = aWidth;
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|     m_height = aHeight;
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| 
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|     for(x=0; x<m_width; x++)
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|     {
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|         for(y=0; y<m_height; y++)
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|         {
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|             m_field[x+y*m_width] = ((float)rand()/RAND_MAX <PROB)
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|                 ? BG_HIDDEN | BG_BOMB
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|                 : BG_HIDDEN;
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|         }
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|     }
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| 
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|     /* Force (0,0) not to have a bomb for those that don't want to have
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|        to guess on the first move. Better would be to for the MS rule that
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|        whatever is picked first isn't a bomb.
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|      */
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|     if(easyCorner)
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|     {
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|         m_field[0] = BG_HIDDEN;
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|     }
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| 
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|     m_numBombCells = 0;
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|     for(x=0; x<m_width; x++)
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|         for(y=0; y<m_height; y++)
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|             if (m_field[x+y*m_width] & BG_BOMB)
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|             {
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|                 m_numBombCells++;
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| 
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|                 for(xx=x-1; xx<=x+1; xx++)
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|                     if (xx>=0 && xx<m_width)
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|                         for(yy=y-1; yy<=y+1; yy++)
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|                             if (yy>=0 && yy<m_height && (yy!=y || xx!=x))
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|                                 m_field[xx+yy*m_width]++;
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|             }
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| 
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|     m_numRemainingCells = m_height*m_width-m_numBombCells;
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|     m_numMarkedCells = 0;
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| 
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|     return true;
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| }
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| 
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| void BombsGame::Mark(int x, int y)
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| {
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|     m_field[x+y*m_width] ^= BG_MARKED;
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|     if (IsMarked(x, y))
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|         m_numMarkedCells++;
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|     else
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|         m_numMarkedCells--;
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| }
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| 
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| void BombsGame::Unhide(int x, int y, bool b_selected)
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| {
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|     if (!IsHidden(x,y))
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|     {
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|         return;
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|     }
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| 
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|     if (b_selected)
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|         m_field[x+y*m_width] |= BG_SELECTED;
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| 
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|     m_field[x+y*m_width] &= ~BG_HIDDEN;
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| 
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|     if (!IsBomb(x,y))
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|     {
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|         m_numRemainingCells--;
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|     }
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| }
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| 
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| 
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| void BombsGame::Explode(int x, int y)
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| {
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|     m_field[x+y*m_width] |= BG_EXPLODED;
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| }
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