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			273 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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| 
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| 
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| <h1 align="center">An Asynchronous I/O Module For SQLite</h1>
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| 
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| <hr>
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| <p><font size=+1><b>NOTE:</b> 
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| <a href="wal.html">WAL mode</a> with <a href="pragma.html#pragma_synchronous">PRAGMA synchronous</a> set to NORMAL avoids calls to
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| fsync() during transaction commit and only invokes fsync() during
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| a <a href="wal.html#ckpt">checkpoint</a> operation.  The use of <a href="wal.html">WAL mode</a> largely obviates the
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| need for this asynchronous I/O module.  Hence, this module is no longer
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| supported.  The source code continues to exist in the SQLite source tree,
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| but it is not a part of any standard build and is no longer maintained.
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| This documentation is retained for historical reference.</font></p><hr>
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| 
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| <p>Normally, when SQLite writes to a database file, it waits until the write
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| operation is finished before returning control to the calling application.
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| Since writing to the file-system is usually very slow compared with CPU
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| bound operations, this can be a performance bottleneck. The asynchronous I/O
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| backend is an extension that causes SQLite to perform all write requests
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| using a separate thread running in the background. Although this does not
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| reduce the overall system resources (CPU, disk bandwidth etc.), it does
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| allow SQLite to return control to the caller quickly even when writing to
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| the database.
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| 
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| <h2>1.0 FUNCTIONALITY</h2>
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| 
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| <p>With asynchronous I/O, write requests are handled by a separate thread
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| running in the background.  This means that the thread that initiates
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| a database write does not have to wait for (sometimes slow) disk I/O
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| to occur.  The write seems to happen very quickly, though in reality
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| it is happening at its usual slow pace in the background.
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| 
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| <p>Asynchronous I/O appears to give better responsiveness, but at a price.
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| You lose the Durable property.  With the default I/O backend of SQLite,
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| once a write completes, you know that the information you wrote is
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| safely on disk.  With the asynchronous I/O, this is not the case.  If
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| your program crashes or if a power loss occurs after the database
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| write but before the asynchronous write thread has completed, then the
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| database change might never make it to disk and the next user of the
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| database might not see your change.
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| 
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| <p>You lose Durability with asynchronous I/O, but you still retain the
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| other parts of ACID:  Atomic,  Consistent, and Isolated.  Many
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| applications get along fine without the Durability.
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| 
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| <h3>1.1 How it Works</h3>
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| 
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| <p>Asynchronous I/O works by creating an SQLite <a href="c3ref/vfs.html">VFS object</a>
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| and registering it with <a href="c3ref/vfs_find.html">sqlite3_vfs_register()</a>.
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| When files opened via 
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| this VFS are written to (using the vfs xWrite() method), the data is not 
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| written directly to disk, but is placed in the "write-queue" to be
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| handled by the background thread.
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| 
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| <p>When files opened with the asynchronous VFS are read from 
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| (using the vfs xRead() method), the data is read from the file on 
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| disk and the write-queue, so that from the point of view of
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| the vfs reader the xWrite() appears to have already completed.
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| 
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| <p>The asynchronous I/O VFS is registered (and unregistered) by calls to the 
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| API functions sqlite3async_initialize() and sqlite3async_shutdown().
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| See section "Compilation and Usage" below for details.
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| 
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| <h3>1.2 Limitations</h3>
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| 
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| <p>In order to gain experience with the main ideas surrounding asynchronous 
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| IO, this implementation is deliberately kept simple. Additional 
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| capabilities may be added in the future.
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| 
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| <p>For example, as currently implemented, if writes are happening at a 
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| steady stream that exceeds the I/O capability of the background writer
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| thread, the queue of pending write operations will grow without bound.
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| If this goes on for long enough, the host system could run out of memory. 
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| A more sophisticated module could to keep track of the quantity of 
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| pending writes and stop accepting new write requests when the queue of 
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| pending writes grows too large.
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| 
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| <h3>1.3 Locking and Concurrency</h3>
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| 
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| <p>Multiple connections from within a single process that use this
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| implementation of asynchronous IO may access a single database
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| file concurrently. From the point of view of the user, if all
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| connections are from within a single process, there is no difference
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| between the concurrency offered by "normal" SQLite and SQLite
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| using the asynchronous backend.
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| 
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| <p>If file-locking is enabled (it is enabled by default), then connections
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| from multiple processes may also read and write the database file.
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| However concurrency is reduced as follows:
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| 
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| <ul>
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| <li><p> When a connection using asynchronous IO begins a database
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|         transaction, the database is locked immediately. However the
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|         lock is not released until after all relevant operations
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|         in the write-queue have been flushed to disk. This means
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|         (for example) that the database may remain locked for some 
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|         time after a "<a href="lang_transaction.html">COMMIT</a>" or "<a href="lang_transaction.html">ROLLBACK</a>" is issued.
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| 
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| <li><p> If an application using asynchronous IO executes transactions
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|         in quick succession, other database users may be effectively
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|         locked out of the database. This is because when a <a href="lang_transaction.html">BEGIN</a>
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|         is executed, a database lock is established immediately. But
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|         when the corresponding COMMIT or ROLLBACK occurs, the lock
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|         is not released until the relevant part of the write-queue 
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|         has been flushed through. As a result, if a COMMIT is followed
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|         by a BEGIN before the write-queue is flushed through, the database 
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|         is never unlocked,preventing other processes from accessing 
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|         the database.
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| </ul>
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| 
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| <p>File-locking may be disabled at runtime using the sqlite3async_control()
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| API (see below). This may improve performance when an NFS or other 
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| network file-system, as the synchronous round-trips to the server be 
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| required to establish file locks are avoided. However, if multiple 
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| connections attempt to access the same database file when file-locking
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| is disabled, application crashes and database corruption is a likely
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| outcome.
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| 
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| 
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| <h2>2.0 COMPILATION AND USAGE</h2>
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| 
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| <p>
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| The asynchronous IO extension consists of a single file of C code
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| (sqlite3async.c), and a header file (sqlite3async.h), located in the
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| <a href="http://www.sqlite.org/src/dir?name=ext/async">
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| <tt>ext/async/</tt> subfolder</a> of the SQLite source tree, that defines the 
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| C API used by applications to activate and control the modules 
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| functionality.
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| 
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| <p>
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| To use the asynchronous IO extension, compile sqlite3async.c as
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| part of the application that uses SQLite. Then use the APIs defined
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| in sqlite3async.h to initialize and configure the module.
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| 
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| <p>
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| The asynchronous IO VFS API is described in detail in comments in 
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| sqlite3async.h. Using the API usually consists of the following steps:
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| 
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| <ol>
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| <li><p>Register the asynchronous IO VFS with SQLite by calling the
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|        sqlite3async_initialize() function.
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| 
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| <li><p>Create a background thread to perform write operations and call
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|        sqlite3async_run().
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| 
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| <li><p>Use the normal SQLite API to read and write to databases via 
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|        the asynchronous IO VFS.
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| </ol>
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| 
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| <p>Refer to comments in the
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| <a href="http://www.sqlite.org/src/finfo?name=ext/async/sqlite3async.h">
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| sqlite3async.h header file</a> for details.
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| 
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| 
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| <h2>3.0 PORTING</h2>
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| 
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| <p>Currently the asynchronous IO extension is compatible with win32 systems
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| and systems that support the pthreads interface, including Mac OS X, Linux, 
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| and other varieties of Unix. 
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| 
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| <p>To port the asynchronous IO extension to another platform, the user must
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| implement mutex and condition variable primitives for the new platform.
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| Currently there is no externally available interface to allow this, but
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| modifying the code within sqlite3async.c to include the new platforms
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| concurrency primitives is relatively easy. Search within sqlite3async.c
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| for the comment string "PORTING FUNCTIONS" for details. Then implement
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| new versions of each of the following:
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| 
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| <blockquote><pre>
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| static void async_mutex_enter(int eMutex);
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| static void async_mutex_leave(int eMutex);
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| static void async_cond_wait(int eCond, int eMutex);
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| static void async_cond_signal(int eCond);
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| static void async_sched_yield(void);
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| </pre></blockquote>
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| 
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| <p>The functionality required of each of the above functions is described
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| in comments in sqlite3async.c.
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| 
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