campo-sirio/al/examples/ex10win.c
alex 714dd74636 Archive Library versione 2.00
git-svn-id: svn://10.65.10.50/trunk@5350 c028cbd2-c16b-5b4b-a496-9718f37d4682
1997-10-09 16:09:54 +00:00

375 lines
12 KiB
C
Executable File

/*
* EX10WIN.C
*
* C/Windows Example program for ArchiveLib 2.0
*
* Copyright (c) Greenleaf Software, Inc. 1994 - 1996
* All Rights Reserved
*
* MEMBERS/FUNCTIONS DEMONSTRATED
*
* ALStorageGetStatusDetail()
* ALStorageGetStatusString()
* ALStorageGetType()
*
* DESCRIPTION
*
* This is a grab bag type function. It just creates and opens
* disk and memory files, and demonstrates status and information
* routines supported by the ALStorage class.
*
* Unlike most of our other example programs, this guy does not have
* a C++ equivalent. This is a standalone example program, not just
* some cheap imitiation of a real C++ program.
*
* REVISION HISTORY
*
* February 1, 1996 2.0A : Second release
*
*/
#define STRICT
#include <windows.h>
#include <stdarg.h>
#include "al.h"
#include "ex10win.h"
HINSTANCE hInstance;
HWND hDlgMain;
void SizeFramingWindow( HWND hDlg );
void ReadDir( HWND hDlg );
void UpdateFileInfo( HWND hDlg, hALStorage file );
void UpdateFileName( HWND hDlg );
hALStorage OpenDiskFile( HWND hDlg );
hALStorage OpenMemoryFile( HWND hDlg, int message );
/*
* In this program, we have a main window, but it is just a dummy framing
* window for the dialog box. This dialog box proc is where all the action
* takes place. It handles input keystrokes and button presses from the
* dialog.
*/
BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
UINT message,
WPARAM wParam,
LPARAM lParam )
{
hALStorage file;
switch ( message ) {
/*
* Upon initialization, we set the window title, the archive name, and
* then read in the current directory into a list box.
*/
case WM_INITDIALOG :
SizeFramingWindow( hDlg );
SetWindowText( hDlg, "Windows Example 10" );
ReadDir( hDlg );
return( TRUE );
/*
* WM_COMMAND messages are used to send button presses and keystrokes.
* We process most of them here.
*/
case WM_COMMAND :
switch ( LOWORD( wParam ) ) {
/*
* Every time a different file is selected in the list box, we write the
* filename out to the text control that holds file names.
*/
case AL_INPUT_FILES : {
#if defined( AL_FLAT_MODEL )
AL_UNUSED_PARAMETER( lParam );
switch ( HIWORD( wParam ) ) {
#else
switch ( HIWORD( lParam ) ) {
#endif
case LBN_SELCHANGE :
UpdateFileName( hDlg );
break;
}
}
break;
/*
* This command is a response to a button press. It opens the disk file
* corresponding to the name currently selected in the list box. Then
* it calls a subroutine to display everything there is to know about
* the file. Well, not everything.
*/
case AL_OPEN_DISK_FILE :
file = OpenDiskFile( hDlg );
UpdateFileInfo( hDlg, file );
deleteALStorage( file );
break;
/*
* Creating the memory file is very similar to the disk file. The difference
* here is that we have to create a new object, since we don't have a memory
* object just sitting around waiting to be opened.
*/
case AL_CREATE_WIN_MEMORY_OBJECT :
case AL_CREATE_HUGE_MEMORY_OBJECT :
case AL_CREATE_MEMORY_OBJECT :
file = OpenMemoryFile( hDlg, LOWORD( wParam ) );
if ( file ) {
UpdateFileInfo( hDlg, file );
deleteALStorage( file );
}
break;
/*
* If the user presses the enter key, we will normally treat it as a command
* to open the disk file.
*/
case IDOK : /* User has pressed enter */
if ( GetFocus() == GetDlgItem( hDlg, AL_FILE_NAME ) ||
GetFocus() == GetDlgItem( hDlg, AL_INPUT_FILES ) ) {
file = OpenDiskFile( hDlg );
UpdateFileInfo( hDlg, file );
deleteALStorage( file );
}
break;
/*
* Normal exit routine.
*/
case AL_EXIT :
case WM_QUIT :
case WM_DESTROY :
PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
DestroyWindow( hDlgMain );
hDlgMain = 0;
return TRUE;
}
break;
}
return FALSE;
}
/*
* Every time the user moves to a different file name in the list box,
* this routine is called. Its job is to get the new file name, then stuff
* it into the text box that holds the file name.
*/
void UpdateFileName( HWND hDlg )
{
char buf[ 128 ];
int i;
int len;
i = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETCURSEL, 0, 0 );
if ( i == LB_ERR )
return;
len = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXTLEN, i, 0 );
if ( i == LB_ERR || len < 0 || len > 127 )
return;
SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXT, i, (LPARAM)(LPSTR) buf );
SetDlgItemText( hDlg, AL_FILE_NAME, buf );
}
/*
* When the user asks for the file info, or hits the enter key, we stuff
* the status info into a couple of text boxes, then stuff the storage
* type into another one. Since we are opening both disk files and memory
* objects, you should be able to see two different types of things
* stuffed into the text box containing the storage type.
*/
void UpdateFileInfo( HWND hDlg, hALStorage file )
{
SetDlgItemText( hDlg,
AL_FILE_STATUS_STRING,
ALStorageGetStatusString( file ) );
SetDlgItemText( hDlg,
AL_FILE_STATUS_DETAIL,
ALStorageGetStatusDetail( file ) );
SetDlgItemInt( hDlg, AL_FILE_TYPE, ALStorageGetType( file ), 0 );
SetFocus( GetDlgItem( hDlg, AL_EXIT ) );
}
/*
* When the program starts up, it reads the contents of the current
* directory into a list box. The user then picks files out of the
* list box for status info.
*/
void ReadDir( HWND hDlg )
{
hALExpander files;
char AL_DLL_FAR *p;
files = newALExpander( "*.*", 0, AL_UPPER );
while ( ( p = ALExpanderGetNextFile( files ) ) != 0 )
SendDlgItemMessage( hDlg,
AL_INPUT_FILES,
LB_ADDSTRING,
0,
(LPARAM)( (LPSTR) p ) );
SetFocus( GetDlgItem( hDlg, AL_INPUT_FILES ) );
}
/*
* Before printing the status info for a particular type of file, we have
* to get the name, create an object, then open it and close it. At
* that point its structure should be completely filled out and ready
* for display.
*/
hALStorage OpenDiskFile( HWND hDlg )
{
char buf[ 128 ];
hALStorage file;
GetDlgItemText( hDlg, AL_FILE_NAME, buf, 128 );
file = newALFile( buf );
ALStorageOpen( file );
ALStorageClose( file );
return file;
}
/*
* If the user wants to work with a memory object instead of a disk file,
* this guy creates it, opens it and closes it. Good status data should
* be on hand at that point.
*/
hALStorage OpenMemoryFile( HWND hDlg, int message )
{
char buf[ 128 ];
hALStorage file;
long l;
GetDlgItemText( hDlg, AL_FILE_NAME, buf, 128 );
switch ( message ) {
case AL_CREATE_MEMORY_OBJECT :
file = newALMemory( buf, 0, 0 );
break;
#if !defined( AL_FLAT_MODEL )
case AL_CREATE_HUGE_MEMORY_OBJECT :
file = newALHugeMemory( buf, 0, 0 );
break;
#endif
case AL_CREATE_WIN_MEMORY_OBJECT :
file = newALWinMemory( buf, 0, 0 );
break;
default :
return 0;
}
ALStorageCreate( file, -1L );
for ( l = 0 ; l < 70000L ; l++ )
ALStorageWriteChar( file, (char)( l % 256 ) );
ALStorageClose( file );
return file;
}
/*
* The main window is nothing more than a shell that exists to manage
* the dialog box, take menu commands, and process accelerator keys.
*/
LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam )
{
switch ( message ) {
case WM_COMMAND:
switch( wParam ) {
case AL_EXIT :
PostQuitMessage( 0 );
}
break;
case WM_SETFOCUS:
SetFocus( hDlgMain ); /* insure that the Dialog Box has the focus */
break;
case WM_DESTROY:
PostQuitMessage( 0 );
break;
}
return DefWindowProc( hWnd, message, wParam, lParam );
}
/*
* WinMain registers our class. It then creates the dialog, and starts the
* message pump.
*/
int PASCAL WinMain( HINSTANCE instance,
HINSTANCE previous_instance,
LPSTR lpStr,
int nCmdShow )
{
HWND hWnd;
FARPROC lpfn;
MSG msg;
AL_UNUSED_PARAMETER( lpStr );
hInstance = instance;
if ( previous_instance == 0 ) {
WNDCLASS wc;
wc.style = 0;
wc.lpfnWndProc = (WNDPROC) MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = instance;
wc.hIcon = LoadIcon( hInstance, "ALIcon" );
wc.hCursor = LoadCursor( 0, IDC_ARROW );
wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
wc.lpszMenuName = "ALMenu";
wc.lpszClassName = "ALClass";
if ( !RegisterClass( &wc ) )
return FALSE;
}
hWnd = CreateWindow( "ALClass",
"ArchiveLib Example Program",
WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
CW_USEDEFAULT,
0,
0,
0,
0,
0,
hInstance,
NULL );
lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
ShowWindow( hWnd, (short) nCmdShow );
ShowWindow( hDlgMain, SW_SHOW );
while ( GetMessage ( &msg, 0, 0, 0 ) ) {
if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
return (msg.wParam);
}
/*
* I need this routine for one purpose only. After the dialog is loaded,
* it calls this routine, which adjusts the size of the framing window to
* fit exactly around the dialog box. It also moves it to the center of
* the screen.
*/
void SizeFramingWindow( HWND hDlg )
{
RECT rect;
int x;
int y;
GetWindowRect( hDlg, &rect );
y = GetSystemMetrics( SM_CYSCREEN );
y -= ( rect.bottom - rect.top );
y -= GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION );
y /= 2;
x = GetSystemMetrics( SM_CXSCREEN );
x -= rect.right - rect.left;
x /= 2;
SetWindowPos( GetParent( hDlg ), 0, (short) x, (short) y,
(short int) ( rect.right-rect.left ),
(short int) ( rect.bottom-rect.top +
GetSystemMetrics( SM_CYMENU ) +
GetSystemMetrics( SM_CYCAPTION ) ),
SWP_NOZORDER );
}