Files correlati : Commento : Spostamento in libraries delle librerie esterne di Campo per una maggiore pulizia e organizzazione git-svn-id: svn://10.65.10.50/branches/R_10_00@24150 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			218 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        oleauto.cpp
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| // Purpose:     OLE Automation wxWidgets sample
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:     08/12/98
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| // RCS-ID:      $Id: oleauto.cpp 40587 2006-08-13 01:17:53Z VZ $
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| // Copyright:   (c) Julian Smart
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // ============================================================================
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| // declarations
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // headers
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| // ----------------------------------------------------------------------------
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
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| // for all others, include the necessary headers (this file is usually all you
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| // need because it includes almost all "standard" wxWidgets headers
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| #ifndef WX_PRECOMP
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|     #include "wx/wx.h"
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| #endif
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| 
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| #include "wx/msw/ole/automtn.h"
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| 
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| #ifndef __WXMSW__
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| #error "Sorry, this sample works under Windows only."
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // ressources
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| // ----------------------------------------------------------------------------
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| // the application icon
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| #if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__)
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|     #include "mondrian.xpm"
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // private classes
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| // ----------------------------------------------------------------------------
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| 
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| // Define a new application type, each program should derive a class from wxApp
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| class MyApp : public wxApp
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| {
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| public:
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|     // override base class virtuals
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|     // ----------------------------
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| 
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|     // this one is called on application startup and is a good place for the app
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|     // initialization (doing it here and not in the ctor allows to have an error
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|     // return: if OnInit() returns false, the application terminates)
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|     virtual bool OnInit();
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| };
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| 
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| // Define a new frame type: this is going to be our main frame
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| class MyFrame : public wxFrame
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| {
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| public:
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|     // ctor(s)
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|     MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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| 
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|     // event handlers (these functions should _not_ be virtual)
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|     void OnQuit(wxCommandEvent& event);
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|     void OnAbout(wxCommandEvent& event);
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|     void OnTest(wxCommandEvent& event);
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| 
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| private:
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|     // any class wishing to process wxWidgets events must use this macro
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| // IDs for the controls and the menu commands
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| enum
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| {
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|     // menu items
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|     OleAuto_Quit = 1,
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|     OleAuto_About,
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|     OleAuto_Test,
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| 
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|     // controls start here (the numbers are, of course, arbitrary)
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|     OleAuto_Text = 1000
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // event tables and other macros for wxWidgets
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| // ----------------------------------------------------------------------------
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| 
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| // the event tables connect the wxWidgets events with the functions (event
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| // handlers) which process them. It can be also done at run-time, but for the
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| // simple menu events like this the static method is much simpler.
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(OleAuto_Quit,  MyFrame::OnQuit)
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|     EVT_MENU(OleAuto_About, MyFrame::OnAbout)
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|     EVT_MENU(OleAuto_Test, MyFrame::OnTest)
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| END_EVENT_TABLE()
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| 
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| // Create a new application object: this macro will allow wxWidgets to create
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| // the application object during program execution (it's better than using a
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| // static object for many reasons) and also declares the accessor function
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| // wxGetApp() which will return the reference of the right type (i.e. MyApp and
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| // not wxApp)
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| IMPLEMENT_APP(MyApp)
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| 
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| // ============================================================================
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| // implementation
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // the application class
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| // ----------------------------------------------------------------------------
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| 
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| // `Main program' equivalent: the program execution "starts" here
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| bool MyApp::OnInit()
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| {
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|     // Create the main application window
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|     MyFrame *frame = new MyFrame(_T("OleAuto wxWidgets App"),
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|                                  wxPoint(50, 50), wxSize(450, 340));
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| 
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|     // Show it and tell the application that it's our main window
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|     // @@@ what does it do exactly, in fact? is it necessary here?
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|     frame->Show(true);
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|     SetTopWindow(frame);
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| 
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|     // success: wxApp::OnRun() will be called which will enter the main message
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|     // loop and the application will run. If we returned false here, the
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|     // application would exit immediately.
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|     return true;
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // main frame
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| // ----------------------------------------------------------------------------
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| 
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| // frame constructor
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| MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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|        : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
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| {
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|     // set the frame icon
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|     SetIcon(wxICON(mondrian));
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| 
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|     // create a menu bar
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|     wxMenu *menuFile = new wxMenu;
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| 
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|     menuFile->Append(OleAuto_Test, _T("&Test Excel Automation..."));
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|     menuFile->Append(OleAuto_About, _T("&About..."));
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|     menuFile->AppendSeparator();
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|     menuFile->Append(OleAuto_Quit, _T("E&xit"));
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| 
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|     // now append the freshly created menu to the menu bar...
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|     wxMenuBar *menuBar = new wxMenuBar;
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|     menuBar->Append(menuFile, _T("&File"));
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| 
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|     // ... and attach this menu bar to the frame
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|     SetMenuBar(menuBar);
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| 
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| #if wxUSE_STATUSBAR
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|     // create a status bar just for fun (by default with 1 pane only)
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|     CreateStatusBar(2);
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|     SetStatusText(_T("Welcome to wxWidgets!"));
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| #endif // wxUSE_STATUSBAR
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| }
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| 
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| 
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| // event handlers
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| 
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| void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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| {
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|     // true is to force the frame to close
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|     Close(true);
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| }
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| 
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| void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxMessageBox(_T("This is an OLE Automation sample"),
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|                  _T("About OleAuto"), wxOK | wxICON_INFORMATION, this);
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| }
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| 
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| /* Tests OLE automation by making the active Excel cell bold,
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|  * and changing the text.
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|  */
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| void MyFrame::OnTest(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxMessageBox(_T("Please ensure Excel is running, then press OK.\nThe active cell should then say 'wxWidgets automation test!' in bold."));
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| 
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|     wxAutomationObject excelObject, rangeObject;
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|     if (!excelObject.GetInstance(_T("Excel.Application")))
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|     {
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|         if (!excelObject.CreateInstance(_T("Excel.Application")))
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|         {
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|             wxMessageBox(_T("Could not create Excel object."));
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|             return;
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|         }
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|     }
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|     if (!excelObject.PutProperty(_T("ActiveCell.Value"), _T("wxWidgets automation test!")))
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|     {
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|         wxMessageBox(_T("Could not set active cell value."));
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|         return;
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|     }
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|     if (!excelObject.PutProperty(_T("ActiveCell.Font.Bold"), wxVariant(true)) )
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|     {
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|         wxMessageBox(_T("Could not put Bold property to active cell."));
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|         return;
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|     }
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| }
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