73 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
// ex03mfc.cpp : Defines the class behaviors for the application.
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//
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#include "ex03std.h"
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#include "ex03mfc.h"
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#include "ex03dlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CEx03mfcApp
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BEGIN_MESSAGE_MAP(CEx03mfcApp, CWinApp)
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	//{{AFX_MSG_MAP(CEx03mfcApp)
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		// NOTE - the ClassWizard will add and remove mapping macros here.
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		//    DO NOT EDIT what you see in these blocks of generated code!
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	//}}AFX_MSG
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	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CEx03mfcApp construction
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CEx03mfcApp::CEx03mfcApp()
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{
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	// TODO: add construction code here,
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	// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CEx03mfcApp object
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CEx03mfcApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CEx03mfcApp initialization
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BOOL CEx03mfcApp::InitInstance()
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{
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	// Standard initialization
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	// If you are not using these features and wish to reduce the size
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	//  of your final executable, you should remove from the following
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	//  the specific initialization routines you do not need.
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#ifdef _AFXDLL
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	Enable3dControls();			// Call this when using MFC in a shared DLL
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#else
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	Enable3dControlsStatic();	// Call this when linking to MFC statically
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#endif
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	CEx03mfcDlg dlg;
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	m_pMainWnd = &dlg;
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	int nResponse = dlg.DoModal();
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	if (nResponse == IDOK)
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	{
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		// TODO: Place code here to handle when the dialog is
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		//  dismissed with OK
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	}
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	else if (nResponse == IDCANCEL)
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	{
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		// TODO: Place code here to handle when the dialog is
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		//  dismissed with Cancel
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	}
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	// Since the dialog has been closed, return FALSE so that we exit the
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	//  application, rather than start the application's message pump.
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	return FALSE;
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}
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