Files correlati : Commento : Spostamento in libraries delle librerie esterne di Campo per una maggiore pulizia e organizzazione git-svn-id: svn://10.65.10.50/branches/R_10_00@24150 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			55 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        reader.h
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// Purpose:     Life! pattern reader (writer coming soon)
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// Author:      Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created:     Jan/2000
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// RCS-ID:      $Id: reader.h 35650 2005-09-23 12:56:45Z MR $
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// Copyright:   (c) 2000, Guillermo Rodriguez Garcia
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _LIFE_READER_H_
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#define _LIFE_READER_H_
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#include "game.h"
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// --------------------------------------------------------------------------
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// LifeReader
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// --------------------------------------------------------------------------
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class LifeReader
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{
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public:
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    LifeReader(wxInputStream& is);
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    inline bool          IsOk() const           { return m_ok; };
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    inline wxString      GetDescription() const { return m_description; };
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    inline wxString      GetRules() const       { return m_rules; };
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    inline wxArrayString GetShape() const       { return m_shape; };
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    inline LifePattern   GetPattern() const
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    {
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        return LifePattern(wxEmptyString, m_description, m_rules, m_shape);
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    };
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private:
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    bool             m_ok;
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    wxString         m_description;
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    wxString         m_rules;
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    wxArrayString    m_shape;
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};
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#endif // _LIFE_READER_H_
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