Files correlati : ca0 Ricompilazione Demo : [ ] Commento : Migliorata efficienza alberi molto grandi (calib) git-svn-id: svn://10.65.10.50/trunk@20634 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			179 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			179 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
#ifndef __TREE_H
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#define __TREE_H
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#ifndef __ASSOC_H
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#include <assoc.h>
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#endif
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class TTree;
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class TImage;
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#define SCAN_PRE_ORDER           1
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#define SCAN_IN_ORDER            2
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#define SCAN_POST_ORDER          4
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#define SCAN_IGNORING_UNEXPANDED 8
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#define SCAN_IGNORING_LEAVES     16
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typedef bool (*NODE_HANDLER)(TTree& tree, void* jolly, word flags);
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// classe per un albero navigabile in una direzione 
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// (depth first o breadth first)
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class TTree : public TObject
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{ 
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protected:
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  TAssoc_array _expanded;
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  TArray _image;
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  // helpers for image(bool)
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  TImage* get_res_image(short id) const;  
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  TImage* get_res_icon(short id) const;
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protected:
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  virtual void node2id(const TObject* node, TString& id) const pure;
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public:  
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  virtual bool goto_root() pure;
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  virtual bool goto_firstson() pure;
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  virtual bool goto_rbrother() pure; 
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  virtual bool goto_node(const TString &id) pure;
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  virtual TObject* curr_node() const pure;
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  virtual bool has_root() const;
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  virtual bool has_father() const;
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  virtual bool could_have_son() const; // Is not terminal node
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  virtual bool has_son() const;
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  virtual bool has_lbrother() const;
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  virtual bool has_rbrother() const;
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  virtual bool goto_father();
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  virtual bool goto_lbrother();
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  virtual bool add_son(TObject* obj = NULL) { return false; }
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  virtual bool add_son(const TObject& obj) { return false; }
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  virtual bool add_brother(TObject* obj = NULL) { return false; }
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  virtual bool add_brother(const TObject& obj) { return false; }
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  virtual bool add_rbrother(TObject* obj = NULL) { return false; }
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  virtual bool add_rbrother(const TObject& obj) { return false; }
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  virtual bool add_lbrother(TObject* obj = NULL) { return false; }
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  virtual bool add_lbrother(const TObject& obj) { return false; }
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  virtual bool kill_node() { return false; }
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  virtual void curr_id(TString& id) const { node2id(curr_node(), id); }
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  virtual bool get_description(TString& desc) const { curr_id(desc); return desc.not_empty(); }
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  virtual bool expand();
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  virtual bool shrink();
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  virtual bool expanded() const;
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  virtual bool shrunk() const { return !expanded(); }
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  virtual bool expand_all();
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  virtual bool shrink_all();
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  virtual TImage* image(bool selected) const;
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  virtual bool enabled() const { return true; }
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  bool disabled() const { return !enabled(); }
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  virtual bool marked() const { return false; } // Colored background
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  virtual bool scan_depth_first(NODE_HANDLER nh, void* jolly, word flags = SCAN_PRE_ORDER);
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  virtual bool scan_breadth_first(NODE_HANDLER nh, void* jolly, word flags = SCAN_PRE_ORDER);
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  TTree() {}
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  virtual ~TTree() {}
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};
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// classe per un albero navigabile in due direzioni
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class TBidirectional_tree : public TTree
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{  
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public:
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  virtual bool goto_node(const TString &id);
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  virtual bool scan_depth_first(NODE_HANDLER nh, void* jolly, word flags = SCAN_PRE_ORDER);
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  virtual bool scan_breadth_first(NODE_HANDLER nh, void* jolly, word flags = SCAN_PRE_ORDER);
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  TBidirectional_tree() {}
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  virtual ~TBidirectional_tree() {}
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};
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class TObject_tree : public TBidirectional_tree
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{
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  struct TTree_node : public TObject
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  { 
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    bool _expanded;
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    TTree_node *_father, *_son, *_rbrother, *_lbrother;
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    TObject* _obj;
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    TTree_node() : _expanded(false), _father(NULL), _son(NULL), _rbrother(NULL), _lbrother(NULL), 
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                   _obj(NULL) { }
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    virtual ~TTree_node() { if (_obj) delete _obj; }
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  };
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  TTree_node *_root, *_current;
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  bool create_root();  // Internal use only
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protected:
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  virtual void node2id(const TObject* node, TString& id) const;
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public: // TTree  
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  virtual bool goto_root();
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  virtual bool goto_firstson();
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  virtual bool goto_rbrother(); 
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  virtual bool has_root() const { return _root != NULL; }
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  virtual bool has_son() const { return _current && _current->_son; }
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  virtual bool has_rbrother() const { return _current && _current->_rbrother; }
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  virtual TObject* curr_node() const { return _current ? _current->_obj : NULL; }
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  virtual bool add_son(TObject* obj = NULL);
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  virtual bool add_son(const TObject& obj);
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  virtual bool add_brother(TObject* obj = NULL);
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  virtual bool add_brother(const TObject& obj);
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  virtual bool add_rbrother(TObject* obj = NULL);
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  virtual bool add_rbrother(const TObject& obj);
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  virtual void curr_id(TString& id) const { node2id(_current, id); }
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  virtual bool get_description(TString& str) const;
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  virtual bool goto_node(const TString &id);
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  virtual bool expand();
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  virtual bool shrink();
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  virtual bool expanded() const;
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public: // TBidirectional_tree  
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  virtual bool has_father() const { return _current && _current->_father; }
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  virtual bool has_lbrother() const { return _current && _current->_lbrother; }
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  virtual bool goto_father();
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  virtual bool goto_lbrother();
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  virtual bool add_lbrother(TObject* obj = NULL);
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  virtual bool add_lbrother(const TObject& obj);
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public:      
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  bool set_object(TObject* obj);
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  bool set_object(const TObject& obj);
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  virtual bool kill_node();
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  TObject_tree();
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  virtual ~TObject_tree();
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};
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///////////////////////////////////////////////////////////
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// TString_tree
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///////////////////////////////////////////////////////////
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class TString_tree : public TObject_tree
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{
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public:  // TTree
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  virtual bool get_description(TString& str) const;
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public: // TString_tree 
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  virtual bool add_son(const char* str) 
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  { return TObject_tree::add_son(new TString(str)); }
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  virtual bool add_brother(const char* str) 
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  { return TObject_tree::add_brother(new TString(str)); }
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  virtual bool add_rbrother(const char* str) 
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  { return TObject_tree::add_rbrother(new TString(str)); }
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  virtual bool add_lbrother(const char* str) 
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  { return TObject_tree::add_lbrother(new TString(str)); }
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};
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#endif //__TREE_H
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