Files correlati : Commento : Spostamento in libraries delle librerie esterne di Campo per una maggiore pulizia e organizzazione git-svn-id: svn://10.65.10.50/branches/R_10_00@24150 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			315 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			315 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        include/wx/scrolwin.h
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// Purpose:     wxScrolledWindow, wxScrolledControl and wxScrollHelper
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     30.08.00
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// RCS-ID:      $Id: scrolwin.h 50864 2007-12-20 18:36:19Z VS $
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// Copyright:   (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SCROLWIN_H_BASE_
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#define _WX_SCROLWIN_H_BASE_
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#include "wx/panel.h"
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class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler;
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class WXDLLIMPEXP_FWD_CORE wxTimer;
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// default scrolled window style: scroll in both directions
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#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
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// ----------------------------------------------------------------------------
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// The hierarchy of scrolling classes is a bit complicated because we want to
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// put as much functionality as possible in a mix-in class not deriving from
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// wxWindow so that other classes could derive from the same base class on all
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// platforms irrespectively of whether they are native controls (and hence
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// don't use our scrolling) or not.
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//
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// So we have
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//
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//                             wxScrollHelper
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//                                   |
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//                                   |
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//                                  \|/
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//      wxWindow            wxScrollHelperNative
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//       |  \                   /        /
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//       |   \                 /        /
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//       |    _|             |_        /
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//       |     wxScrolledWindow       /
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//       |                           /
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//      \|/                         /
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//   wxControl                     /
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//         \                      /
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//          \                    /
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//           _|                |_
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//            wxScrolledControl
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//
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxScrollHelper
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{
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public:
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    // ctor must be given the associated window
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    wxScrollHelper(wxWindow *winToScroll);
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    virtual ~wxScrollHelper();
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    // configure the scrolling
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    virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
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                               int noUnitsX, int noUnitsY,
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                               int xPos = 0, int yPos = 0,
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                               bool noRefresh = false );
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    // scroll to the given (in logical coords) position
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    virtual void Scroll(int x, int y);
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    // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
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    int GetScrollPageSize(int orient) const;
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    void SetScrollPageSize(int orient, int pageSize);
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    // get the number of lines the window can scroll, 
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    // returns 0 if no scrollbars are there.
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    int GetScrollLines( int orient ) const;
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    // Set the x, y scrolling increments.
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    void SetScrollRate( int xstep, int ystep );
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    // get the size of one logical unit in physical ones
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    virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
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                                        int *pixelsPerUnitY) const;
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    // Enable/disable Windows scrolling in either direction. If true, wxWidgets
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    // scrolls the canvas and only a bit of the canvas is invalidated; no
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    // Clear() is necessary. If false, the whole canvas is invalidated and a
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    // Clear() is necessary. Disable for when the scroll increment is used to
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    // actually scroll a non-constant distance
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    virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
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    // Get the view start
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    virtual void GetViewStart(int *x, int *y) const;
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    // Set the scale factor, used in PrepareDC
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    void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
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    double GetScaleX() const { return m_scaleX; }
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    double GetScaleY() const { return m_scaleY; }
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    // translate between scrolled and unscrolled coordinates
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    void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
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        {  DoCalcScrolledPosition(x, y, xx, yy); }
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    wxPoint CalcScrolledPosition(const wxPoint& pt) const
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    {
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        wxPoint p2;
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        DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
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        return p2;
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    }
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    void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
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        {  DoCalcUnscrolledPosition(x, y, xx, yy); }
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    wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
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    {
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        wxPoint p2;
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        DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
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        return p2;
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    }
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    virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
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    virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
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    // Adjust the scrollbars
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    virtual void AdjustScrollbars(void);
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    // Calculate scroll increment
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    virtual int CalcScrollInc(wxScrollWinEvent& event);
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    // Normally the wxScrolledWindow will scroll itself, but in some rare
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    // occasions you might want it to scroll [part of] another window (e.g. a
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    // child of it in order to scroll only a portion the area between the
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    // scrollbars (spreadsheet: only cell area will move).
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    virtual void SetTargetWindow(wxWindow *target);
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    virtual wxWindow *GetTargetWindow() const;
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    void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
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    wxRect GetTargetRect() const { return m_rectToScroll; }
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    // Override this function to draw the graphic (or just process EVT_PAINT)
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    virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
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    // change the DC origin according to the scroll position.
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    virtual void DoPrepareDC(wxDC& dc);
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    // are we generating the autoscroll events?
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    bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }
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    // stop generating the scroll events when mouse is held outside the window
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    void StopAutoScrolling();
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    // this method can be overridden in a derived class to forbid sending the
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    // auto scroll events - note that unlike StopAutoScrolling() it doesn't
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    // stop the timer, so it will be called repeatedly and will typically
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    // return different values depending on the current mouse position
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    //
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    // the base class version just returns true
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    virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
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    // the methods to be called from the window event handlers
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    void HandleOnScroll(wxScrollWinEvent& event);
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    void HandleOnSize(wxSizeEvent& event);
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    void HandleOnPaint(wxPaintEvent& event);
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    void HandleOnChar(wxKeyEvent& event);
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    void HandleOnMouseEnter(wxMouseEvent& event);
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    void HandleOnMouseLeave(wxMouseEvent& event);
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#if wxUSE_MOUSEWHEEL
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    void HandleOnMouseWheel(wxMouseEvent& event);
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#endif // wxUSE_MOUSEWHEEL
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#if wxABI_VERSION >= 20808
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    void HandleOnChildFocus(wxChildFocusEvent& event);
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#endif
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    // FIXME: this is needed for now for wxPlot compilation, should be removed
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    //        once it is fixed!
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    void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
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protected:
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    // get pointer to our scroll rect if we use it or NULL
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    const wxRect *GetScrollRect() const
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    {
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        return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
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    }
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    // get the size of the target window
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    wxSize GetTargetSize() const
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    {
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        return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
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                                         : m_targetWindow->GetClientSize();
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    }
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    void GetTargetSize(int *w, int *h) const
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    {
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        wxSize size = GetTargetSize();
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        if ( w )
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            *w = size.x;
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        if ( h )
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            *h = size.y;
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    }
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    // implementations of various wxWindow virtual methods which should be
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    // forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER())
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    bool ScrollLayout();
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    void ScrollDoSetVirtualSize(int x, int y);
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    wxSize ScrollGetBestVirtualSize() const;
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    wxSize ScrollGetWindowSizeForVirtualSize(const wxSize& size) const;
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    // change just the target window (unlike SetWindow which changes m_win as
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    // well)
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    void DoSetTargetWindow(wxWindow *target);
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    // delete the event handler we installed
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    void DeleteEvtHandler();
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    double                m_scaleX;
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    double                m_scaleY;
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    wxWindow             *m_win,
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                         *m_targetWindow;
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    wxRect                m_rectToScroll;
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    wxTimer              *m_timerAutoScroll;
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    int                   m_xScrollPixelsPerLine;
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    int                   m_yScrollPixelsPerLine;
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    int                   m_xScrollPosition;
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    int                   m_yScrollPosition;
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    int                   m_xScrollLines;
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    int                   m_yScrollLines;
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    int                   m_xScrollLinesPerPage;
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    int                   m_yScrollLinesPerPage;
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    bool                  m_xScrollingEnabled;
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    bool                  m_yScrollingEnabled;
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#if wxUSE_MOUSEWHEEL
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    int m_wheelRotation;
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#endif // wxUSE_MOUSEWHEEL
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    wxScrollHelperEvtHandler *m_handler;
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    DECLARE_NO_COPY_CLASS(wxScrollHelper)
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};
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// this macro can be used in a wxScrollHelper-derived class to forward wxWindow
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// methods to corresponding wxScrollHelper methods
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#define WX_FORWARD_TO_SCROLL_HELPER()                                         \
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public:                                                                       \
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    virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }                     \
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    virtual bool Layout() { return ScrollLayout(); }                          \
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    virtual void DoSetVirtualSize(int x, int y)                               \
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        { ScrollDoSetVirtualSize(x, y); }                                     \
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    virtual wxSize GetBestVirtualSize() const                                 \
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        { return ScrollGetBestVirtualSize(); }                                \
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protected:                                                                    \
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    virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const      \
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        { return ScrollGetWindowSizeForVirtualSize(size); }
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// include the declaration of wxScrollHelperNative if needed
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#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
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    #include "wx/gtk/scrolwin.h"
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#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
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    #include "wx/gtk1/scrolwin.h"
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#else
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    typedef wxScrollHelper wxScrollHelperNative;
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#endif
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// ----------------------------------------------------------------------------
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// wxScrolledWindow: a wxWindow which knows how to scroll
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxScrolledWindow : public wxPanel,
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                                     public wxScrollHelperNative
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{
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public:
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    wxScrolledWindow() : wxScrollHelperNative(this) { }
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    wxScrolledWindow(wxWindow *parent,
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                     wxWindowID winid = wxID_ANY,
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                     const wxPoint& pos = wxDefaultPosition,
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                     const wxSize& size = wxDefaultSize,
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                     long style = wxScrolledWindowStyle,
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                     const wxString& name = wxPanelNameStr)
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        : wxScrollHelperNative(this)
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    {
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        Create(parent, winid, pos, size, style, name);
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    }
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    virtual ~wxScrolledWindow();
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    bool Create(wxWindow *parent,
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                wxWindowID winid,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxScrolledWindowStyle,
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                const wxString& name = wxPanelNameStr);
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    // we need to return a special WM_GETDLGCODE value to process just the
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    // arrows but let the other navigation characters through
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#ifdef __WXMSW__
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    virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif // __WXMSW__
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    WX_FORWARD_TO_SCROLL_HELPER()
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protected:
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    // this is needed for wxEVT_PAINT processing hack described in
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    // wxScrollHelperEvtHandler::ProcessEvent()
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    void OnPaint(wxPaintEvent& event);
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private:
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    DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
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    DECLARE_EVENT_TABLE()
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};
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#endif // _WX_SCROLWIN_H_BASE_
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