196 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
//
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// ARCA.CPP
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//
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//  Source file for ArchiveLib 2.0
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//
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//  Copyright (c) Greenleaf Software, Inc. 1994-1996
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//  All Rights Reserved
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//
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// CONTENTS
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//
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//  ALArchive::Append()
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//  ALArchiveAppend()
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//
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// DESCRIPTION
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//
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//  This file contains the archive Append function.
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//
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// REVISION HISTORY
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//
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//   February 14, 1996  2.0A : New release
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#include "arclib.h"
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#if !defined( AL_IBM )
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#pragma hdrstop
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#endif
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#include "_openf.h"
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//
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// NAME
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//
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//  ALArchive::Append()
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//
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// PLATFORMS/ENVIRONMENTS
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//
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//  Console  Windows  PM
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//  C++  C  VB  Delphi
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//
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// SHORT DESCRIPTION
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//
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//  Append a list of objects to an existing archive.
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//
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// C++ SYNOPSIS
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//
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//  #include "arclib.h"
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//
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//  int ALArchive::Append( ALEntryList AL_DLL_FAR &list )
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//
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// C SYNOPSIS
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//
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//  #include "arclib.h"
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//
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//  int ALArchiveAppend( hALArchive this_object, hALEntryList list )
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//
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// VB SYNOPSIS
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//
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//  Declare Function ALArchiveAppend Lib "AL20LW" (ByVal this_object&, ByVal list&) As Integer
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//
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// DELPHI SYNOPSIS
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//
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//  function ALArchiveAppend( this_object : hALArchive;
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//                            list : hALEntryList ) : Integer;
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//
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// ARGUMENTS
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//
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//  this_object  :  A reference or pointer to the ALArchive object that
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//                  is going to have the list of files appended to it.
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//                  As always, the C++ version of this function doesn't
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//                  need 'this_object' as an argumnent, since C++
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//                  member functions get an explicit copy of this passed
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//                  when they are called.
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//
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//  list         :  A reference to the ALEntryList that has copies of
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//                  all the storage objects to be inserted, as well
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//                  as the compression engines need to insert them.
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//
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// DESCRIPTION
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//
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//  This function is called to insert a batch of objects into an archive.
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//  You might have noticed by looking at the header file ARC.H that this
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//  is not a virtual function, which means its behavior has to be
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//  generalized enough to support both Greenleaf and PKWare archives.
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//  All the specialization is done through the virtual functions that
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//  control directory information, object positioning, and so on.
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//
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//  All of the bookwork is done in this function.  Note that in order
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//  for this to work properly, we have to read in the entire directory
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//  into memory, because we are going to append to an existing file, and
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//  we assume the directory is at the end of the archive.  So the process
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//  basically consists of first reading the directory, then compressing
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//  all the new jobs, then writing out the new combined directory.  The
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//  compresssion is done in another function, CompressJobs().
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//
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// RETURNS
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//
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//  An ArchiveLib status, ranging from AL_SUCCESS to any number of
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//  reasons for failure.
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//
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// EXAMPLE
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//
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// SEE ALSO
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//
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// REVISION HISTORY
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//
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//   February 14, 1996  2.0A : New release
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//
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int AL_PROTO
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ALArchive::Append( ALEntryList AL_DLL_FAR &list )  /* Tag public function */
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{
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    ALEntryList old_list(list);
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//
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// Open the storage object for this.
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//
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    ALOpenInputFile archive( *mpArchiveStorageObject );
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//
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// I read in the current directory for this archive.  I am going to
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// write over the directory with new stuff, so I will have to write it
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// back out later.
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//
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    ReadDirectory( old_list );
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    if ( mStatus < 0 )
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        return mStatus;
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//
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// The list of new objects I am going to add needs to be scanned for
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// duplicates.  First I clear duplicate entries from the list itself.
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// Then I clear any duplicates between the current list and the
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// stuff already in the archive.
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//
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    list.UnmarkDuplicates( list, "Duplicate entry in list passed to Append()" );
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    list.UnmarkDuplicates( old_list, "Duplicate entry in list passed to Append()" );
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//
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// I get the monitor set up, for the batch of entries I am about to do.
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//
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    list.mrMonitor.ArchiveOperation( AL_ARCHIVE_OPEN, this, 0 );
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    list.mrMonitor.mlJobSoFar = 0L;
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    if ( list.mrMonitor.miMonitorType == AL_MONITOR_JOB )
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        list.mrMonitor.mlJobSize = CalculateJobSize( list );
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//
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// The new entries start at the position currently occupied by the
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// directory.  I seek to that point, then call AddJobs() to do the
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// dirty work.
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//
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    mpArchiveStorageObject->Seek( mlDirectoryOffset );
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    CompressJobs( list );
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    mlDirectoryOffset = mpArchiveStorageObject->Tell();
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    if ( mStatus < 0 ) {
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        list.mrMonitor.ArchiveOperation( AL_ARCHIVE_CLOSE, this, 0 );
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        return mStatus;
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    }
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//
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// Now I write the old directory out, and then add in the new
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// directory entries.
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//
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    list.mrMonitor.ArchiveOperation( AL_START_DIRECTORY_WRITE, this, 0 );
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    miCount = 0;
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    PreWriteDir();
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    ALEntry *job = old_list.GetFirstEntry();
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    while ( job ) {
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        if ( job->miMark ) {
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            miCount++;
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            WriteDirEntry( *job );
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        }
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        job = job->GetNextEntry();
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    }
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    job = list.GetFirstEntry();
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    while ( job ) {
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        if ( job->miMark ) {
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            miCount++;
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            WriteDirEntry( *job );
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        }
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        job = job->GetNextEntry();
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    }
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    PostWriteDir();
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//
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// Update the monitor, check for errors, then leave.
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//
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    list.mrMonitor.ArchiveOperation( AL_END_DIRECTORY_WRITE, this, 0 );
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    list.mrMonitor.ArchiveOperation( AL_ARCHIVE_CLOSE, this, 0 );
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    ScanStatus( list );
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    return mStatus;
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}
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#if !defined( AL_NO_C )
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extern "C" AL_LINKAGE int AL_FUNCTION
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ALArchiveAppend( hALArchive this_object, hALEntryList list )  /* Tag public function */
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{
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    AL_ASSERT_OBJECT( this_object, ALArchive, "ALArchiveAppend" );
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    AL_ASSERT_OBJECT( list, ALEntryList, "ALArchiveAppend" );
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    return ((ALArchive *) this_object )->Append( *( (ALEntryList *) list ) );
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}
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#endif
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