campo-sirio/server/server.cpp
alex 46c525e0d9 Patch level :
Files correlati     :
Ricompilazione Demo : [ ]
Commento            : nuovo modulo server


git-svn-id: svn://10.65.10.50/trunk@10476 c028cbd2-c16b-5b4b-a496-9718f37d4682
2002-09-09 14:18:21 +00:00

321 lines
8.5 KiB
C++
Executable File

/////////////////////////////////////////////////////////////////////////////
// Name: server.cpp
// Purpose: Simple Soap Server
// Author: Guy
// Modified by:
// Created: 21/08/2002
// Copyright: (c) 2002 Guy
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// declarations
// ==========================================================================
// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wx.h"
#include "wx/socket.h"
#include "soap.h"
// --------------------------------------------------------------------------
// classes
// --------------------------------------------------------------------------
// Define a new application type
class SoapServerApp : public wxApp
{
public:
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class SoapFrame : public wxFrame
{
public:
SoapFrame();
~SoapFrame();
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnServerEvent(wxSocketEvent& event);
void OnSocketEvent(wxSocketEvent& event);
void ProcessSoapCommand(wxSocketBase *sock);
// convenience functions
void UpdateStatusBar();
private:
wxSocketServer *m_server;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenuBar *m_menuBar;
bool m_busy;
int m_numClients;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
SERVER_QUIT = 1000,
SERVER_ABOUT,
// id for sockets
SERVER_ID,
SOCKET_ID
};
// --------------------------------------------------------------------------
// event tables and other macros for wxWindows
// --------------------------------------------------------------------------
BEGIN_EVENT_TABLE(SoapFrame, wxFrame)
EVT_MENU(SERVER_QUIT, SoapFrame::OnQuit)
EVT_MENU(SERVER_ABOUT, SoapFrame::OnAbout)
EVT_SOCKET(SERVER_ID, SoapFrame::OnServerEvent)
EVT_SOCKET(SOCKET_ID, SoapFrame::OnSocketEvent)
END_EVENT_TABLE()
IMPLEMENT_APP(SoapServerApp)
// ==========================================================================
// implementation
// ==========================================================================
// --------------------------------------------------------------------------
// the application class
// --------------------------------------------------------------------------
bool SoapServerApp::OnInit()
{
// Create the main application window
SoapFrame *frame = new SoapFrame();
// Show it and tell the application that it's our main window
frame->Show(TRUE);
SetTopWindow(frame);
// Success
return TRUE;
}
// --------------------------------------------------------------------------
// main frame
// --------------------------------------------------------------------------
// frame constructor
SoapFrame::SoapFrame() : wxFrame((wxFrame *)NULL, -1,
_("Soap Server"),
wxDefaultPosition, wxSize(300, 200))
{
// Give the frame an icon
SetIcon(wxICON(mondrian));
// Make menus
m_menuFile = new wxMenu();
m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
m_menuFile->AppendSeparator();
m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
// Append menus to the menubar
m_menuBar = new wxMenuBar();
m_menuBar->Append(m_menuFile, _("&File"));
SetMenuBar(m_menuBar);
// Status bar
CreateStatusBar(2);
// Make a textctrl for logging
m_text = new wxTextCtrl(this, -1,
_("Welcome to SOAP Server\n"),
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
// Create the address - defaults to localhost:0 initially
wxIPV4address addr;
addr.Service(3000);
// Create the socket
m_server = new wxSocketServer(addr);
// We use Ok() here to see if the server is really listening
if (! m_server->Ok())
{
m_text->AppendText(_("Could not listen at the specified port !\n\n"));
return;
}
else
{
m_text->AppendText(_("Server listening.\n\n"));
}
// Setup the event handler and subscribe to connection events
m_server->SetEventHandler(*this, SERVER_ID);
m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
m_server->Notify(TRUE);
m_busy = FALSE;
m_numClients = 0;
UpdateStatusBar();
}
SoapFrame::~SoapFrame()
{
// No delayed deletion here, as the frame is dying anyway
delete m_server;
}
// event handlers
void SoapFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void SoapFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(_("Soap Server\n(c) 2002 by Aga\n"),
_("About Soap Server"),
wxOK | wxICON_INFORMATION, this);
}
void SoapFrame::ProcessSoapCommand(wxSocketBase *sock)
{
m_text->SetValue(_("Processing begins\n\n"));
sock->SetFlags(wxSOCKET_NOWAIT);
// Read the data
char buf[4096]; memset(buf, 0, sizeof(buf));
unsigned int len = sock->Read(buf, sizeof(buf)).LastCount();
m_text->AppendText(_(buf));
wxString strAnswer = SoapProcessMessage(buf, len);
m_text->AppendText(_("\nSending response\n\n"));
m_text->AppendText(_(strAnswer));
// Write it back
sock->Write(strAnswer, strAnswer.Length());
m_text->AppendText(_("\n\nProcessing ends\n\n"));
}
void SoapFrame::OnServerEvent(wxSocketEvent& event)
{
wxString s = _("OnServerEvent: ");
wxSocketBase *sock;
switch(event.GetSocketEvent())
{
case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
default : s.Append(_("Unexpected event !\n")); break;
}
m_text->AppendText(s);
// Accept new connection if there is one in the pending
// connections queue, else exit. We use Accept(FALSE) for
// non-blocking accept (although if we got here, there
// should ALWAYS be a pending connection).
sock = m_server->Accept(FALSE);
if (sock)
{
m_text->AppendText(_("New client connection accepted\n\n"));
}
else
{
m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
sock->Destroy();
return;
}
sock->SetEventHandler(*this, SOCKET_ID);
sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
sock->Notify(TRUE);
m_numClients++;
UpdateStatusBar();
}
void SoapFrame::OnSocketEvent(wxSocketEvent& event)
{
wxString s = _("OnSocketEvent: ");
wxSocketBase *sock = event.GetSocket();
// First, print a message
switch(event.GetSocketEvent())
{
case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
default : s.Append(_("Unexpected event !\n")); break;
}
m_text->AppendText(s);
// Now we process the event
switch(event.GetSocketEvent())
{
case wxSOCKET_INPUT:
{
// We disable input events, so that the test doesn't trigger
// wxSocketEvent again.
sock->SetNotify(wxSOCKET_LOST_FLAG);
ProcessSoapCommand(sock);
// Enable input events again.
sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
break;
}
case wxSOCKET_LOST:
{
m_numClients--;
// Destroy() should be used instead of delete wherever possible,
// due to the fact that wxSocket uses 'delayed events' (see the
// documentation for wxPostEvent) and we don't want an event to
// arrive to the event handler (the frame, here) after the socket
// has been deleted. Also, we might be doing some other thing with
// the socket at the same time; for example, we might be in the
// middle of a test or something. Destroy() takes care of all
// this for us.
m_text->AppendText(_("Deleting socket.\n\n"));
sock->Destroy();
break;
}
default: ;
}
UpdateStatusBar();
}
// convenience functions
void SoapFrame::UpdateStatusBar()
{
wxString s;
s.Printf(_("%d clients connected"), m_numClients);
SetStatusText(s, 1);
}