263 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			263 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
//
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// EX00WIN.CPP
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//
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//  C++/Windows Example program for ArchiveLib 2.0
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//
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//  Copyright (c) Greenleaf Software, Inc. 1994 - 1996
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//  All Rights Reserved
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//
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// MEMBERS/FUNCTIONS DEMONSTRATED
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//
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//   ALArchiveBase::Create()
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//   ALWindowsMessage::ALWindowsMessage()
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//
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// DESCRIPTION
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//
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//  This example program creates an archive and adds files to it, while
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//  using an ALBarGraph monitor.  By default it uses INPUT*.DAT and
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//  *.BAK as its input files, but you can modify this by entering new
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//  data in the AL_INPUT_FILES text box.
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//
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//  This program uses a dialog as its main window.  Unlike most of the
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//  other Windows examples, this guy doesn't have a dummy frame window
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//  around the dialog.
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//
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// REVISION HISTORY
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//
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//  February 1, 1996  2.0A  : Second release
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//
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#define STRICT
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#include <windows.h>
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#include <stdarg.h>
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#include "al.h"
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#include "ex00win.h"
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/*
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 * Only use CTL3d Where possible
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 */
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#if defined( AL_BORLAND ) || !defined( AL_FLAT_MODEL )
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#define AL_3D
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#include "ctl3d.h"
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#else
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#define Ctl3dColorChange()
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#define Ctl3dRegister( a )
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#define Ctl3dAutoSubclass( a )
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#define Ctl3dUnregister( a )
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#endif
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int NEAR iInstanceNumber;
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HINSTANCE hInstance;
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ALArchive *pArchive = 0;
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extern "C" BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND, UINT, WPARAM, LPARAM );
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//
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// This the routine that gets invoked in response to the user pressing
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// the compress button.  This is dispatched from the dialog procedure.
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// It just creates a monitor, then a list, then an archive.  If that
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// all goes okay, the wild cards get added to the list, then the Create
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// procedure is called.
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//
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// There is one slightly tricky bit here.  The pointer to the archive
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// object is kept in a global variable.  We abort the archiving procedure
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// by calling SetError for that archive.  This means that we have to be
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// really careful to set that pointer back to zero when we destroy the
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// archive.
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//
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void Compress( HWND hDlg )
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{
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    char archive_name[ 128 ];
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    char input_name[ 128 ];
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    ALWindowsMessage monitor( AL_MONITOR_JOB,
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                              GetDlgItem( hDlg, AL_PROGRESS_TEXT ),
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                              AL_SEND_BYTE_COUNT,
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                              GetDlgItem( hDlg, AL_PROGRESS_NUMBER ) );
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    GetDlgItemText( hDlg, AL_ARCHIVE_NAME, archive_name, 128 );
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#if defined( ZIP )
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    pArchive = new ALPkArchive( archive_name );
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    ALEntryList list( &monitor, PkCompressTools() );
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#else
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    pArchive = new ALGlArchive( archive_name );
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    ALEntryList list( &monitor, GlTools() );
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#endif
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    if ( pArchive ) {
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        GetDlgItemText( hDlg, AL_INPUT_FILES, input_name, 128 );
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        list.AddWildCardFiles( input_name );
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        pArchive->Create( list );
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        SetDlgItemText( hDlg,
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                        AL_PROGRESS_TEXT,
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                        pArchive->mStatus.GetStatusString() );
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        delete pArchive;
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        pArchive = 0;
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    } else
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        SetDlgItemText( hDlg,
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                        AL_PROGRESS_TEXT,
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                        "Done, allocation failure" );
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}
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//
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// This is the dialog procedure for our main dialog.  In this program, all
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// the important work gets done here.  Most of it gets down by the
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// handler for WM_COMMAND, which processes the button presses from the
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// dialog.
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//
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BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
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                                        UINT message,
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                                        WPARAM wParam,
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                                        LPARAM )
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{
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    switch ( message ) {
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//
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// We respond to the init message by positioning the dialog on the screen,
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// initializing the windows title, the setting up the initial values of
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// all the text boxes.
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//
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        case WM_INITDIALOG :
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            RECT rc;
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            GetWindowRect( hDlg, &rc );
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            SetWindowPos( hDlg,
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                          NULL,
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                          ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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                          ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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                          0,
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                          0,
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                          SWP_NOSIZE | SWP_NOACTIVATE );
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            char buf[ 81 ];
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            wsprintf( buf,
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                      "Windows example 00 <instance %d>", 
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                      iInstanceNumber );
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            SetWindowText( hDlg, buf );
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#if defined( ZIP )
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            wsprintf( buf, "WIN%02d.ZIP", iInstanceNumber );
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#else
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            wsprintf( buf, "WIN%02d.GAL", iInstanceNumber );
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#endif
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            SetDlgItemText( hDlg, AL_ARCHIVE_NAME, buf );
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            SetDlgItemText( hDlg, AL_INPUT_FILES, "INPUT*.DAT, *.BAK" );
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            SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "" );
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            SetDlgItemText( hDlg, AL_PROGRESS_NUMBER, "" );
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            return( TRUE );
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//
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// Have to support this message in order to make the CTL3D stuff work.
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//
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        case WM_SYSCOLORCHANGE :
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           Ctl3dColorChange();
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           break;
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//
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// WM_COMMAND is for all the button presses.
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//
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        case WM_COMMAND :
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            switch ( wParam ) {
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//
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// If the user wants to compress, we do so, but only if no compression
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// is already in progress.
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//
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                case AL_COMPRESS :
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                    if ( !pArchive )
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                        Compress( hDlg );
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                    return TRUE;
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//
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// If the user wants to quit, I have to set the archive to an error status
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// first.  Otherwise, the compression code will keep right on going even
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// after we have killed our dialog window.  Code like this is used all over
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// the place in all of the example programs.
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//
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                case AL_EXIT :
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                case WM_QUIT :
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                case WM_DESTROY :
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                    if ( pArchive )
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                        pArchive->GetStorageObject()->mStatus.SetError( 
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                                    AL_USER_ABORT, 
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                                    "User pressed abort key" );
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                    EndDialog( hDlg, TRUE );
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                    return TRUE;
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//
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// We abort a compression in progress the same way, by setting the
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// error code for the archive storage object.  Likewise, code that looks
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// just like this is used all throughout our example programs.
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//
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                case AL_ABORT :
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                    if ( pArchive )
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                        pArchive->GetStorageObject()->mStatus.SetError(
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                                    AL_USER_ABORT,
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                                    "User pressed abort key" );
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                   return TRUE;
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                case AL_ABOUT :
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                    DialogBox( hInstance, "ALAboutDialog", 0, AboutDialogProc );
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                          return TRUE;
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        }
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        break;
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    }
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    return FALSE;
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}
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//
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// The about procedure just displays the about box.
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//
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BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg,
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                                         UINT message,
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                                         WPARAM wParam,
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                                         LPARAM )
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{
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    switch ( message ) {
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        case WM_INITDIALOG :
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            RECT rc;
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            GetWindowRect( hDlg, &rc );
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            SetWindowPos( hDlg,
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                          NULL,
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                          ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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                          ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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                          0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
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            break;
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        case WM_COMMAND :
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            switch ( wParam ) {
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                case IDOK :
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                case AL_EXIT :
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                case WM_QUIT :
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                case WM_DESTROY :
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                    EndDialog( hDlg, TRUE );
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                    return TRUE;
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            }            
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            break;
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    }
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    return FALSE;
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}
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//
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// WinMain just has to dispatch the dialog box.  It also calls the routine
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// to register the ALGauge class, and it also sets up the CTL3d stuff.  Note
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// that you can run multiple instances of this program, (good for testing
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// the DLL), so we also get some instance info.
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//
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int PASCAL WinMain( HINSTANCE instance,
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                    HINSTANCE previous_instance,
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                    LPSTR,
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                    int )
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{
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    hInstance = instance;
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    if ( !ALGaugeInit( instance, previous_instance ) )
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        return (FALSE);
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    if ( previous_instance == 0 )
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        iInstanceNumber = 0;
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    else {
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#ifndef AL_FLAT_MODEL
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        GetInstanceData( previous_instance,
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                         (PBYTE) &iInstanceNumber,
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                         sizeof iInstanceNumber );
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#endif
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        iInstanceNumber++;
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    }
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    Ctl3dRegister( instance );
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    Ctl3dAutoSubclass( instance );
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    DialogBox( instance, "ALMainDialog", 0, MainDialogProc );
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    Ctl3dUnregister( instance );
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    return 0;
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}
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