511 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			511 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
| //
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| // EX14WIN.CPP
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| //
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| //  C++/Windows Example program for ArchiveLib 2.0
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| //
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| //  Copyright (c) Greenleaf Software, Inc. 1994 - 1996
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| //  All Rights Reserved
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| //
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| // MEMBERS/FUNCTIONS DEMONSTRATED
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| //
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| //  ALCompressionEngine::~ALCompressionEngine()
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| //  ALEngine::Compress()
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| //  ALEngine::Decompress()
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| //  ALCopyEngine::ALCopyEngine()
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| //  ALGreenleafEngine::ALGreenleafEngine()
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| //
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| // DESCRIPTION
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| //
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| //  This example program compresses a file while giving you a whole
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| //  gaggle of options on how to do it.  You select the input file,
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| //  a compression engine, and a compression type (archive, compressed
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| //  object, or raw compress).  You then tell the program to perform
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| //  the compression, and away it goes.  It makes the compressed object
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| //  in memory.  This program is a little contrived, because it is
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| //  demonstrating a few slightly offbeat functions that are hard
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| //  to exploit in a small example.
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| //
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| // REVISION HISTORY
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| //
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| //  February 1, 1996  2.0A  : Second release
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| //
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| 
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| #define STRICT
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| #include <windows.h>
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| #include <stdarg.h>
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| 
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| #include "al.h"
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| #include "ex14win.h"
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| 
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| 
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| int iInstanceNumber;
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| HINSTANCE hInstance;
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| HWND hDlgMain;
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| ALArchive *pArchive = 0;
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| ALWindowsMessage *monitor = 0;
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| 
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| BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM );
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| void SizeFramingWindow( HWND hDlg );
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| void MakeArchive( char *file_name, ALCompressor *compressor );
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| void MakeCompressedObject( char *file_name, ALCompressor *compressor );
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| void MakeRawFile( char *file_name, ALCompressor *compressor, ALDecompressor *decompressor );
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| void ReadDir( HWND hDlg );
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| 
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| //
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| // When it is time to create the compressed whatever, I will always
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| // have to get the file name.  This guy takes care of figuring out what
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| // item in the list box is selected, then extracting that item and putting
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| // it into a buffer.
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| //
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| 
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| char *GetFileName( HWND hDlg )
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| {
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|     char *buf;
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| 
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|     int i = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETCURSEL, 0, 0 );
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|     if ( i == LB_ERR )
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|         return 0;
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|     int len = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXTLEN, i, 0 );
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|     if ( len == LB_ERR )
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|         return 0;
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|     buf = new char[ len + 1 ];
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|     if ( buf == 0 )
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|         return 0;
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|     SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXT, i, (LPARAM)(LPSTR) buf );
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|     return buf;
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| }
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| 
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| //
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| // One other thing I need to do when it is time to compress a file is to get
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| // a compression engine.  This routine takes care of that by creating a new
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| // engine, which will either by the copy engine or the greenleaf engine,
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| // depening on which check box the user clicked.
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| //
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| 
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| ALCompressor *GetCompressor( HWND hDlg )
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| {
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|     ALCompressor *compressor;
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|     if ( IsDlgButtonChecked( hDlg, AL_COPY_ENGINE ) )
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|         compressor = new ALCopyCompressor;
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|     else if ( IsDlgButtonChecked( hDlg, AL_DEFLATE_ENGINE ) )
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|         compressor = new ALPkCompressor;
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|     else if ( IsDlgButtonChecked( hDlg, AL_GREENLEAF_ENGINE ) )
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|         compressor = new ALGlCompressor;
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|     else
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|         return 0;
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|     SetDlgItemText( hDlg, AL_ENGINE_TYPE_STRING, compressor->mszCompressionType );
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|     SetDlgItemInt( hDlg, AL_ENGINE_TYPE_INT, compressor->miCompressionType, 0 );
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|     SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, "" );
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|     SetDlgItemText( hDlg, AL_ENGINE_STATUS_INT, "" );
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|     return compressor;
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| }
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| 
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| ALDecompressor *GetDecompressor( HWND hDlg )
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| {
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|     ALDecompressor *decompressor;
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|     if ( IsDlgButtonChecked( hDlg, AL_COPY_ENGINE ) )
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|         decompressor = new ALCopyDecompressor;
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|     else if ( IsDlgButtonChecked( hDlg, AL_DEFLATE_ENGINE ) )
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|         decompressor = new ALPkDecompressor;
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|     else if ( IsDlgButtonChecked( hDlg, AL_GREENLEAF_ENGINE ) )
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|         decompressor = new ALGlDecompressor;
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|     else
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|         return 0;
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|     return decompressor;
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| }
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| 
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| //
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| // Filling up the list box with the contents of the current directory
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| // is pretty easy when you have a nifty class like ALWildCardExpander
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| // around to take care of the hard parts.
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| //
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| 
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| void ReadDir( HWND hDlg )
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| {
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|     char dir_mask[ 128 ];
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| 
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|     GetDlgItemText( hDlg, AL_DIR_MASK, dir_mask, 128 );
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|     SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_RESETCONTENT, 0, 0 );
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|     ALWildCardExpander files( dir_mask );
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|     char AL_DLL_FAR *p;
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|     while ( ( p = files.GetNextFile() ) != 0 )
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|         SendDlgItemMessage( hDlg,
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|                             AL_INPUT_FILES,
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|                             LB_ADDSTRING,
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|                             0,
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|                             (LPARAM)( (LPSTR) p ) );
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| 
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| }
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| 
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| //
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| // If the user selected the option to make an archive, this routine
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| // will be the one that gets called.  It gets the appropriate file
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| // name, compression engine, then creates a list, creates a new entry
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| // for the list, and does the job.
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| //
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| // The tricky bit down at the bottom is there to avoid having the
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| // destructor for the compression engine called.  We don't want to
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| // do this, because somebody else created the engine, and they might not
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| // want it deleted when the list goes away.
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| //
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| 
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| void MakeArchive( char *file_name, ALCompressor *compressor )
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| {
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|     ALWinMemory archive_file( "Archive file in memory" );
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| #if defined( ZIP )
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|     ALPkArchive archive( archive_file );
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|     ALEntryList list( monitor, PkTools() );
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| #else
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|     ALGlArchive archive( archive_file );
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|     ALEntryList list( monitor, PkTools() );
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| #endif
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|     ALEntry * entry = new ALEntry( list, new ALFile( file_name ), compressor, 0 );
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|     archive.Create( list );
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|     entry->mpCompressor = 0; //I have to do this to avoid having
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|                              //the engine deleted.
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| }
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| 
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| //
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| // If the user wants a compressed object instead of an archive, this routine
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| // gets called instead.  It sets up the monitor to track the progress for this
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| // type of operation, which is a little bit instructive.
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| //
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| 
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| void MakeCompressedObject( char *file_name, ALCompressor *compressor )
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| {
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| #if defined( AL_FLAT_MODEL )
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|     ALMemory archive_file( "Archive file in memory" );
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| #else
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|     ALHugeMemory archive_file( "Archive file in memory" );
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| #endif
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|     ALCompressedObject object( archive_file, compressor, 0 );
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|     ALFile file( file_name );
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|     file.mpMonitor = monitor;
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|     monitor->mlObjectStart = 0;
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|     monitor->mlObjectSize = -1;
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|     object.Insert( file );
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| //
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| // How do you force an error here?  Start this program, get
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| // a list box full of files.  Select a file to compress,
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| // then, switch to a DOS box, and delete the file.  When
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| // you try to make the compressed object, bingo! error.
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| //
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|     if ( object.mStatus < AL_SUCCESS ) {
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|         MessageBox( 0,
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|                     "Error in compressed object!",
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|                     "ArchiveLib Error",
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|                     MB_OK );
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|         object.ClearError();
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|     }
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| }
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| 
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| //
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| // Raw compression is a lot like making a compressed object, except in
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| // this case we have to call the compression engine directly.  Once
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| // again, we use a monitor here.
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| //
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| 
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| void MakeRawFile( char *file_name, ALCompressor *compressor, ALDecompressor *decompressor )
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| {
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|     ALWinMemory output_file( "Archive file in memory" );
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|     ALFile input_file( file_name );
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|     input_file.mpMonitor = monitor;
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|     monitor->mlObjectStart = 0;
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|     monitor->mlObjectSize = -1;
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|     compressor->Compress( input_file, output_file );
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| //
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| // This is how I decompress afterwards.  I don't display the results,
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| // because my dialog is already too darned crowded.
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| //
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| #if defined( AL_FLAT_MODEL )
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|     ALMemory temp_file;
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| #else
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|     ALHugeMemory temp_file;
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| #endif
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|     output_file.mpMonitor = monitor;
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|     monitor->mlObjectStart = 0;
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|     monitor->mlObjectSize = -1;
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|     decompressor->Decompress( output_file, temp_file, output_file.GetSize() );
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| //
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| // Force an error here!
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| //
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| #if 0
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|     temp_file.Open();
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|     temp_file.WriteChar( 0xff );
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|     temp_file.Close();
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| #endif
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|     if ( input_file.Compare( temp_file ) < AL_SUCCESS )
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|         compressor->mStatus.SetError( AL_COMPARE_ERROR,
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|                                       "Comparison failed in MakeRawFile" );
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| }
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| 
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| //
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| // In this program, the main window is essentially a dialog box, and this
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| // procedure is the dialog box procedure.  It takes care of processing all
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| // the user input, like button presses.  This dialog box actually has a
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| // framing window around it, so it isn't the only window we have to worry
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| // about, but it is the only one that is really doing anything.
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| //
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| 
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| BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
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|                                         UINT message,
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|                                         WPARAM wParam,
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|                                         LPARAM )
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| {
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|     char *name;
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|     ALCompressor *compressor;
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|     ALDecompressor *decompressor;
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| 
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|     switch ( message ) {
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|         case WM_INITDIALOG :
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| //
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| // When we first come up, we have to set the title bar, check the default
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| // radio buttons, and fill the list box with the contents of the current
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| // directory.  As an aid to the rest of the program, we create a monitor
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| // here that can be used by everyone else whenever they need one.
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| //
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|             SizeFramingWindow( hDlg );
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|             SetWindowText( hDlg, "Windows Example 14" );
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|             SetDlgItemText( hDlg, AL_DIR_MASK, "*.BAT,*.OBJ" );
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|             CheckDlgButton( hDlg, AL_RAW_COMPRESS, 1 );
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|             CheckDlgButton( hDlg, AL_GREENLEAF_ENGINE, 1 );
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|             ReadDir( hDlg );
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|             monitor = new ALWindowsMessage(
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|                               AL_MONITOR_OBJECTS,
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|                               0,
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|                               AL_SEND_RATIO,
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|                               GetDlgItem( hDlg, AL_PROGRESS_BAR ),
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|                               ALGaugeSetPosition );
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|             AL_ASSERT( monitor, "Memory allocation failure creating monitor!" );
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|             return( TRUE );
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| //
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| // All the button presses and other neat stuff come in via WM_COMMAND.
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| //
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|         case WM_COMMAND :
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|             switch ( wParam ) {
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| //
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| // If either one of these buttons is selected it means we are picking the
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| // kind of engine that is going to be used in the next pass of compression.
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| // We clear out all the engine text boxes in the dialog, since they will
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| // all be updated whenever the next compression pass takes place.
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| //
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|                 case AL_DEFLATE_ENGINE :
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|                 case AL_GREENLEAF_ENGINE :
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|                 case AL_COPY_ENGINE :
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|                     SetDlgItemText( hDlg, AL_ENGINE_TYPE_STRING, "" );
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|                     SetDlgItemText( hDlg, AL_ENGINE_TYPE_INT, "" );
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|                     SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, "" );
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|                     SetDlgItemText( hDlg, AL_ENGINE_STATUS_INT, "" );
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|                     break;
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| //
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| // If somebody hits Return in the directory mask text box, we read a new
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| // copy of the directory.
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| //
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|                 case IDOK : //User has pressed enter
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|                     if ( GetFocus() == GetDlgItem( hDlg, AL_DIR_MASK ) )
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|                         ReadDir( hDlg );
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|                     break;
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| //
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|                 case AL_ABOUT : {
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|                         FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance );
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|                         DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc );
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|                         (void) FreeProcInstance( lpfnAboutDlgProc );
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|                     }
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|                     return TRUE;
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| //
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| // A click on the read dir button causes just that to happen.
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| //
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|                 case AL_READ_DIR :
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|                     ReadDir( hDlg );
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|                     return TRUE;
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| //
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| // If the user clicks on compress, we go out and get the file name, and the
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| // engine, then call the appropriate one of the routines, depending on
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| // which radio button has been checked.
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| //
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|                 case AL_COMPRESS :
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|                     EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 0 );
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|                     EnableWindow( GetDlgItem( hDlg, AL_EXIT ), 0 );
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|                     name = GetFileName( hDlg );
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|                     compressor = GetCompressor( hDlg );
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|                     decompressor = GetDecompressor( hDlg );
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|                     if ( name && compressor && decompressor ) {
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|                         if ( IsDlgButtonChecked( hDlg, AL_COMPRESSED_OBJECT ) )
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|                             MakeCompressedObject( name, compressor );
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|                         else if ( IsDlgButtonChecked( hDlg, AL_RAW_COMPRESS ) )
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|                             MakeRawFile( name, compressor, decompressor );
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|                         else if (IsDlgButtonChecked( hDlg, AL_ARCHIVE ) )
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|                             MakeArchive( name, compressor );
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|                         SetDlgItemText( hDlg,
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|                                         AL_ENGINE_STATUS_DETAIL,
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|                                         compressor->mStatus.GetStatusDetail() );
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|                         SetDlgItemInt( hDlg,
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|                                        AL_ENGINE_STATUS_INT,
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|                                        (int) compressor->mStatus,
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|                                        1 );
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|                     }
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|                     delete[] name;
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|                     delete compressor;
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|                     delete decompressor;
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|                     EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 1 );
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|                     EnableWindow( GetDlgItem( hDlg, AL_EXIT ), 1 );
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|                     return TRUE;
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|                 case AL_EXIT :
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|                 case WM_QUIT :
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|                 case WM_DESTROY :
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|                     delete monitor;
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|                     PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
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|                     DestroyWindow( hDlgMain );
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|                     hDlgMain = 0;
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|                     return TRUE;
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|             }
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|             break;
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|       }
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|       return FALSE;
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| }
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| 
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| BOOL AL_EXPORT CALLBACK
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| AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM )
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| {
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|     switch ( message ) {
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|         case WM_INITDIALOG :
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|             RECT rc;
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|             GetWindowRect( hDlg, &rc );
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|             SetWindowPos( hDlg,
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|                           NULL,
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|                           (short int) ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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|                           (short int) ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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|                           0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
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|              break;
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|         case WM_COMMAND :
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|             switch ( wParam ) {
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|                 case IDOK :
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|                 case WM_QUIT :
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|                 case WM_DESTROY :
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|                     EndDialog( hDlg, TRUE );
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|                     return TRUE;
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| 
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|             }
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|           break;
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|     }
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|     return FALSE;
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| }
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| 
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| //
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| // The main window is nothing more than a shell that manages the
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| // the dialog box, takes menu commands, and processes accelerator keys.
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| //
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| 
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| LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
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|                                      UINT message,
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|                                      WPARAM wParam,
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|                                      LPARAM lParam )
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| {
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|     switch ( message ) {
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|         case WM_COMMAND:
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|             switch( wParam ) {
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|                 case AL_ABOUT : {
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|                         FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance );
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|                         DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc );
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|                         (void) FreeProcInstance( lpfnAboutDlgProc );
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|                     }
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|                     return TRUE;
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|                 case AL_EXIT :
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|                     PostQuitMessage( 0 );
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|             }
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|             break;
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|         case WM_SETFOCUS:
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|             SetFocus( hDlgMain ); // insure that the Dialog Box has the focus
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|             break;
 | |
|         case WM_DESTROY:
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|             PostQuitMessage( 0 );
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|             break;
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|     }
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|     return DefWindowProc( hWnd, message, wParam, lParam );
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| }
 | |
| 
 | |
| //
 | |
| // WinMain calls the initialization routine for the progress gauge,
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| // and registers our class.  It then creates the dialog, and starts the
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| // message pump.
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| //
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| int PASCAL WinMain( HINSTANCE instance,
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|                     HINSTANCE previous_instance,
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|                     LPSTR,
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|                     int nCmdShow )
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| {
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|     hInstance = instance;
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|     if ( !ALGaugeInit( instance, previous_instance ) )
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|         return FALSE;
 | |
|     if ( previous_instance == 0 ) {
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|         WNDCLASS wc;
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|         wc.style         = 0;
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|         wc.lpfnWndProc   = MainWndProc;
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|         wc.cbClsExtra    = 0;
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|         wc.cbWndExtra    = 0;
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|         wc.hInstance     = instance;
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|         wc.hIcon         = LoadIcon( hInstance, "ALIcon" );
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|         wc.hCursor       = LoadCursor(NULL,IDC_ARROW);
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|         wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
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|         wc.lpszMenuName  = "ALMenu";
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|         wc.lpszClassName = "ALClass";
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|         if ( !RegisterClass( &wc ) )
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|             return FALSE;
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|     }
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|     HWND hWnd = CreateWindow( "ALClass",
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|                               "ArchiveLib Example Program",
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|                               WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
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|                               CW_USEDEFAULT,
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|                               0,
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|                               0,
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|                               0,
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|                               NULL,
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|                               NULL,
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|                               hInstance,
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|                               NULL );
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| 
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|     FARPROC lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
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|     hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
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|     ShowWindow( hWnd, (short) nCmdShow );
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|     ShowWindow( hDlgMain, SW_SHOW );
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|     MSG msg;
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|     HACCEL hAccel = LoadAccelerators( hInstance, "ALAccelerator" );
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|     while ( GetMessage ( &msg, NULL, NULL, NULL ) ) {
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|         HWND hWndAccel = GetActiveWindow();
 | |
|         if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) )
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|         {
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|             if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
 | |
|                 TranslateMessage( &msg );
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|                 DispatchMessage( &msg );
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|             }
 | |
|         }
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|     }
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|     return (msg.wParam);
 | |
| }
 | |
| 
 | |
| //
 | |
| // I need this routine for one purpose only.  After the dialog is loaded,
 | |
| // it calls this routine, which adjusts the size of the framing window to
 | |
| // fit exactly around the dialog box.  It also moves it to the center of
 | |
| // the screen.
 | |
| //
 | |
| void SizeFramingWindow( HWND hDlg )
 | |
| {
 | |
|     RECT rect;
 | |
| 
 | |
|     GetWindowRect( hDlg, &rect );
 | |
|     int y = GetSystemMetrics( SM_CYSCREEN );
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|     y -= ( rect.bottom - rect.top );
 | |
|     y -= GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION );
 | |
|     y /= 2;
 | |
|     int x = GetSystemMetrics( SM_CXSCREEN );
 | |
|     x -= rect.right - rect.left;
 | |
|     x /= 2;
 | |
|     SetWindowPos( GetParent( hDlg ), NULL, (short) x, (short) y,
 | |
|                   (short int) ( rect.right-rect.left ),
 | |
|                   (short int) ( rect.bottom-rect.top +
 | |
|                   GetSystemMetrics( SM_CYMENU ) +
 | |
|                   GetSystemMetrics( SM_CYCAPTION ) ),
 | |
|                   SWP_NOZORDER );
 | |
| }
 |