182 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
//
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// ARCCRE.CPP
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//
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//  Source file for ArchiveLib 2.0
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//
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//  Copyright (c) Greenleaf Software, Inc. 1994-1996
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//  All Rights Reserved
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//
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// CONTENTS
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//
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//  ALArchive::Create()
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//  ALArchiveCreate()
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//
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// DESCRIPTION
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//
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//  Two different versions of the Archive creation function.
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//
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// REVISION HISTORY
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//
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//   February 14, 1996  2.0A : New release
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#include "arclib.h"
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#if !defined( AL_IBM )
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#pragma hdrstop
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#endif
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#include "_openf.h"
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//
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// NAME
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//
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//  ALArchive::Create()
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//
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// PLATFORMS/ENVIRONMENTS
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//
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//  Console  Windows  PM
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//  C++  C  VB  Delphi
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//
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// SHORT DESCRIPTION
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//
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//  Create a new archive from a list of objects.
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//
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// C++ SYNOPSIS
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//
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//  #include "arclib.h"
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//
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//  int ALArchive::Create( ALEntryList &list )
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//
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// C SYNOPSIS
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//
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//  #include "arclib.h"
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//
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//  int ALArchiveCreate( hALArchive this_object, hALEntryList list )
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//
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// VB SYNOPSIS
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//
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//  Declare Function ALArchiveCreate Lib "AL20LW"
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//    (ByVal this_object&, ByVal list&) As Integer
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//
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// DELPHI SYNOPSIS
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//
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//  function ALArchiveCreate( this_object : hALArchive;
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//                            list : hALEntryList ) : Integer;
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//
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// ARGUMENTS
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//
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//  this_object  :  A reference or pointer to the ALArchive object that
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//                  is going to be created.  As always, the C++ version
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//                  of this function is a member function, and therefore
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//                  doesn't need this argument, since it has implicit
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//                  access via this.
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//
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//  list         :  An ALEntryList that has a batch of storage objects
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//                  and compression engines.  Every object in the list
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//                  whose mark is set will be added to the output archive
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//                  using that entry's compression engine.
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//
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// DESCRIPTION
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//
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//  This function creates a new archive, using a list of objects
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//  as its input.  It's important to note that this isn't a virtual
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//  function, so the base class has to have enough intelligence to
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//  be able to add files to *both* types of archives.  It does this
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//  through selective use of virtual functions that update directory
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//  information, and position output pointers, and all that stuff.
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//
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//  This function takes care of setting everything up for the compression
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//  act, but it holds off on actually doing the compression.  It instead
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//  relies on CompressJobs() to do that.
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//
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// RETURNS
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//
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//  An ArchiveLib status, hopefuly AL_SUCCESS.  Note that after the compression
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//  is complete, this function does a ScanStatus, which checks each
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//  element in the list.  If any of the objects failed to compress for some
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//  reason, ScanStatus will take care of modifying the mStatus member
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//  to reflect that.
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//
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// EXAMPLE
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//
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// SEE ALSO
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//
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// REVISION HISTORY
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//
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//   February 14, 1996  2.0A : New release
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//
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int AL_PROTO
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ALArchive::Create( ALEntryList AL_DLL_FAR &list )  /* Tag public function */
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{
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//
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// Miscellaneous: open the archive, set the archive version, initialize
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// the monitor.  If the storage object is broken, quit now!
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//
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    ALOpenOutputFile archive( *mpArchiveStorageObject );
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    list.mrMonitor.ArchiveOperation( AL_ARCHIVE_OPEN, this, 0 );
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    if ( mpArchiveStorageObject->mStatus < 0 )
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        return mStatus = mpArchiveStorageObject->mStatus;
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//
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// We don't want to create an archive with duplicate entries, so we check here.
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//
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    list.UnmarkDuplicates( list,
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                           "Duplicate entry in list passed to Create()" );
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    PreCreate();
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//
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// Set up the monitor.
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//
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    list.mrMonitor.mlJobSoFar = 0L;
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    if ( list.mrMonitor.miMonitorType == AL_MONITOR_JOB )
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        list.mrMonitor.mlJobSize = CalculateJobSize( list );
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    miCount = 0;
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//
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// CompressJobs() takes care of actually adding the jobs to the archive.
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//
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    if ( CompressJobs( list ) < 0 )
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        return mStatus;
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//
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// All the jobs are written, now I can figure out where the
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// directory is in the storage object.  I copy it, then write
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// it out to the storage object at position 0.
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//
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    mlDirectoryOffset = mpArchiveStorageObject->Tell();
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//
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// Once I know the directory offset, it's safe to do
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// a PostCreate().
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//
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    PostCreate();
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//
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// Return without writing the directory if there is an error in the
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// archive storage object.
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//
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    if ( mpArchiveStorageObject->mStatus < 0 ) {
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        list.mrMonitor.ArchiveOperation( AL_ARCHIVE_CLOSE, this, 0 );
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        return mStatus = mpArchiveStorageObject->mStatus;
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    }
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//
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// Finally, write out the directory to the storage object.
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//
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    list.mrMonitor.ArchiveOperation( AL_START_DIRECTORY_WRITE, this, 0 );
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    WriteDirectory( list );
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//
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// Update the monitor, check for errors, and blow.
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//
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    list.mrMonitor.ArchiveOperation( AL_END_DIRECTORY_WRITE, this, 0 );
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    list.mrMonitor.ArchiveOperation( AL_ARCHIVE_CLOSE, this, 0 );
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    ScanStatus( list );
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    return mStatus;
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}
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#if !defined( AL_NO_C )
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extern "C" AL_LINKAGE int AL_FUNCTION
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ALArchiveCreate( hALArchive this_object, hALEntryList list )  /* Tag public function */
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{
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    AL_ASSERT_OBJECT( this_object, ALArchive, "ALArchiveCreate" );
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    AL_ASSERT_OBJECT( list, ALEntryList, "ALArchiveCreate" );
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    return ((ALArchive *) this_object )->Create( *( (ALEntryList *) list ) );
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}
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#endif
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