Files correlati :progetti Ricompilazione Demo : [ ] Commento :sistemati i path di compilazione di debug git-svn-id: svn://10.65.10.50/trunk@10781 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			637 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			637 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| # Microsoft Developer Studio Project File - Name="ve0" - Package Owner=<4>
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| # Microsoft Developer Studio Generated Build File, Format Version 6.00
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| # ** DO NOT EDIT **
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| 
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| # TARGTYPE "Win32 (x86) Application" 0x0101
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| 
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| CFG=ve0 - Win32 Debug
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| !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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| !MESSAGE use the Export Makefile command and run
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| !MESSAGE 
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| !MESSAGE NMAKE /f "ve0.mak".
 | |
| !MESSAGE 
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| !MESSAGE You can specify a configuration when running NMAKE
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| !MESSAGE by defining the macro CFG on the command line. For example:
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| !MESSAGE 
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| !MESSAGE NMAKE /f "ve0.mak" CFG="ve0 - Win32 Debug"
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| !MESSAGE 
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| !MESSAGE Possible choices for configuration are:
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| !MESSAGE 
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| !MESSAGE "ve0 - Win32 Release" (based on "Win32 (x86) Application")
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| !MESSAGE "ve0 - Win32 Debug" (based on "Win32 (x86) Application")
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| !MESSAGE 
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| 
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| # Begin Project
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| # PROP AllowPerConfigDependencies 0
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| # PROP Scc_ProjName ""
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| # PROP Scc_LocalPath ""
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| CPP=cl.exe
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| MTL=midl.exe
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| RSC=rc.exe
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| 
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| !IF  "$(CFG)" == "ve0 - Win32 Release"
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| 
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| # PROP BASE Use_MFC 0
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| # PROP BASE Use_Debug_Libraries 0
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| # PROP BASE Output_Dir "Release"
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| # PROP BASE Intermediate_Dir "Release"
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| # PROP BASE Target_Dir ""
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| # PROP Use_MFC 0
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| # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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| # ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
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| # SUBTRACT CPP /YX
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| # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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| # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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| # ADD BASE RSC /l 0x410 /d "NDEBUG"
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| # ADD RSC /l 0x410 /i "..\..\wx240\include" /d "NDEBUG"
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| BSC32=bscmake.exe
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| # ADD BASE BSC32 /nologo
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| # ADD BSC32 /nologo
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| LINK32=link.exe
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| # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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| # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ve0.exe"
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| # SUBTRACT LINK32 /map /nodefaultlib
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| 
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| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
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| 
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| # PROP BASE Use_MFC 0
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| # PROP BASE Use_Debug_Libraries 1
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| # PROP BASE Output_Dir "Debug"
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| # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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| # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c
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| # SUBTRACT CPP /YX
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| # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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| # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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| # ADD RSC /l 0x410 /i "..\..\wx240\include" /d "_DEBUG"
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| BSC32=bscmake.exe
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| # ADD BASE BSC32 /nologo
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| # ADD BSC32 /nologo
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| LINK32=link.exe
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| # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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| # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exed\ve0.exe" /pdbtype:sept
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| # SUBTRACT LINK32 /nodefaultlib
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| 
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| !ENDIF 
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| 
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| # Begin Target
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| 
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| # Name "ve0 - Win32 Release"
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| # Name "ve0 - Win32 Debug"
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| # Begin Source File
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| 
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| SOURCE=..\cg\cg2101.cpp
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| SOURCE=..\cg\cg2103.cpp
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| 
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| SOURCE=..\cg\cgpagame.cpp
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| # Begin Source File
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| 
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| SOURCE=..\cg\cgsaldac.cpp
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| # Begin Source File
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| 
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| SOURCE=..\ve\clifor.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\db\dblib.cpp
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| 
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| SOURCE=..\ef\ef0101.cpp
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| # Begin Source File
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| 
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| SOURCE=..\mg\mglib01.cpp
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| # Begin Source File
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| 
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| SOURCE=..\mg\mglib02.cpp
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| 
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| SOURCE=..\mg\mglib02a.cpp
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| # Begin Source File
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| 
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| SOURCE=..\pr\prlib01.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\sconti.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\sv\svlib01.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\sv\svlib09.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\ve0.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\ve0100.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\ve0100b.cpp
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| # Begin Source File
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| 
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| SOURCE=..\ve\ve0100d.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\ve0200.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\ve0300.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\ve0400.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\ve0500.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib01.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib02.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib03.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib03a.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib04.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib04a.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib04b.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib04c.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib04d.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib05.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib06.cpp
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\velib06a.cpp
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| # End Source File
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| # End Group
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| # Begin Group "Masks"
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| 
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| # PROP Default_Filter "uml"
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| # Begin Source File
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| 
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| SOURCE=..\ve\ve0100a.uml
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| 
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| !IF  "$(CFG)" == "ve0 - Win32 Release"
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| 
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| # Begin Custom Build - Compiling mask $(InputPath)...
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| TargetDir=\U\Luca\r020200.aga\exe
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| InputPath=..\ve\ve0100a.uml
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| InputName=ve0100a
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| 
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| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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| 
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| # End Custom Build
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| 
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| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
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| 
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| # Begin Custom Build - Compiling mask $(InputPath)...
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| TargetDir=\U\Luca\r020200.aga\exed
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| InputPath=..\ve\ve0100a.uml
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| InputName=ve0100a
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| 
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| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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| 
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| # End Custom Build
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| 
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| !ENDIF 
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| 
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| # End Source File
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| # Begin Source File
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| 
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| SOURCE=..\ve\ve0100b.uml
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| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
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| 
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| # Begin Custom Build - Compiling mask $(InputPath)...
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| TargetDir=\U\Luca\r020200.aga\exe
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| InputPath=..\ve\ve0100b.uml
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| InputName=ve0100b
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| 
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| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exed
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| InputPath=..\ve\ve0100b.uml
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| InputName=ve0100b
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| 
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| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ENDIF 
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| 
 | |
| # End Source File
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| # Begin Source File
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| 
 | |
| SOURCE=..\ve\ve0100o.uml
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| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exe
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| InputPath=..\ve\ve0100o.uml
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| InputName=ve0100o
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| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exed
 | |
| InputPath=..\ve\ve0100o.uml
 | |
| InputName=ve0100o
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ENDIF 
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| 
 | |
| # End Source File
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| # Begin Source File
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| 
 | |
| SOURCE=..\ve\ve0200a.uml
 | |
| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exe
 | |
| InputPath=..\ve\ve0200a.uml
 | |
| InputName=ve0200a
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| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exed
 | |
| InputPath=..\ve\ve0200a.uml
 | |
| InputName=ve0200a
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # End Source File
 | |
| # Begin Source File
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| 
 | |
| SOURCE=..\ve\ve0200b.uml
 | |
| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exe
 | |
| InputPath=..\ve\ve0200b.uml
 | |
| InputName=ve0200b
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| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exed
 | |
| InputPath=..\ve\ve0200b.uml
 | |
| InputName=ve0200b
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| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=..\ve\ve0200c.uml
 | |
| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exe
 | |
| InputPath=..\ve\ve0200c.uml
 | |
| InputName=ve0200c
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exed
 | |
| InputPath=..\ve\ve0200c.uml
 | |
| InputName=ve0200c
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=..\ve\ve0200d.uml
 | |
| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exe
 | |
| InputPath=..\ve\ve0200d.uml
 | |
| InputName=ve0200d
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exed
 | |
| InputPath=..\ve\ve0200d.uml
 | |
| InputName=ve0200d
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=..\ve\ve0200e.uml
 | |
| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exe
 | |
| InputPath=..\ve\ve0200e.uml
 | |
| InputName=ve0200e
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exed
 | |
| InputPath=..\ve\ve0200e.uml
 | |
| InputName=ve0200e
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=..\ve\ve0200f.uml
 | |
| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exe
 | |
| InputPath=..\ve\ve0200f.uml
 | |
| InputName=ve0200f
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exed
 | |
| InputPath=..\ve\ve0200f.uml
 | |
| InputName=ve0200f
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=..\ve\ve0200g.uml
 | |
| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exe
 | |
| InputPath=..\ve\ve0200g.uml
 | |
| InputName=ve0200g
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exed
 | |
| InputPath=..\ve\ve0200g.uml
 | |
| InputName=ve0200g
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=..\ve\ve0500a.uml
 | |
| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exe
 | |
| InputPath=..\ve\ve0500a.uml
 | |
| InputName=ve0500a
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # Begin Custom Build - Compiling mask $(InputPath)...
 | |
| TargetDir=\U\Luca\r020200.aga\exed
 | |
| InputPath=..\ve\ve0500a.uml
 | |
| InputName=ve0500a
 | |
| 
 | |
| "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | |
| 	msk32 $(InputPath) $(TargetDir)\$(InputName).msk
 | |
| 
 | |
| # End Custom Build
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # End Source File
 | |
| # End Group
 | |
| # Begin Group "Headers"
 | |
| 
 | |
| # PROP Default_Filter "h"
 | |
| # End Group
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=.\ve0.rc
 | |
| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| # ADD BASE RSC /l 0x410
 | |
| # ADD RSC /l 0x410
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # ADD BASE RSC /l 0x410
 | |
| # ADD RSC /l 0x410 /fo"..\Debug/ve0.res"
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=..\Lib\AgaLib.lib
 | |
| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| # PROP Intermediate_Dir "..\lib\agalib.lib"
 | |
| # PROP Exclude_From_Build 1
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=..\Lib\AgaLibD.lib
 | |
| 
 | |
| !IF  "$(CFG)" == "ve0 - Win32 Release"
 | |
| 
 | |
| # PROP Exclude_From_Build 1
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "ve0 - Win32 Debug"
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # End Source File
 | |
| # End Target
 | |
| # End Project
 |