714dd74636
git-svn-id: svn://10.65.10.50/trunk@5350 c028cbd2-c16b-5b4b-a496-9718f37d4682
643 lines
17 KiB
C++
Executable File
643 lines
17 KiB
C++
Executable File
//
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// GLENGND.CPP
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//
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// Source file for ArchiveLib 2.0
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//
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// Copyright (c) Greenleaf Software, Inc. 1994-1996
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// All Rights Reserved
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//
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// CONTENTS
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//
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// ALGlDecompressor::operator new()
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// ALGlDecompressor::ALGlDecompressor()
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// newALGlDecompressor()
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// ALGlDecompressor::~ALGlDecompressor()
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// ALGlDecompressor::Decompress()
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// ALGlDecompressor::WriteEngineData()
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// ALGlDecompressor::ReadEngineData()
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// ALGlDecompressor::Clone()
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//
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// DESCRIPTION
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//
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// This file contains the front end to the Greenleaf decompression engine.
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// This contains everything but the actual low level decompression
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// code, which can be found in _RE.CPP . That source files is shrouded
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// though, so you won't get a tremendous amount of detail!
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//
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// REVISION HISTORY
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//
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// February 14, 1996 2.0A : New Release
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//
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#include "arclib.h"
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#if !defined( AL_IBM )
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#pragma hdrstop
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#endif
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#include "glengn.h"
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#include "_openf.h"
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#include "_r.h"
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//
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// NAME
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//
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// ALGlDecompressor::operator new()
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//
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// PLATFORMS/ENVIRONMENTS
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//
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// Console Windows PM
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// C++
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//
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// SHORT DESCRIPTION
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//
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// The memory allocator used with DLL versions of ArchiveLib.
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//
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// C++ SYNOPSIS
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//
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// #include "arclib.h"
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// #include "glengn.h"
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//
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// void * ALGlDecompressor::operator new( size_t size )
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//
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// C SYNOPSIS
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//
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// None, this is an internal C++ function.
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//
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// VB SYNOPSIS
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//
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// None, this is an internal C++ function.
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//
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// DELPHI SYNOPSIS
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//
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// None, this is an internal C++ function.
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//
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// ARGUMENTS
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//
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// size : The amount of storage that needs to be allocated for
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// this object.
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//
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// DESCRIPTION
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//
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// When using the DLL version of ArchiveLib, it is a good idea to
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// allocate the storage for objects from inside the DLL, since they
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// will be freed inside the DLL. If we don't have the new operator
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// for a class, its storage will be allocated from the EXE before
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// the constructor code is called. Then, when it is time to free
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// the storage, the delete operator will be called inside the DLL.
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// Not good, right?
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//
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// By providing our own version of operator new inside this class, we
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// ensure that all memory allocation for the class will be done from
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// inside the DLL, not the EXE calling the DLL.
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//
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// RETURNS
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//
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// A pointer to the storage.
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//
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// EXAMPLE
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//
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// SEE ALSO
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//
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// REVISION HISTORY
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//
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// February 14, 1996 2.0A : New Release
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//
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#if defined( AL_BUILDING_DLL )
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void AL_DLL_FAR * AL_PROTO
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ALGlDecompressor::operator new( size_t size ) /* Tag internal function */
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{
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return ::new char[ size ];
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}
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#endif
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//
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// NAME
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//
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// ALGlDecompressor::ALGlDecompressor()
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//
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// PLATFORMS/ENVIRONMENTS
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//
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// Console Windows PM
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// C++ C VB Delphi
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//
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// SHORT DESCRIPTION
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//
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// Constructor for the Greenleaf decompressor engine.
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//
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// C++ SYNOPSIS
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//
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// #include "arclib.h"
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// #include "glengn.h"
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//
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// ALGlDecompressor::ALGlDecompressor(
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// short int compression_level = AL_GREENLEAF_LEVEL_2 /* or 4 */ );
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//
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// C SYNOPSIS
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//
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// #include "arclib.h"
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// #include "glengn.h"
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//
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// hALDecompressor newALGlDecompressor( short int compression_level );
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//
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// VB SYNOPSIS
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//
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// Declare Function newALGlDecompressor Lib "AL20LW"
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// (ByVal compression_level% ) As Long
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//
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// DELPHI SYNOPSIS
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//
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// function newALGlDecompressor( compression_level : Integer ) : hALCompressor;
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//
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// ARGUMENTS
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//
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// compression_level : This is one of the enumerated types found in ALDEFS.H,
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// namely AL_GREENLEAF_LEVEL_0 through
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// AL_GREENLEAF_LEVEL_4. Level 4 gives the most
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// compression, but takes up the most memory as well.
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// Note that 16 bit programs default to level 2,
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// 32 bit programs default to level 4.
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//
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// DESCRIPTION
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//
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// The Greenleaf Decompressor has a very simple constructor. All it has
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// to do is initialize a data member, then pass some additional
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// data up to the base class ctor. Note that when it isn't actually
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// decompressing, this object is pretty teeny.
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//
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// Note that under Visual Basic or C, it is up to the user to destroy
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// this engine by calling deleteDecompressor(). C++ users only need to
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// call the destructor explicitly when they have created the object
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// dynamically using the new operator.
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//
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// RETURNS
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//
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// The C++ function returns nothing. The C and VB functions return the
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// handle of the newly created decompressor. A value of 0 for this handle
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// means the object could not be properly created.
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//
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// EXAMPLE
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//
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// SEE ALSO
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//
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// REVISION HISTORY
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//
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// May 26, 1994 1.0A : First release
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//
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// February 14, 1996 2.0A : New Release
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//
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AL_PROTO
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ALGlDecompressor::ALGlDecompressor( /* Tag public function */
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short int compression_level /* = AL_GREENLEAF_LEVEL_2 */ )
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: ALDecompressor( AL_COMPRESSION_GREENLEAF, "Greenleaf" )
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{
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miCompressionLevel = compression_level;
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}
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#if !defined( AL_NO_C )
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extern "C" AL_LINKAGE hALDecompressor AL_FUNCTION
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newALGlDecompressor( short int compression_level ) /* Tag public function */
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{
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if ( compression_level == AL_DEFAULT )
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#if defined( AL_FLAT_MODEL )
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compression_level = AL_GREENLEAF_LEVEL_4;
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#else
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compression_level = AL_GREENLEAF_LEVEL_2;
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#endif
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return (hALDecompressor)
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new ALGlDecompressor( compression_level );
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}
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#endif
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//
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// NAME
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//
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// ALGlDecompressor::~ALGlDecompressor()
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//
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// PLATFORMS/ENVIRONMENTS
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//
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// Console Windows PM
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// C++
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//
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// SHORT DESCRIPTION
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//
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// The Greenleaf Decompressor destructor.
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//
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// C++ SYNOPSIS
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//
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// #include "arclib.h"
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// #include "glengn.h"
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//
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// ALGlDecompressor::~ALGlDecompressor()
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//
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// C SYNOPSIS
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//
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// None. C programmers need to call deleteALDecompressor().
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//
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// VB SYNOPSIS
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//
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// None. VB programmers need to call deleteALDecompressor().
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//
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// DELPHI SYNOPSIS
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//
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// None. Delphi programmers need to call deleteALDecompressor().
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//
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// ARGUMENTS
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//
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// None.
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//
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// DESCRIPTION
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//
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// The destructor for objects of this class doesn't have to do
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// anything. In debug mode, we at least check for the validity
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// of the object.
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//
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// RETURNS
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//
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// Nothing.
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//
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// EXAMPLE
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//
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// SEE ALSO
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//
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// REVISION HISTORY
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//
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// February 14, 1996 2.0A : New Release
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//
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AL_PROTO
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ALGlDecompressor::~ALGlDecompressor() /* Tag public function */
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{
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AL_ASSERT( GoodTag(), "~ALGlDecompressor: attempt to delete invalid object" );
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}
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//
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// NAME
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//
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// ALGlDecompressor::Decompress()
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//
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// PLATFORMS/ENVIRONMENTS
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//
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// Console Windows PM
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// C++
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//
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// SHORT DESCRIPTION
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//
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// Decompress using Greeenleaf's algorithms.
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//
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// C++ SYNOPSIS
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//
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// #include "arclib.h"
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// #include "glengn.h"
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//
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// int ALGlDecompressor::Decompress( ALStorage &input,
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// ALStorage &output,
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// long compressed_length );
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//
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// C SYNOPSIS
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//
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// None, see the base class function ALDecompress().
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//
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// VB SYNOPSIS
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//
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// None, see the base class function ALDecompress().
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//
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// DELPHI SYNOPSIS
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//
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// None, see the base class function ALDecompress().
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//
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// ARGUMENTS
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//
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// input : A reference to the input storage object.
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//
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// output : A reference to the output storage object.
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//
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// compressed_length : A long value indicating how long the compressed
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// object is. This helps to tell the decompressor
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// when to quit.
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// DESCRIPTION
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//
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// This is the virtual function that is called to expand a compressed
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// object. This section of code is really just a front end to the real
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// engine, which is found in _RE.CPP. The first thing we do here
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// is create an RExpand object, which allocates all of the
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// storage we need to perform the decompression. In a tight memory
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// situation, that may well fail, so we check its status before moving
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// on. If it succeeded, we can call the low level expansion function
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// to do the real work.
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//
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// After the expand function returns, we have to check for errors on
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// any of the other objects involved in the expansion, and return the
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// cumulative result.
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//
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// This function now properly supports the incompressible option. When
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// the type of compression is selectec, via a compression level of
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// AL_GREENLEAF_COPY, we just do a straight binary copy here, instead
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// of calling the actual compressor.
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//
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// This function will almost always be called indirectly, by means of
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// a virtual function call off the base class. That's why you won't
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// see any C, VB, or Delphi functions here. Those languages will only
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// be able to call the Compress() routine by way of the base class.
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//
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// RETURNS
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//
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// AL_SUCCESS in the event of a success, an error code < AL_SUCCESS
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// if a failure occurred.
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//
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// EXAMPLE
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//
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// SEE ALSO
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//
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// REVISION HISTORY
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//
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// February 14, 1996 2.0A : New Release
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//
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int AL_PROTO
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ALGlDecompressor::Decompress( ALStorage AL_DLL_FAR &input, /* Tag public function */
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ALStorage AL_DLL_FAR &output,
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long compressed_length )
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{
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ALOpenFiles files( input, output );
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if ( input.mStatus < 0 )
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return mStatus = input.mStatus;
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else if ( output.mStatus < 0 )
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return mStatus = output.mStatus;
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output.InitCrc32();
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if ( miCompressionLevel == AL_GREENLEAF_COPY ) {
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int c;
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for ( ; compressed_length ; compressed_length-- ) {
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c = input.ReadChar();
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if ( c < 0 )
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break;
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output.WriteChar( c );
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}
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} else {
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RExpand re( input, output, compressed_length, miCompressionLevel + 10 );
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if ( re.mStatus < 0 )
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return mStatus = re.mStatus;
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else
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re.Expand();
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if ( re.mStatus < 0 )
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return mStatus = re.mStatus;
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}
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if ( input.mStatus < 0 )
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return mStatus = input.mStatus;
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else if ( output.mStatus < 0 )
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return mStatus = output.mStatus;
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return mStatus;
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}
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//
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// NAME
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//
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// ALGlDecompressor::WriteEngineData()
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//
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// PLATFORMS/ENVIRONMENTS
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//
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// Console Windows PM
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// C++
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//
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// SHORT DESCRIPTION
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//
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// Write the Greenleaf specific engine data to a file.
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//
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// C++ SYNOPSIS
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//
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// #include "arclib.h"
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// #include "glengn.h"
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//
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// int ALGlDecompressor::WriteEngineData( ALStorage *archive );
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//
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// C SYNOPSIS
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//
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// None, this is an internal C++ protected function.
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//
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// VB SYNOPSIS
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//
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// None, this is an internal C++ protected function.
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//
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// DELPHI SYNOPSIS
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//
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// None, this is an internal C++ protected function.
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//
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// ARGUMENTS
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//
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// archive : A pointer to the storage object where the data is to
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// be written. Under normal circumstances, this will always
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// be either the storage object that holds the archive, or
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// the storage object that holds an ALComprepssedObject.
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//
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// DESCRIPTION
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//
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// Every decompression engine used in ArchiveLib gets the opportunity
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// to store data it needs to save in order to characterize its decompression
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// process. The Greenleaf decompression engine only needs to save a single
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// integer, which contains the compression level used. This is the
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// function that does so.
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//
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// Data like this is stored in string format, which consists of a single
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// short integer describing the number of bytes in the string, followed
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// by the string. We store in this portable format so that even a program
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// that doesn't know about compression engines would be able to read in
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// archive directory data.
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//
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// RETURNS
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//
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// AL_SUCCESS if the data was written properly, else an error code
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// less than AL_SUCCESS.
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//
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// EXAMPLE
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//
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// SEE ALSO
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//
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// REVISION HISTORY
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//
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// February 14, 1996 2.0A : New Release
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//
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int AL_PROTO
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ALGlDecompressor::WriteEngineData( ALStorage AL_DLL_FAR * archive ) /* Tag protected function */
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{
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archive->WriteGlShort( 2 );
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return archive->WriteGlShort( miCompressionLevel );
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}
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//
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// NAME
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//
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// ALGlDecompressor::ReadEngineData()
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//
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// PLATFORMS/ENVIRONMENTS
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//
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// Console Windows PM
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// C++
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//
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// SHORT DESCRIPTION
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//
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// Read the Greenleaf specific engine data from a file.
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//
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// C++ SYNOPSIS
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//
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// #include "arclib.h"
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// #include "glengn.h"
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//
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// int ALGlCompressor::ReadEngineData( ALStorage *archive );
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//
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// C SYNOPSIS
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//
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// None, this is an internal C++ protected function.
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//
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// VB SYNOPSIS
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//
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// None, this is an internal C++ protected function.
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//
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// DELPHI SYNOPSIS
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//
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// None, this is an internal C++ protected function.
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//
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// ARGUMENTS
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//
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// archive : A pointer to the storage object where the data is to
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// be read. Under normal circumstances, this will always
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// be either the storage object that holds the archive, or
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// the storage object that holds an ALCompressedObject.
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//
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// DESCRIPTION
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//
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// Every decompression engine used in ArchiveLib gets the opportunity
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// to store data it needs to save in order to characterize its decompression
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// process. The Greenleaf decompression engine only needs to save a single
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// integer, which contains the compression level used.
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//
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// During the creation of the decompression engine, this function gets called
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// in order to load the engine's private data. All we do is read in
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// the compression level, along with a little error checking.
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//
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// Data like this is stored in string format, which consists of a single
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// short integer describing the number of bytes in the string, followed
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// by the string. We store in this portable format so that even a program
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// that doesn't know about decompression engines would be able to read in
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// archive directory data.
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//
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// RETURNS
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//
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// AL_SUCCESS if the data was read in properly, else an error code
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// less than AL_SUCCESS.
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//
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// EXAMPLE
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//
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// SEE ALSO
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//
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// REVISION HISTORY
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//
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// February 14, 1996 2.0A : New Release
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//
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int AL_PROTO
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ALGlDecompressor::ReadEngineData( ALStorage AL_DLL_FAR * archive ) /* Tag protected function */
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{
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short temp;
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archive->ReadGlShort( temp );
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AL_ASSERT( temp == 2, "ReadEngineData: engine data size is not 2, it should be" );
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return archive->ReadGlShort( miCompressionLevel );
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}
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//
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// NAME
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//
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// ALGlDecompressor::Clone()
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//
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// PLATFORMS/ENVIRONMENTS
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//
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// Console Windows PM
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// C++
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//
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// SHORT DESCRIPTION
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//
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// Create a copy of an existing Decompressor
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//
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// C++ SYNOPSIS
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//
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// #include "arclib.h"
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// #include "glengn.h"
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//
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// ALGlDecompressor::Clone( int engine_type );
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//
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// C SYNOPSIS
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//
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// No C equivalent.
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//
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// VB SYNOPSIS
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//
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// No VB equivalent.
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//
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// DELPHI SYNOPSIS
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//
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// No Delphi equivalent.
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//
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// ARGUMENTS
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//
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// engine_type : This argument indicates what sort of engine the
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// caller wants to create. A value of either
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// AL_COMPRESSION_DEFAULT or AL_COMPRESSION_GREENLEAF
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// will cause this function to create a clone. Any other
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// value (for example, AL_DEFLATE), will return a 0,
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// indicating that this object doesn't know how to
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// perform that sort of decompression.
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//
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// DESCRIPTION
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//
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// Although this is a public function, it isn't really of any use
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// to end users. Clone() is a virtual function for the base class
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// ALDecompressor, and can be called to create a duplicate of an
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// existing decompression engine.
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//
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// Why is this useful? It is useful because it allows us to use
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// what is the equivalent of a virtual constructor. We can pass a
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// pointer to a Greenleaf engine to the archiving code, and it can then in
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// turn stuff copies of that engine into an ALEntryList without
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// having any idea what sort of compression engine it is actually creating.
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//
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// RETURNS
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//
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// A copy of a newly created compression engine. When this routine is
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// called, it will usually be called via a virtual function from a pointer
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// to a base class object, which means the resulting pointer will be
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// treated as an ALDecompressor * by the code.
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//
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// If this routine doesn't know how to create an engine of the correct type,
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// it returns a 0. When performing compression into an archive, the
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// Clone() functions will usually be called with the AL_DEFAULT_COMPRESSION
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// engine type, meaning they are happy to take a copy of whatever engine
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// happens to show up first in the toolkit.
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//
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// EXAMPLE
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//
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// SEE ALSO
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//
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// REVISION HISTORY
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//
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// February 14, 1996 2.0A : New Release
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//
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ALDecompressor AL_DLL_FAR * AL_PROTO
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ALGlDecompressor::Clone( int engine_type ) const /* Tag public function */
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{
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switch ( engine_type ) {
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case AL_COMPRESSION_DEFAULT :
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case AL_COMPRESSION_GREENLEAF :
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return new ALGlDecompressor( miCompressionLevel );
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}
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return 0;
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}
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