Files correlati : Commento : Spostamento in libraries delle librerie esterne di Campo per una maggiore pulizia e organizzazione git-svn-id: svn://10.65.10.50/branches/R_10_00@24150 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			351 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			351 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        bombs1.cpp
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| // Purpose:     Bombs game
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| // Author:      P. Foggia 1996
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| // Modified by: Wlodzimierz Skiba (ABX) since 2003
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| // Created:     1996
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| // RCS-ID:      $Id: bombs1.cpp 35650 2005-09-23 12:56:45Z MR $
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| // Copyright:   (c) 1996 P. Foggia
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| // Licence:     wxWindows licence
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| /*
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|  * implementation of the methods DrawField and OnEvent of the
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|  * class BombsCanvas
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|  */
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| 
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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| #   pragma hdrstop
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| #endif
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| 
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| #ifndef  WX_PRECOMP
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| #   include "wx/wx.h"
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| #endif //precompiled headers
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| 
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| #include "bombs.h"
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| 
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| // Draws the field on the device context dc
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| // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn,
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| // expressed in cells.
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| void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
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| {
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|     wxString buf;
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|     long chw, chh;
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| 
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|     wxColour wxYellow  = wxTheColourDatabase->Find(wxT("YELLOW"));
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|     wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY"));
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| 
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|     wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBLUE, 1, wxSOLID);
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| 
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|     wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID);
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|     wxBrush *yellowBrush  = wxTheBrushList->FindOrCreateBrush(wxYellow, wxSOLID);
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| 
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|     dc->SetPen(*wxBLACK_PEN);
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| 
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|     int x, y;
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|     int xMax = this->GetGridSizeInPixels().GetWidth();
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|     int yMax = this->GetGridSizeInPixels().GetHeight();
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|     for(x=xc1; x<=xc2; x++)
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|         dc->DrawLine(x*m_cellWidth*X_UNIT, 0, x*m_cellWidth*X_UNIT, yMax);
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|     for(y=xc1; y<=yc2; y++)
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|         dc->DrawLine(0, y*m_cellHeight*Y_UNIT, xMax, y*m_cellHeight*Y_UNIT);
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| 
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| 
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|     wxFont font= BOMBS_FONT;
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|     dc->SetFont(font);
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| 
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|     for(x=xc1; x<=xc2; x++)
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|         for(y=yc1; y<=yc2; y++)
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|         {
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|             if (m_game->IsMarked(x,y))
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|             {
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|                 dc->SetPen(*wxBLACK_PEN);
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| 
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|                 if (m_game->IsFocussed(x, y))
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|                     dc->SetBrush(*focusedBrush);
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|                 else
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|                     dc->SetBrush(*wxLIGHT_GREY_BRUSH);
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| 
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|                 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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|                     m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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|                 buf = wxT("M");
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|                 if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
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|                     dc->SetTextForeground(*wxBLUE);
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|                 else
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|                     dc->SetTextForeground(*wxRED);
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| 
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|                 dc->SetTextBackground(*wxLIGHT_GREY);
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|                 dc->GetTextExtent(buf, &chw, &chh);
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|                 dc->DrawText( buf,
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|                     x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
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|                     y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2 );
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| 
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|                 if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
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|                 {
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|                     dc->SetPen(*wxRED_PEN);
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|                     dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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|                         (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
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|                     dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
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|                         (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT);
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|                 }
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|             }
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|             else if (m_game->IsHidden(x,y))
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|             {
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|                 dc->SetPen(*wxBLACK_PEN);
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|                 if (m_game->IsFocussed(x, y))
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|                     dc->SetBrush(*focusedBrush);
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|                 else
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|                     dc->SetBrush(*wxLIGHT_GREY_BRUSH);
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| 
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|                 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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|                     m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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|             }
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|             else if (m_game->IsBomb(x,y))
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|             {
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|                 dc->SetPen(*wxBLACK_PEN);
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|                 dc->SetBrush(*wxRED_BRUSH);
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|                 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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|                     m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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|                 buf = wxT("B");
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|                 dc->SetTextForeground(*wxBLACK);
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|                 dc->SetTextBackground(*wxRED);
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|                 dc->GetTextExtent(buf, &chw, &chh);
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|                 dc->DrawText( buf,
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|                     x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
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|                     y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
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|                 if (m_game->IsExploded(x,y))
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|                 {
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|                     dc->SetPen(*bluePen);
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|                     dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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|                         (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
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|                     dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
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|                         (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT);
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|                 }
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|             }
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|             else   // Display a digit
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|             {
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|                 dc->SetPen(*wxBLACK_PEN);
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|                 if (m_game->IsFocussed(x, y))
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|                     dc->SetBrush(*focusedBrush);
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|                 else if (m_game->IsSelected(x,y))
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|                     dc->SetBrush(*wxWHITE_BRUSH);
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|                 else 
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|                     dc->SetBrush(*yellowBrush);
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|                 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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|                     m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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| 
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|                 int digit_value = m_game->Get(x,y) & BG_MASK;
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|                 switch(digit_value)
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|                 {
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|                 case 0:
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|                     buf = wxT("0");
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|                     dc->SetTextForeground(*wxGREEN);
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|                     break;
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|                 case 1:
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|                     buf = wxT("1");
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|                     dc->SetTextForeground(*wxBLUE);
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|                     break;
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|                 default:
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|                     buf.Printf(wxT("%d"),digit_value);
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|                     dc->SetTextForeground(*wxBLACK);
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|                     break;
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|             }
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|             dc->GetTextExtent(buf, &chw, &chh);
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|             dc->SetTextBackground(*wxWHITE);
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|             dc->DrawText( buf,
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|                 x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
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|                 y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
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|         }
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|     }
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|     dc->SetFont(wxNullFont);
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| 
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|     wxString msg;
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|     msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"),
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|                m_game->GetNumBombs(), m_game->GetNumMarkedCells(), 
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|                m_game->GetNumRemainingCells() );
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| 
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| #if wxUSE_LOG && wxUSE_STATUSBAR
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|     wxLogStatus(msg);
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| #else
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|     this->GetParent()->SetTitle(msg);
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| #endif
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| }
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| 
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| // Refreshes the field image
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| // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn,
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| // expressed in cells.
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| void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2)
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| {
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|     wxClientDC dc(this);
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|     DrawField(& dc, xc1, yc1, xc2, yc2);
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|     if (m_bmp)
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|     {
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|         wxMemoryDC memDC;
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|         memDC.SelectObject(*m_bmp);
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|         DrawField(&memDC, xc1, yc1, xc2, yc2);
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|         memDC.SelectObject(wxNullBitmap);
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|     }
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| }
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| 
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| // Called when uncovering a cell.
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| void BombsCanvas::Uncover(int x, int y)
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| {
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|     m_game->Unhide(x,y,true);
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|     RefreshField(x, y, x, y);
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| 
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|     const int gridWidth = m_game->GetWidth();
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|     const int gridHeight = m_game->GetHeight();
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| 
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|     const bool hasWon = m_game->GetNumRemainingCells() == 0;
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|     if (m_game->IsBomb(x,y) || hasWon)
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|     {
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|         wxBell();
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|         if (hasWon)
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|         {
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|             wxMessageBox(wxT("Nice! You found all the bombs!"),
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|                 wxT("wxWin Bombs"), wxOK|wxCENTRE);
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|         }
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|         else // x,y is a bomb
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|         {
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|             m_game->Explode(x, y);
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|         }
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| 
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|         for(x=0; x<gridWidth; x++)
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|             for(y=0; y<gridHeight; y++)
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|                 m_game->Unhide(x,y,false);
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| 
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|         RefreshField(0, 0, gridWidth-1, gridHeight-1);
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|     }
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|     else if (0 == (m_game->Get(x, y) & BG_MASK))
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|     {
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|         int left = ( x > 0 ) ? x-1 : 0;
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|         int right = ( x < gridWidth - 1 )
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|             ? x+1
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|             : gridWidth - 1;
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|         int top = ( y > 0 ) ? y-1 : 0;
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|         int bottom = ( y < gridHeight - 1 )
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|             ? y+1
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|             : gridHeight - 1;
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| 
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|         int i, j;
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|         for (j=top; j<=bottom; j++)
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|             for (i=left; i<=right; i++)
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|                 if ( (i != x || j != y) && m_game->IsHidden(i, j)
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|                     && !m_game->IsMarked(i, j) )
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|                 {
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|                     Uncover(i, j);
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|                 }
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|     }
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| }
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| 
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| // Called when the canvas receives a mouse event.
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| void BombsCanvas::OnMouseEvent(wxMouseEvent& event)
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| {
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|     const int gridWidth = m_game->GetWidth();
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|     const int gridHeight = m_game->GetHeight();
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| 
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|     wxCoord fx, fy;
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|     event.GetPosition(&fx, &fy);
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|     int x = fx/(m_cellWidth*X_UNIT);
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|     int y = fy/(m_cellHeight*Y_UNIT);
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|     if (x<gridWidth && y<gridHeight)
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|     {
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|         if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown()))
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|            && (m_game->IsHidden(x,y)
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|                || !m_game->GetNumRemainingCells() ) )
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|         {
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|             // store previous and current field
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|             int prevFocusX = m_game->m_gridFocusX;
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|             int prevFocusY = m_game->m_gridFocusY;
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|             m_game->m_gridFocusX = x;
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|             m_game->m_gridFocusY = y;
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|             RefreshField(prevFocusX, prevFocusY, prevFocusX, prevFocusY);
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|             m_game->Mark(x, y);
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|             RefreshField(x, y, x, y);
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|             return;
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|         }
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|         else if (event.LeftDown() && m_game->IsHidden(x,y)
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|             && !m_game->IsMarked(x,y))
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|         {
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|             // store previous and current field
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|             int prevGridFocusX = m_game->m_gridFocusX;
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|             int prevGridFocusY = m_game->m_gridFocusY;
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|             m_game->m_gridFocusX = x;
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|             m_game->m_gridFocusY = y;
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|             RefreshField(prevGridFocusX, prevGridFocusY,
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|                 prevGridFocusX, prevGridFocusY);
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|             Uncover(x, y);
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|             return;
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|         }
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|     }
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| }
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| 
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| void BombsCanvas::OnChar(wxKeyEvent& event)
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| {
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|     int keyCode = event.GetKeyCode();
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|     int prevGridFocusX = m_game->m_gridFocusX;
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|     int prevGridFocusY = m_game->m_gridFocusY;
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| 
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|     const int gridWidth = m_game->GetWidth();
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|     const int gridHeight = m_game->GetHeight();
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| 
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|     switch(keyCode)
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|     {
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| 
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|     case WXK_RIGHT:
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|         m_game->m_gridFocusX++;
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|         if (m_game->m_gridFocusX >= gridWidth) m_game->m_gridFocusX = 0;
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|         break;
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| 
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|     case WXK_LEFT:
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|         m_game->m_gridFocusX--;
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|         if (m_game->m_gridFocusX<0) m_game->m_gridFocusX = gridWidth-1;
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|         break;
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| 
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|     case WXK_DOWN:
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|         m_game->m_gridFocusY++;
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|         if (m_game->m_gridFocusY >= gridHeight) m_game->m_gridFocusY = 0;
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|         break;
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| 
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|     case WXK_UP:
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|         m_game->m_gridFocusY--;
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|         if (m_game->m_gridFocusY<0) m_game->m_gridFocusY = gridHeight-1;
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|         break;
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| 
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|     case WXK_RETURN:
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|         if ( (prevGridFocusX == m_game->m_gridFocusX)
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|             && (prevGridFocusY == m_game->m_gridFocusY)
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|             && (m_game->IsHidden(m_game->m_gridFocusX, m_game->m_gridFocusY)) )
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|         {
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|             m_game->Mark(m_game->m_gridFocusX, m_game->m_gridFocusY);
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|             if (!m_game->IsMarked(m_game->m_gridFocusX, m_game->m_gridFocusY))
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|             {
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|                 Uncover(m_game->m_gridFocusX, m_game->m_gridFocusY);
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|             }
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|             RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY,
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|                 m_game->m_gridFocusX, m_game->m_gridFocusY);
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|         }
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|         break;
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| 
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|     default:
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|         event.Skip();
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| 
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|     }
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| 
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|     if ((prevGridFocusX != m_game->m_gridFocusX)
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|         || (prevGridFocusY != m_game->m_gridFocusY))
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|     {
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|         // cause focused field to be visible after first key hit after launching new game
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|         if( m_game->m_gridFocusX < 0 ) m_game->m_gridFocusX = 0;
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|         if( m_game->m_gridFocusY < 0 ) m_game->m_gridFocusY = 0;
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| 
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|         // refresh previous field and focused field
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|         RefreshField(prevGridFocusX, prevGridFocusY,
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|             prevGridFocusX, prevGridFocusY);
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|         RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY,
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|             m_game->m_gridFocusX, m_game->m_gridFocusY);
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|     }
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| }
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