campo-sirio/arch/cxl_engn.cpp

587 lines
18 KiB
C++
Executable File

//
// CXL_ENGN.CPP
//
// Source file for ArchiveLib 1.0
//
// Copyright (c) Greenleaf Software, Inc. 1994
// All Rights Reserved
//
// CONTENTS
//
// newALCopyEngine()
// newALGreenleafEngine()
// ALEngineGetStatusCode()
// ALEngineSetError()
// ALEngineGetStatusString()
// ALEngineGetStatusStringVB()
// ALEngineGetStatusDetail()
// ALEngineGetStatusDetailVB()
// deleteALEngine()
// ALEngineCompress()
// ALEngineDecompress()
// ALEngineGetTypeCode()
// ALEngineGetTypeString()
// ALEngineGetTypeStringVB()
//
// DESCRIPTION
//
// This file contains all of the C/VB translation functions for all
// of the Compression enging classes: ALEngine, ALCopyEngine, and
// ALGreenleafEngine. You won't get much good information out of this
// file, since there really isn't much code in the translation layer.
// For detailed information, see CMPENGN.CPP, COPYENGN.CPP, and
// GRENENGN.CPP.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
//
#include "arclib.h"
#pragma hdrstop
#include "al.h"
#include "alcxl.h"
//
// extern "C" hALEngine newALCopyEngine( void )
//
// ARGUMENTS:
//
// None.
//
// RETURNS
//
// A handle for (pointer to) a newly create ALCopyEngine object.
// If for some reason the constructor failed this function might
// just return a 0.
//
// DESCRIPTION
//
// This is the C/VB translation layer function for the C++ constructor
// ALCopyEngine::ALCopyEngine(). It simply calls the constructor
// and returns the resulting value. For more information on what
// actually happens inside the constructor, see COPYENGN.CPP.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
extern "C" hALEngine AL_FUNCTION newALCopyEngine( void )
{
return (hALEngine) new ALCopyEngine();
}
//
// extern "C" hALEngine newALGreenleafEngine( void )
//
// ARGUMENTS:
//
// None.
//
// RETURNS
//
// A handle for (pointer to) a newly create ALGreenleafEngine object.
// If for some reason the constructor failed this function might
// just return a 0.
//
// DESCRIPTION
//
// This is the C/VB translation layer function for the C++ constructor
// ALGreenleafEngine::ALGreenleafEngine(). It simply calls the constructor
// and returns the resulting value. For more information on what
// actually happens inside the constructor, see GRENENGN.CPP.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
extern "C" hALEngine AL_FUNCTION newALGreenleafEngine( int level )
{
return (hALEngine) new ALGreenleafEngine( (short int) level );
}
//
// extern "C" int ALEngineGetStatusCode( hALEngine this_object )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an ALCompressionEngine object.
//
// RETURNS
//
// An integer that contains the current status code for the object.
// Note that values of < 0 always indicate an error conditions.
//
// DESCRIPTION
//
// This is the C/VB wrapper function for the C++ function
// ALName::GetStatusCode() as implemented for objects of type
// ALCompressionEngine. For details on how the member
// function actually works, take a look at OBJNAME.CPP.
//
// All that happens here is that the arguments are checked for correct
// type (when in debug mode), and a call is made to the appropriate
// member function, with lots of casting.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
extern "C" int AL_FUNCTION ALEngineGetStatusCode( hALEngine this_object )
{
AL_ASSERT_OBJECT( this_object, ALCompressionEngine, "ALEngineGetStatusCode" );
return ( (ALCompressionEngine *) this_object )->mStatus.GetStatusCode();
}
//
// extern "C" int ALEngineSetError( hALEngine this_object,
// int error,
// char *text )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an ALCompressionEngine object.
// We are going to set the engine's status member
// so that it is in an error state.
//
// error : The error code to apply to the object. Values from
// ALDEFS.H are good, but it really doesn't matter as
// long as you use a negative number.
//
// text : The text of the error message you want to associate with
// this error.
//
// RETURNS
//
// Returns the error code that you passed it.
//
// DESCRIPTION
//
// This is the C/VB wrapper function for the C++ member function
// ALName::SetError(), as applied to an ALCompressionEngine object.
// For more details on how the function actually works, check out
// OBJNAME.CPP.
//
// All that happens here is that the arguments are checked for correct
// type (when in debug mode), and a call is made to the appropriate
// member function, with lots of casting.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
extern "C" int AL_FUNCTION ALEngineSetError( hALEngine this_object,
int error,
char AL_DLL_FAR *text )
{
AL_ASSERT_OBJECT( this_object, ALCompressionEngine, "ALEngineSetError" );
( (ALCompressionEngine *) this_object )->mStatus.SetError( error, text );
return error;
}
//
// extern "C" char *ALEngineGetStatusString( hALEngine this_object )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an ALCompressionEngine object.
// We want to get the string translation of the error
// code for this object.
//
// RETURNS
//
// Always returns a pointer to a short string translation of the
// current error code.
//
// DESCRIPTION
//
// This is the C wrapper function for the C++ function
// ALName::GetStatusString(), as implemented for class ALCompressionEngine.
// Note that we need a completely different function return strings
// to VB programmers.
//
// All that happens here is that the arguments are checked for correct
// type (when in debug mode), and a call is made to the appropriate
// member function, with lots of casting.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
extern "C" char AL_DLL_FAR * AL_FUNCTION
ALEngineGetStatusString( hALEngine this_object )
{
AL_ASSERT_OBJECT( this_object, ALCompressionEngine, "ALEngineGetStatusString" );
const char *status = ( (ALCompressionEngine *) this_object )->mStatus.GetStatusString();
if ( status == 0 )
status = "";
return (char AL_DLL_FAR *) status;
}
//
// extern "C" long ALEngineGetStatusStringVB( hALEngine this_object )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an ALCompressionEngine object.
// We want to get the string translation of the error
// code for this object.
//
// RETURNS
//
// Always returns a VB handle (pointer?) to a short string translation of
// the current error code for the ALCompressionEngine object.
//
// DESCRIPTION
//
// This is the VB wrapper function for the C++ function
// ALName::GetStatusString(), as implemented for class ALCompressionEngine.
// Note that we need a completely different function to return strings
// to C programmers. In this case, we use a special VB translation routine
// to convert a C string to one that is nice and easy for VB to use.
//
// All that happens here is that the arguments are checked for correct
// type (when in debug mode), and a call is made to the appropriate
// member function, with lots of casting.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
#if defined( AL_BUILDING_DLL ) && defined( AL_WINDOWS_GUI ) && !defined( AL_FLAT_MODEL )
extern "C" long AL_FUNCTION ALEngineGetStatusStringVB( hALEngine this_object )
{
AL_ASSERT_OBJECT( this_object , ALCompressionEngine, "ALEngineGetStatusStringVB" );
const char _far *status = ( (ALCompressionEngine *) this_object )->mStatus.GetStatusString();
if ( status == 0 )
status = "";
return ALCreateVBString( status, (unsigned short int) _fstrlen( status ) );
}
#endif
//
// extern "C" char * ALEngineGetStatusDetail( hALEngine this_object )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an ALCompressionEngine object.
// We want to get the detailed string describing this
// object's current status.
//
// RETURNS
//
// Always returns a pointer to a status detail message.
//
// DESCRIPTION
//
// This is the C wrapper function for the C++ function
// ALName::GetStatusDetail(), as implemented for class ALCompressionEngine.
// Note that we need a completely different function to return strings
// to VB programmers.
//
// All that happens here is that the arguments are checked for correct
// type (when in debug mode), and a call is made to the appropriate
// member function, with lots of casting.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
extern "C" char AL_DLL_FAR * AL_FUNCTION
ALEngineGetStatusDetail( hALEngine this_object )
{
AL_ASSERT_OBJECT( this_object, ALCompressionEngine, "ALEngineGetStatusDetail" );
const char *status = ( (ALCompressionEngine *) this_object )->mStatus.GetStatusDetail();
if ( status == 0 )
status = "";
return (char AL_DLL_FAR *) status;
}
//
// extern "C" long ALEngineGetStatusDetailVB( hALEngine this_object )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an ALCompressionEngine object.
// We want to get the detailed status message for
// this object.
//
// RETURNS
//
// Always returns a VB handle (pointer?) to a translation of
// the current status detail for the ALCompressionEngine object.
//
// DESCRIPTION
//
// This is the VB wrapper function for the C++ function
// ALName::GetStatusDetail(), as implemented for class ALCompressionEngine.
// Note that we need a completely different function to return strings
// to C programmers. In this case, we use a special VB translation routine
// to convert a C string to one that is nice and easy for VB to use.
//
// All that happens here is that the arguments are checked for correct
// type (when in debug mode), and a call is made to the appropriate
// member function, with lots of casting.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
#if defined( AL_BUILDING_DLL ) && defined( AL_WINDOWS_GUI ) && !defined( AL_FLAT_MODEL )
extern "C" long AL_FUNCTION ALEngineGetStatusDetailVB( hALEngine this_object )
{
AL_ASSERT_OBJECT( this_object, ALCompressionEngine, "ALEngineGetStatusDetailVB" );
const char _far *status = ( (ALCompressionEngine *) this_object )->mStatus.GetStatusDetail();
if ( status == 0 )
status = "";
return ALCreateVBString( status, (unsigned short int) _fstrlen( status ) );
}
#endif
//
// extern "C" void deleteALEngine( hALEngine this_object )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an ALCompressionEngine object.
// We destroy it in this function.
//
// RETURNS
//
// No returns from destructors.
//
// DESCRIPTION
//
// This is the C/VB wrapper function for the C++ destructor
// ALCompressionEngine::~ALCompressionEngine()). For details
// on what the member function actually works, take a look at
// CMPENGN.CPP.
//
// Note that this destructor function is virtual, and should be called
// to destroy any derived classes (ALCopyEngine and ALGreenleafEngine).
//
// All that happens here is that the arguments are checked for correct
// type (when in debug mode), and a call is made to the appropriate
// member function, with lots of casting.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
extern "C" void AL_FUNCTION deleteALEngine( hALEngine this_object )
{
AL_ASSERT_OBJECT( this_object, ALCompressionEngine, "deleteALEngine" );
delete (ALCompressionEngine *) this_object;
}
//
// extern "C" int ALEngineCompress( hALEngine this_object,
// hALStorage input,
// hALStorage output )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an object of type
// ALCompressionEngine. The engine contains
// the code that will perform the compression.
//
// input : A handle for (pointer to) an object of type
// ALStorage that contains the input data that will
// be fed to the compression engine.
//
// output : A handle for (pointer to) an object of type
// ALStorage that will receive the compressed output
// from the engine.
//
// RETURNS
//
// AL_SUCCESS if everything worked, code < AL_SUCCESS if not.
//
// DESCRIPTION
//
// This function is the C/VB translation function for the C++ member
// function ALCompressionEngine::Compress(). For details on what
// this function does, you will need to look at the source code
// in the appropriate module, such as COPYENGN.CPP or GRENENGN.CPP.
//
// All the wrapper function does is check the type of the arguments
// (if in debug mode), then call the C++ member function, returning
// the result to the calling routine.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
extern "C" int AL_FUNCTION ALEngineCompress( hALEngine this_object,
hALStorage input,
hALStorage output )
{
AL_ASSERT_OBJECT( this_object, ALCompressionEngine, "ALEngineCompress" );
AL_ASSERT_OBJECT( input, ALStorage, "ALEngineCompress" );
AL_ASSERT_OBJECT( output, ALStorage, "ALEngineCompress" );
return ( (ALCompressionEngine *) this_object )->Compress( *(ALStorage *) input, *(ALStorage *) output );
}
//
// extern "C" int ALEngineDecompress( hALEngine this_object,
// hALStorage input,
// hALStorage output )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an object of type
// ALCompressionEngine. The engine contains
// the code that will perform the expansion.
//
// input : A handle for (pointer to) an object of type
// ALStorage that contains a stream of compressed
// data that was previously created using Compress().
//
// output : A handle for (pointer to) an object of type
// ALStorage that will receive the plain text output
// from the compression engine.
//
// RETURNS
//
// AL_SUCCESS if everything worked, code < AL_SUCCESS if not.
//
// DESCRIPTION
//
// This function is the C/VB translation function for the C++ member
// function ALCompressionEngine::Decompress(). For details on what
// this function does, you will need to look at the source code
// in the appropriate module, such as COPYENGN.CPP or GRENENGN.CPP.
//
// All the wrapper function does is check the type of the arguments
// (if in debug mode), then call the C++ member function, returning
// the result to the calling routine.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
extern "C" int AL_FUNCTION
ALEngineDecompress( hALEngine this_object,
hALStorage input,
hALStorage output,
long compressed_length )
{
AL_ASSERT_OBJECT( this_object, ALCompressionEngine, "ALEngineDecompress" );
AL_ASSERT_OBJECT( input, ALStorage, "ALEngineDecompress" );
AL_ASSERT_OBJECT( output, ALStorage, "ALEngineDecompress" );
return ( (ALCompressionEngine *) this_object )->Decompress( *(ALStorage *) input, *(ALStorage *) output, compressed_length );
}
//
// extern "C" int ALEngineGetTypeCode( hALEngine this_object )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an object of type
// ALCompressionEngine.
//
// RETURNS
//
// The compression engine type, found in enum ALCompressionType in
// ALDEFS.H.
//
// DESCRIPTION
//
// This function is the C/VB translation function that provides access
// to the C++ data member ALCompressionEngine::miCompressionType. Since
// C and VB can't access the class object directly, they have to go through
// this function as an intermediary.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
extern "C" int AL_FUNCTION ALEngineGetTypeCode( hALEngine this_object )
{
AL_ASSERT_OBJECT( this_object, ALCompressionEngine, "ALEngineGetTypeCode" );
return ( (ALCompressionEngine *) this_object )->miCompressionType;
}
//
// extern "C" char *ALEngineGetTypeString( hALEngine this_object )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an object of type
// ALCompressionEngine.
//
// RETURNS
//
// The string describing the engine type. The description string is always
// provided by the derived class.
//
// DESCRIPTION
//
// This function is the C translation function that provides access
// to the C++ data member ALCompressionEngine::mszCompressionType. Since
// C can't access the class object directly, it has to go through
// this function as an intermediary. Note that there is a special
// function to return the compression type string to a VB program.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
extern "C" char AL_DLL_FAR * AL_FUNCTION ALEngineGetTypeString( hALEngine this_object )
{
AL_ASSERT_OBJECT( this_object, ALCompressionEngine, "ALEngineGetTypeString" );
return (char AL_DLL_FAR *) ( (ALCompressionEngine *) this_object )->mszCompressionType;
}
//
// extern "C" char *ALEngineGetTypeStringVB( hALEngine this_object )
//
// ARGUMENTS:
//
// this_object : A handle for (pointer to) an object of type
// ALCompressionEngine.
//
// RETURNS
//
// A VB string describing the engine type. The description string is
// always provided by the derived class.
//
// DESCRIPTION
//
// This function is the VB translation function that provides access
// to the C++ data member ALCompressionEngine::mszCompressionType. Since
// VB can't access the class object directly, it has to go through
// this function as an intermediary. Note that this is a special
// function that knows how to convert a standard C string to one that
// VB likes.
//
// REVISION HISTORY
//
// May 24, 1994 1.0A : First release
//
#if defined( AL_BUILDING_DLL ) && defined( AL_WINDOWS_GUI ) && !defined( AL_FLAT_MODEL )
extern "C" long AL_FUNCTION ALEngineGetTypeStringVB( hALEngine this_object )
{
AL_ASSERT_OBJECT( this_object, ALCompressionEngine, "ALEngineGetTypeStringVB" );
const char _far *status = ( (ALCompressionEngine *) this_object )->mszCompressionType;
if ( status == 0 )
status = "";
return ALCreateVBString( status, (unsigned short int) _fstrlen( status ) );
}
#endif