73 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
| // ex00mfc.cpp : Defines the class behaviors for the application.
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| //
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| 
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| #include "ex00std.h"
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| #include "ex00mfc.h"
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| #include "ex00dlg.h"
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| 
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| #ifdef _DEBUG
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| #define new DEBUG_NEW
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| #undef THIS_FILE
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| static char THIS_FILE[] = __FILE__;
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| #endif
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| 
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| /////////////////////////////////////////////////////////////////////////////
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| // CEx00mfcApp
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| 
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| BEGIN_MESSAGE_MAP(CEx00mfcApp, CWinApp)
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| 	//{{AFX_MSG_MAP(CEx00mfcApp)
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| 		// NOTE - the ClassWizard will add and remove mapping macros here.
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| 		//    DO NOT EDIT what you see in these blocks of generated code!
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| 	//}}AFX_MSG
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| 	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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| END_MESSAGE_MAP()
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| 
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| /////////////////////////////////////////////////////////////////////////////
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| // CEx00mfcApp construction
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| 
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| CEx00mfcApp::CEx00mfcApp()
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| {
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| 	// TODO: add construction code here,
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| 	// Place all significant initialization in InitInstance
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| }
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| 
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| /////////////////////////////////////////////////////////////////////////////
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| // The one and only CEx00mfcApp object
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| 
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| CEx00mfcApp theApp;
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| 
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| /////////////////////////////////////////////////////////////////////////////
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| // CEx00mfcApp initialization
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| 
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| BOOL CEx00mfcApp::InitInstance()
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| {
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| 	// Standard initialization
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| 	// If you are not using these features and wish to reduce the size
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| 	//  of your final executable, you should remove from the following
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| 	//  the specific initialization routines you do not need.
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| 
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| #ifdef _AFXDLL
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| 	Enable3dControls();			// Call this when using MFC in a shared DLL
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| #else
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| 	Enable3dControlsStatic();	// Call this when linking to MFC statically
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| #endif
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| 
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| 	CEx00mfcDlg dlg;
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| 	m_pMainWnd = &dlg;
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| 	int nResponse = dlg.DoModal();
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| 	if (nResponse == IDOK)
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| 	{
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| 		// TODO: Place code here to handle when the dialog is
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| 		//  dismissed with OK
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| 	}
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| 	else if (nResponse == IDCANCEL)
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| 	{
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| 		// TODO: Place code here to handle when the dialog is
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| 		//  dismissed with Cancel
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| 	}
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| 
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| 	// Since the dialog has been closed, return FALSE so that we exit the
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| 	//  application, rather than start the application's message pump.
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| 	return FALSE;
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| }
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