437 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			437 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
| //
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| // EX04WIN.CPP
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| //
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| //  C++/Windows Example program for ArchiveLib 2.0
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| //
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| //  Copyright (c) Greenleaf Software, Inc. 1994 - 1996
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| //  All Rights Reserved
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| //
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| // MEMBERS/FUNCTIONS DEMONSTRATED
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| //
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| //  ALStorage::~ALStorage()
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| //  ALStorage::Compare()
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| //  ALStorage::Delete()
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| //  ALFile::ALFile()
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| //  ALFile::~ALFile()
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| //  ALMemory::ALMemory()
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| //  ALArchiveBase::Extract()
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| //  ALArchive::ALArchive()
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| //  ALName::GetSafeName()
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| //
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| // DESCRIPTION
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| //
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| //
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| // EX04WIN.CPP demonstrates ALMemory::ALMemory().  It lets you
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| // compress selected input files to a memory archive.  It then turns around
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| // and decompresses the objects to a new memory files, then compares the
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| // contents of the two.
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| //
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| // This is a very simple Windows program.  It works by creating a modeless
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| // dialog box, then wrapping a framing window around it.  By using a framing
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| // window as the main window we are able to handle accelerator keys, menus,
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| // and icons a bit easier. Because of this approach, WinMain() and
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| // MainWndProc() are not very exciting, and have been moved down to the
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| // bottom of the file.  MainWndProc() does handle menus and accelerator
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| // keys, so it comes first.
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| //
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| // REVISION HISTORY
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| //
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| //  February 1, 1996  2.0A  : Second release
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| //
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| 
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| #define STRICT
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| #include <windows.h>
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| #include <stdarg.h>
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| 
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| #include "al.h"
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| #include "ex04win.h"
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| 
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| /*
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|  * I don't have a 32 bit version of CTL3D.DLL for Symantec or Microsoft.
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|  */
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| 
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| #if defined( AL_BORLAND ) || !defined( AL_FLAT_MODEL )
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| #define AL_3D
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| #include "ctl3d.h"
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| #else
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| #define Ctl3dColorChange()
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| #define Ctl3dRegister( a )
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| #define Ctl3dAutoSubclass( a )
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| #define Ctl3dUnregister( a )
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| #endif
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| 
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| 
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| int NEAR iInstanceNumber;
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| HINSTANCE hInstance;
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| HWND hDlgMain = 0;
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| ALStorage *pObject = 0;
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| 
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| void SizeFramingWindow( HWND hDlg );
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| 
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| //
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| // This routine is a bit longer than I might have liked.  This is because
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| // it really is several routines combined into one.  It's most important
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| // tasks are to first create a memory based archive with a bunch of files
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| // stuffed into it, then extract all those files into newly created
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| // memory objects.  Finally, the orginal files are compared to the memory
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| // objects to make sure the compress/extract cycle is good.
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| //
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| 
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| void CompressFiles( HWND hDlg, int list_box )
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| {
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| //
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| // The first section of this routine is pretty similar to lots of other
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| // example programs, both under Windows and DOS.  We create a new archive
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| // using an ALMemory object as the base, then create a list with elements
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| // picked out from a list box, then insert them into an archive.
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| //
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|     ALWindowsMessage monitor( AL_MONITOR_OBJECTS,
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|                               GetDlgItem( hDlg, AL_PROGRESS_TEXT ),
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|                               AL_SEND_RATIO,
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|                               GetDlgItem( hDlg, AL_PROGRESS_BAR ) );
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|     pObject = new ALWinMemory( "archive in RAM" );
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|     if ( !pObject )
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|         return;
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| #if defined( ZIP )
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|     ALPkArchive archive( *pObject );
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|     ALEntryList list( &monitor );  //Deliberately use default engine
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| #else
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|     ALGlArchive archive( *pObject );
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|     ALEntryList list( &monitor );
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| #endif
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|     list.MakeEntriesFromListBox( hDlg, list_box );
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|     archive.Create( list );
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|     if ( pObject->mStatus < 0 ) {
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|         delete pObject;
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|         pObject = 0;
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|         MessageBox( hDlg, "Error creating archive", "EX04WIN", MB_ICONEXCLAMATION );
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|         return;
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|     }
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| //
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| // Here I modify the job list so that the archive data records will
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| // be extracted to memory objects instead of file objects.  Then I
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| // execute the extract function, creating a scad of new ALMemory
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| // objects.  At this point, the only way I have of getting to those
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| // memory objects is by way of the list, so I have to hang on to it.
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| // But I'm done with the archive, so I can delete it.
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| //
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|     for ( ALEntry *job = list.GetFirstEntry();
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|           job != 0;
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|           job = job->GetNextEntry() ) {
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|         ALName *temp = new ALName( job->mpStorageObject->mName );
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|         delete job->mpStorageObject;
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| #if defined( AL_FLAT_MODEL )
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|         job->mpStorageObject = new ALMemory( *temp );
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| #else
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|         job->mpStorageObject = new ALHugeMemory( *temp );
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| #endif
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|         delete temp;
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|     }
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|     archive.Extract( list );
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|     if ( archive.mStatus < 0 ) {
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|         delete pObject;
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|         pObject = 0;
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|         MessageBox( hDlg, "Error extracting from archive", "EX04WIN", MB_ICONEXCLAMATION );
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|         return;
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|     }
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|     pObject->Delete();
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|     delete pObject;
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|     pObject = 0;
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| //
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| //  Now I iterate through the list.  For every entry in the list, I compare
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| //  the memory object with the original ALFile object.  note that I am
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| //  using a monitor object to track the progress of the comparison.  This
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| //  is kind of a tricky bit.  Anyway, I do the compare and print the
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| //  results.
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| //
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|     for ( job = list.GetFirstEntry();
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|           job != 0;
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|           job = job->GetNextEntry() )
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|     {
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|         pObject = new ALFile( job->mpStorageObject->mName );
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|         char buf[ 128 ];
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|         wsprintf( buf,
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|                   "Comparing %s",
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|                   (LPSTR) job->mpStorageObject->mName.GetSafeName() );
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|         SetDlgItemText( hDlg, AL_PROGRESS_TEXT, buf );
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|         pObject->mpMonitor = &monitor;
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| //
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| // Since I am monitoring objects, I need to set up these two data members in
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| // the monitor if I expect it to work properly.
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| //
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|         pObject->mpMonitor->mlObjectSize = -1;
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|         pObject->mpMonitor->mlObjectStart = 0;
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|         int result = pObject->Compare( *job->mpStorageObject );
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|         if ( result != AL_SUCCESS )
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|             SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Failure!" );
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|         if ( pObject->mStatus < 0 ) {
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|             delete pObject;
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|             pObject = 0;
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|             return;
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|         } else {
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|             delete pObject;
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|             pObject = 0;
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|             SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Success!" );
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|         }
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|     }
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| }
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| 
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| //
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| // This is the window procedure for the modeless dialog.  It is where
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| // all the commands and so on are handled.
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| //
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| 
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| BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
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|                                         UINT message,
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|                                         WPARAM wParam,
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|                                         LPARAM lParam )
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| {
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|     switch ( message ) {
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| //
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| // This is where I initialize the window title, and clear/set any other
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| // controls to their proper initial state.
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| //
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|         case WM_INITDIALOG :
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|             SizeFramingWindow( hDlg );
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|             char buf[ 81 ];
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|             wsprintf( buf, "Windows Example 04 <instance %d>", iInstanceNumber );
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|             SetWindowText( GetParent( hDlg ), buf );
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|             SendDlgItemMessage( hDlg,
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|                                 AL_INPUT_LIST,
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|                                 LB_DIR,
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|                                 DDL_READWRITE,
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|                                 (LPARAM)( (LPSTR) "*.*" ) );
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|             return( TRUE );
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| //
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| // CTL3D stuff. I'm not entirely sure what this does, but the dox say
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| // to use it.
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| //
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|         case WM_SYSCOLORCHANGE :
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|            Ctl3dColorChange();
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|            break;
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| //
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| // Everything exciting the user wants to make happen gets to the program
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| // byt way of the WM_COMMAND message handler.
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| //
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|         case WM_COMMAND :
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|             switch ( LOWORD( wParam ) ) {
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| //
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| // The only command I am locking for on the list box is the double click.
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| // If I see a double click, it means it is time to compress the files.
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| //
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|                 case AL_INPUT_LIST :
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| #if defined( AL_FLAT_MODEL )
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|                     AL_UNUSED_PARAMETER( lParam );
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|                     switch ( HIWORD( wParam ) ) {
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| #else
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|                     switch ( HIWORD( lParam ) ) {
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| #endif
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|                         case LBN_DBLCLK :
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|                             if ( !pObject )
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|                                 CompressFiles( hDlg, AL_INPUT_LIST );
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|                             break;
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|                     }
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|                     break;
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| //
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| //  This button or the return key both start the Compression cycle.
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| //
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|                 case AL_CYCLE :
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|                 case IDOK :
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|                     if ( !pObject )
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|                         CompressFiles( hDlg, AL_INPUT_LIST );
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|                     break;
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| //
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| // If the user tries to exit while work is in progress, we just set the
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| // error status and do something annoying.  Otherwise we close the window
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| // and shut things down.
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| //
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|                 case AL_EXIT :
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|                 case WM_QUIT :
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|                     if ( pObject ) {
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|                         pObject->mStatus.SetError(
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|                                     AL_USER_ABORT,
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|                                     "User pressed abort key" );
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|                         FlashWindow( GetParent( hDlg ), 1 );
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|                         FlashWindow( GetParent( hDlg ), 0 );
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|                         return FALSE;
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|                     }
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|                     PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
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|                     DestroyWindow( hDlgMain );
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|                     hDlgMain = 0;
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|                     return TRUE;
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| //
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| // Likewise for abort, we set the error status for the object in question.
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| //
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|                 case AL_ABORT :
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|                     if ( pObject )
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|                         pObject->mStatus.SetError( AL_USER_ABORT, 
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|                                                    "User pressed abort key" );
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|                     return TRUE;
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|                 default :
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|                     break;
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|             }
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|             break;
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|     }
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|     return FALSE;
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| }
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| 
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| 
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| //
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| // The about box dialog procedure is pretty boring.  The most interesting
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| // thing it does is center itself on the screen.
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| //
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| 
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| BOOL AL_EXPORT CALLBACK
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| AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM )
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| {
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|     switch ( message ) {
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|         case WM_INITDIALOG :
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|             RECT rc;
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|             GetWindowRect( hDlg, &rc );
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|             SetWindowPos( hDlg,
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|                           NULL,
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|                           ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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|                           ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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|                           0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
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|              break;
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|         case WM_COMMAND :
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|             switch ( wParam ) {
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|                 case IDOK :
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|                 case WM_QUIT :
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|                 case WM_DESTROY :
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|                     EndDialog( hDlg, TRUE );
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|                     return TRUE;
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| 
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|             }
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|           break;
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|     }
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|     return FALSE;
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| }
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| 
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| //
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| // The main window is nothing more than a shell that exists to create
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| // the dialog box, take menu commands, and process accelerator keys.
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| //
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| 
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| LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
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|                                      UINT message,
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|                                      WPARAM wParam,
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|                                      LPARAM lParam )
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| {
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|     switch ( message ) {
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|         case WM_COMMAND:
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|             switch( wParam ) {
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|                 case AL_ABOUT :
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|                     DialogBox( hInstance, "ALAboutDialog", 0, AboutDialogProc );
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|                     return TRUE;
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|                 case AL_EXIT :
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|                     PostQuitMessage( 0 );
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|             }
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|             break;
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|         case WM_SETFOCUS:
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|             SetFocus( hDlgMain ); // insure that the Dialog Box has the focus
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|             break;
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|         case WM_DESTROY:
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|             PostQuitMessage( 0 );
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|             break;
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|     }
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|     return DefWindowProc( hWnd, message, wParam, lParam );
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| }
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| 
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| //
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| // WinMain calls the initialization routine for the progress gauge,
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| // registers our class.  It then creates the dialog, and starts the
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| // message pump.
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| //
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| 
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| int PASCAL WinMain( HINSTANCE instance,
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|                     HINSTANCE previous_instance,
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|                     LPSTR,
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|                     int nCmdShow )
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| {
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|     hInstance = instance;
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|     if ( previous_instance == 0 ) {
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|         WNDCLASS wc;
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|         wc.style         = 0;
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|         wc.lpfnWndProc   = MainWndProc;
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|         wc.cbClsExtra    = 0;
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|         wc.cbWndExtra    = 0;
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|         wc.hInstance     = hInstance;
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|         wc.hIcon         = LoadIcon( hInstance, "ALIcon" );
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|         wc.hCursor       = LoadCursor(NULL,IDC_ARROW);
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|         wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
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|         wc.lpszMenuName  = 0;
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|         wc.lpszClassName = "GreenleafDialogClass";
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|         if ( !RegisterClass( &wc ) )
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|             return FALSE;
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|         iInstanceNumber = 0;
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|     } else {
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| #ifndef AL_FLAT_MODEL
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|         GetInstanceData( previous_instance,
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|                          (PBYTE) &iInstanceNumber,
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|                          sizeof iInstanceNumber );
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| #endif
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|         iInstanceNumber++;
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|     }
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|     Ctl3dRegister( hInstance );
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|     Ctl3dAutoSubclass( hInstance );
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|     HWND hWnd = CreateWindow( "GreenleafDialogClass",
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|                               "Greenleaf Example Program",
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|                               WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
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|                               CW_USEDEFAULT,
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|                               0,
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|                               0,
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|                               0,
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|                               NULL,
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|                               NULL,
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|                               hInstance,
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|                               NULL );
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| 
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|     FARPROC lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
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|     hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
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|     ShowWindow( hWnd, nCmdShow );
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|     ShowWindow( hDlgMain, SW_SHOW );
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|     MSG msg;
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|     HACCEL hAccel = LoadAccelerators( hInstance, "ALAccelerator" );
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|     while ( GetMessage ( &msg, NULL, NULL, NULL ) ) {
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|         HWND hWndAccel = GetActiveWindow();
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|         if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) )
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|         {
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|             if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
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|                 TranslateMessage( &msg );
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|                 DispatchMessage( &msg );
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|             }
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|         }
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|     }
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|     Ctl3dUnregister( instance );
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|     return (msg.wParam);
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| }
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| 
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| //
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| // I need this routine for one purpose only.  After the dialog is loaded,
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| // it calls this routine, which adjusts the size of the framing window to
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| // fit exactly around the dialog box.  It also moves it to the center of
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| // the screen.
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| //
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| 
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| void SizeFramingWindow( HWND hDlg )
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| {
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|     RECT rect;
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| 
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|     GetWindowRect( hDlg, &rect );
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|     int y = GetSystemMetrics( SM_CYSCREEN );
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|     y -= ( rect.bottom - rect.top );
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|     y -= GetSystemMetrics( SM_CYCAPTION );
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|     y /= 2;
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|     int x = GetSystemMetrics( SM_CXSCREEN );
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|     x -= rect.right - rect.left;
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|     x /= 2;
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|     SetWindowPos( GetParent( hDlg ), 
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|                   NULL, 
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|                   x, 
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|                   y,
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|                   rect.right - rect.left /*+ GetSystemMetrics( SM_CXBORDER ) * 2 */,
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|                   rect.bottom - rect.top + GetSystemMetrics( SM_CYCAPTION ) /* + GetSystemMetrics( SM_CYBORDER ) * 2 */,
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|                   SWP_NOZORDER );
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| }
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