Files correlati : Ricompilazione Demo : [ ] Commento :aggiornamento versione release 2006 in corso! git-svn-id: svn://10.65.10.50/trunk@13904 c028cbd2-c16b-5b4b-a496-9718f37d4682
682 lines
16 KiB
Plaintext
Executable File
682 lines
16 KiB
Plaintext
Executable File
# Microsoft Developer Studio Project File - Name="cg2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=cg2 - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Cg2.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Cg2.mak" CFG="cg2 - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "cg2 - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "cg2 - Win32 Debug" (based on "Win32 (x86) Application")
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# SUBTRACT CPP /YX
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo23/cg2.exe"
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# SUBTRACT LINK32 /map /debug /nodefaultlib
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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LINK32=link.exe
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"../exed/cg2.exe" /pdbtype:sept
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# SUBTRACT LINK32 /nodefaultlib
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# Begin Target
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# Name "cg2 - Win32 Release"
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# Name "cg2 - Win32 Debug"
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# Begin Group "Sources"
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# PROP Default_Filter "cpp"
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# Begin Source File
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SOURCE=..\cg\cg2.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2100.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2101.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2102.cpp
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SOURCE=..\cg\cg2103.cpp
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SOURCE=..\cg\cg2104.cpp
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# End Source File
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SOURCE=..\cg\cg2105.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2106.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2200.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cglib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cglib02.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cgpagame.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cgsaldac.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\in\inlib01.cpp
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# Begin Source File
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SOURCE=..\cg\cg2100a.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg2100a.uml
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InputName=cg2100a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\A_02_02\exed
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InputPath=..\cg\cg2100a.uml
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InputName=cg2100a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2100b.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg2100b.uml
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InputName=cg2100b
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\A_02_02\exed
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InputPath=..\cg\cg2100b.uml
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InputName=cg2100b
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2100c.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg2100c.uml
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InputName=cg2100c
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\A_02_02\exed
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InputPath=..\cg\cg2100c.uml
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InputName=cg2100c
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2100i.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg2100i.uml
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InputName=cg2100i
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\A_02_02\exed
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InputPath=..\cg\cg2100i.uml
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InputName=cg2100i
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2100k.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg2100k.uml
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InputName=cg2100k
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\A_02_02\exed
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InputPath=..\cg\cg2100k.uml
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InputName=cg2100k
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2100n.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg2100n.uml
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InputName=cg2100n
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\A_02_02\exed
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InputPath=..\cg\cg2100n.uml
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InputName=cg2100n
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2100o.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg2100o.uml
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InputName=cg2100o
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\A_02_02\exed
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InputPath=..\cg\cg2100o.uml
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InputName=cg2100o
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2100p.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg2100p.uml
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InputName=cg2100p
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\A_02_02\exed
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InputPath=..\cg\cg2100p.uml
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InputName=cg2100p
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2100s.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg2100s.uml
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InputName=cg2100s
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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|
# End Custom Build
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|
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!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\A_02_02\exed
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InputPath=..\cg\cg2100s.uml
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InputName=cg2100s
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
|
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# Begin Source File
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SOURCE=..\cg\cg2104a.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg2104a.uml
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InputName=cg2104a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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|
|
# End Custom Build
|
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|
|
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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|
TargetDir=\U\Luca\A_02_02\exed
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|
InputPath=..\cg\cg2104a.uml
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|
InputName=cg2104a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg21cg.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
|
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg21cg.uml
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InputName=cg21cg
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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|
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# End Custom Build
|
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|
|
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
|
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TargetDir=\U\Luca\A_02_02\exed
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InputPath=..\cg\cg21cg.uml
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InputName=cg21cg
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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|
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# End Source File
|
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# Begin Source File
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SOURCE=..\cg\cg21iva.uml
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!IF "$(CFG)" == "cg2 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
|
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TargetDir=D:\Release\Campo23
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InputPath=..\cg\cg21iva.uml
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InputName=cg21iva
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|
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
|
|
|
|
# Begin Custom Build - Compiling mask $(InputPath)...
|
|
TargetDir=\U\Luca\A_02_02\exed
|
|
InputPath=..\cg\cg21iva.uml
|
|
InputName=cg21iva
|
|
|
|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg21rata.uml
|
|
|
|
!IF "$(CFG)" == "cg2 - Win32 Release"
|
|
|
|
# Begin Custom Build - Compiling mask $(InputPath)...
|
|
TargetDir=D:\Release\Campo23
|
|
InputPath=..\cg\cg21rata.uml
|
|
InputName=cg21rata
|
|
|
|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
|
|
|
|
# Begin Custom Build - Compiling mask $(InputPath)...
|
|
TargetDir=\U\Luca\A_02_02\exed
|
|
InputPath=..\cg\cg21rata.uml
|
|
InputName=cg21rata
|
|
|
|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg21sld.uml
|
|
|
|
!IF "$(CFG)" == "cg2 - Win32 Release"
|
|
|
|
# Begin Custom Build - Compiling mask $(InputPath)...
|
|
TargetDir=D:\Release\Campo23
|
|
InputPath=..\cg\cg21sld.uml
|
|
InputName=cg21sld
|
|
|
|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
|
|
|
|
# Begin Custom Build - Compiling mask $(InputPath)...
|
|
TargetDir=\U\Luca\A_02_02\exed
|
|
InputPath=..\cg\cg21sld.uml
|
|
InputName=cg21sld
|
|
|
|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg2200a.uml
|
|
|
|
!IF "$(CFG)" == "cg2 - Win32 Release"
|
|
|
|
# Begin Custom Build - Compiling mask $(InputPath)...
|
|
TargetDir=D:\Release\Campo23
|
|
InputPath=..\cg\cg2200a.uml
|
|
InputName=cg2200a
|
|
|
|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
|
|
|
|
# Begin Custom Build - Compiling mask $(InputPath)...
|
|
TargetDir=\U\Luca\A_02_02\exed
|
|
InputPath=..\cg\cg2200a.uml
|
|
InputName=cg2200a
|
|
|
|
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Headers"
|
|
|
|
# PROP Default_Filter "h"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg2100.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg2100p.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg2101.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg2102.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg2103.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg2104a.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg21sld.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cg\cg2200.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg2.rc
|
|
|
|
!IF "$(CFG)" == "cg2 - Win32 Release"
|
|
|
|
# ADD BASE RSC /l 0x410
|
|
# ADD RSC /l 0x410
|
|
|
|
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
|
|
|
|
# ADD BASE RSC /l 0x410
|
|
# ADD RSC /l 0x410 /fo"..\Debug/cg2.res"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|