Files correlati : Commento : Spostamento in libraries delle librerie esterne di Campo per una maggiore pulizia e organizzazione git-svn-id: svn://10.65.10.50/branches/R_10_00@24150 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			129 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/glcanvas.h
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// Purpose:     wxGLCanvas, for using OpenGL with wxWidgets under Windows
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// Author:      Julian Smart
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id: glcanvas.h 53135 2008-04-12 02:31:04Z VZ $
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#include "wx/palette.h"
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#include "wx/scrolwin.h"
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#include "wx/msw/wrapwin.h"
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#include <GL/gl.h>
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class WXDLLIMPEXP_FWD_GL wxGLCanvas;     /* forward reference */
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class WXDLLIMPEXP_GL wxGLContext: public wxObject
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{
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public:
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    wxGLContext(wxGLCanvas *win, const wxGLContext* other=NULL /* for sharing display lists */ );
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    virtual ~wxGLContext();
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    void SetCurrent(const wxGLCanvas& win) const;
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    inline HGLRC GetGLRC() const { return m_glContext; }
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protected:
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    HGLRC m_glContext;
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private:
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    DECLARE_CLASS(wxGLContext)
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};
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class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
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{
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public:
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    // This ctor is identical to the next, except for the fact that it
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    // doesn't create an implicit wxGLContext.
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    // The attribList parameter has been moved to avoid overload clashes.
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    wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
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        int* attribList = 0,
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize, long style = 0,
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        const wxString& name = wxGLCanvasName,
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        const wxPalette& palette = wxNullPalette);
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    wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize, long style = 0,
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        const wxString& name = wxGLCanvasName, int *attribList = 0,
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        const wxPalette& palette = wxNullPalette);
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    wxGLCanvas(wxWindow *parent,
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        const wxGLContext *shared,
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        wxWindowID id = wxID_ANY,
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize,
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        long style = 0,
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        const wxString& name = wxGLCanvasName,
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        int *attribList = (int *) NULL,
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        const wxPalette& palette = wxNullPalette);
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    wxGLCanvas(wxWindow *parent,
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        const wxGLCanvas *shared,
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        wxWindowID id = wxID_ANY,
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize,
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        long style = 0,
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        const wxString& name = wxGLCanvasName,
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        int *attribList = 0,
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        const wxPalette& palette = wxNullPalette);
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    virtual ~wxGLCanvas();
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    // Replaces wxWindow::Create functionality, since
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    // we need to use a different window class
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    bool Create(wxWindow *parent, wxWindowID id,
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        const wxPoint& pos, const wxSize& size,
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        long style, const wxString& name);
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    void SetCurrent(const wxGLContext& RC) const;
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    void SetCurrent();
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#ifdef __WXUNIVERSAL__
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    virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
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#endif
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    void SetColour(const wxChar *colour);
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    void SwapBuffers();
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    void OnSize(wxSizeEvent& event);
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    void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
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    void OnPaletteChanged(wxPaletteChangedEvent& event);
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    inline wxGLContext* GetContext() const { return m_glContext; }
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    inline WXHDC GetHDC() const { return m_hDC; }
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    void SetupPixelFormat(int *attribList = (int *) NULL);
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    void SetupPalette(const wxPalette& palette);
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    wxPalette CreateDefaultPalette();
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    inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }
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protected:
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    wxGLContext*   m_glContext;  // this is typedef-ed ptr, in fact
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    wxPalette      m_palette;
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    WXHDC          m_hDC;
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private:
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    DECLARE_EVENT_TABLE()
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    DECLARE_CLASS(wxGLCanvas)
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};
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#endif
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    // _WX_GLCANVAS_H_
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