Alessandro Bonazzi 8c43d5cf2f Patch level : 12.00
Files correlati     : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe

Bug                 :

Commento:
Merge 1.0 libraries
2025-04-06 00:42:21 +02:00

206 lines
7.9 KiB
C++

/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qtest.h>
#include <QtDeclarative>
#include "../../../../src/imports/shaders/shadereffectitem.h"
#include "../../../../src/imports/shaders/shadereffectsource.h"
#include "../../../../src/imports/shaders/shadereffect.h"
static const char qt_default_vertex_code[] =
"uniform highp mat4 qt_ModelViewProjectionMatrix;\n"
"attribute highp vec4 qt_Vertex;\n"
"attribute highp vec2 qt_MultiTexCoord0;\n"
"varying highp vec2 qt_TexCoord0;\n"
"void main(void)\n"
"{\n"
"qt_TexCoord0 = qt_MultiTexCoord0;\n"
"gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n"
"}\n";
static const char qt_default_fragment_code[] =
"varying highp vec2 qt_TexCoord0;\n"
"uniform lowp sampler2D source;\n"
"void main(void)\n"
"{\n"
"gl_FragColor = texture2D(source, qt_TexCoord0.st);\n"
"}\n";
class tst_qmlshadersplugin : public QObject
{
Q_OBJECT
private slots:
void initTestCase();
void shaderEffectItemAPI();
void shaderEffectSourceAPI();
void combined();
private:
QDeclarativeEngine engine;
};
void tst_qmlshadersplugin::initTestCase()
{
const char *uri ="Qt.labs.shaders";
qmlRegisterType<ShaderEffectItem>(uri, 1, 0, "ShaderEffectItem");
qmlRegisterType<ShaderEffectSource>(uri, 1, 0, "ShaderEffectSource");
}
void tst_qmlshadersplugin::shaderEffectItemAPI()
{
// Creation
QString componentStr = "import QtQuick 1.0\n"
"import Qt.labs.shaders 1.0\n"
"ShaderEffectItem {\n"
"property variant source\n"
"width: 200; height: 300\n"
"}";
QDeclarativeComponent component(&engine);
component.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QObject *obj = component.create();
QTest::qWait(100);
QVERIFY(obj != 0);
// Default values
QCOMPARE(obj->property("width").toDouble(), 200.);
QCOMPARE(obj->property("height").toDouble(), 300.);
QCOMPARE(obj->property("fragmentShader").toString(), QString(""));
QCOMPARE(obj->property("vertexShader").toString(), QString(""));
QCOMPARE(obj->property("blending").toBool(), true);
QCOMPARE(obj->property("meshResolution").toSize(), QSize(1, 1));
QCOMPARE(obj->property("visible").toBool(), true);
// Seting the values
QVERIFY(obj->setProperty("fragmentShader", QString(qt_default_fragment_code)));
QVERIFY(obj->setProperty("vertexShader", QString(qt_default_vertex_code)));
QVERIFY(obj->setProperty("blending", false));
QVERIFY(obj->setProperty("meshResolution", QSize(20, 10)));
QVERIFY(obj->setProperty("visible", false));
QCOMPARE(obj->property("fragmentShader").toString(), QString(qt_default_fragment_code));
QCOMPARE(obj->property("vertexShader").toString(), QString(qt_default_vertex_code));
QCOMPARE(obj->property("blending").toBool(), false);
QCOMPARE(obj->property("meshResolution").toSize(), QSize(20, 10));
QCOMPARE(obj->property("visible").toBool(), false);
delete obj;
}
void tst_qmlshadersplugin::shaderEffectSourceAPI()
{
// Creation
QString componentStr = "import QtQuick 1.0\n"
"import Qt.labs.shaders 1.0\n"
"ShaderEffectSource {}";
QDeclarativeComponent shaderEffectSourceComponent(&engine);
shaderEffectSourceComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QObject *obj = shaderEffectSourceComponent.create();
QTest::qWait(100);
QVERIFY(obj != 0);
// Default values
QCOMPARE(obj->property("sourceRect").toRect(), QRect(0, 0, 0, 0));
QCOMPARE(obj->property("textureSize").toSize(), QSize(0, 0));
QCOMPARE(obj->property("live").toBool(), true);
QCOMPARE(obj->property("hideSource").toBool(), false);
QCOMPARE(obj->property("wrapMode").toUInt(), static_cast<unsigned int>(ShaderEffectSource::ClampToEdge));
// Seting the values
componentStr = "import QtQuick 1.0\n"
"Item {}";
QDeclarativeComponent itemComponent(&engine);
itemComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QDeclarativeItem *item = qobject_cast<QDeclarativeItem *> (itemComponent.create());
QVERIFY(item != 0);
QVERIFY(obj->setProperty("sourceItem", QVariant::fromValue(item)));
QVERIFY(obj->setProperty("sourceRect", QRect(10, 20, 30, 40)));
QVERIFY(obj->setProperty("textureSize", QSize(50, 100)));
QVERIFY(obj->setProperty("live", false));
QVERIFY(obj->setProperty("hideSource", true));
QVERIFY(obj->setProperty("wrapMode", static_cast<unsigned int>(ShaderEffectSource::Repeat)));
QCOMPARE(obj->property("sourceItem"), QVariant::fromValue(item));
QCOMPARE(obj->property("sourceRect").toRect(), QRect(10, 20, 30, 40));
QCOMPARE(obj->property("textureSize").toSize(), QSize(50, 100));
QCOMPARE(obj->property("live").toBool(), false);
QCOMPARE(obj->property("hideSource").toBool(), true);
QCOMPARE(obj->property("wrapMode").toUInt(), static_cast<unsigned int>(ShaderEffectSource::Repeat));
delete item;
delete obj;
}
void tst_qmlshadersplugin::combined()
{
QGLFormat format = QGLFormat::defaultFormat();
format.setSampleBuffers(false);
format.setSwapInterval(1);
QGLWidget* glWidget = new QGLWidget(format);
glWidget->setAutoFillBackground(false);
QDeclarativeView view;
view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
view.setAttribute(Qt::WA_OpaquePaintEvent);
view.setAttribute(Qt::WA_NoSystemBackground);
view.setViewport(glWidget);
view.setSource(QUrl::fromLocalFile("main.qml"));
view.show();
QTest::qWait(1000);
QObject *item = view.rootObject()->findChild<QDeclarativeItem*>("effectItem");
QVERIFY(item != 0);
QObject *src = view.rootObject()->findChild<QDeclarativeItem*>("effectSource");
QVERIFY(src != 0);
QCOMPARE(item->property("source"), QVariant::fromValue(src));
}
QTEST_MAIN(tst_qmlshadersplugin)
#include "tst_qmlshadersplugin.moc"