Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
176 lines
5.7 KiB
C++
176 lines
5.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtGui>
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#include "tictactoe.h"
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TicTacToe::TicTacToe(QWidget *parent)
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: QWidget(parent)
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{
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}
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QSize TicTacToe::minimumSizeHint() const
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{
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return QSize(200, 200);
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}
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QSize TicTacToe::sizeHint() const
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{
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return QSize(200, 200);
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}
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void TicTacToe::setState(const QString &newState)
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{
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turnNumber = 0;
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myState = "---------";
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int position = 0;
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while (position < 9 && position < newState.length()) {
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QChar mark = newState.at(position);
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if (mark == Cross || mark == Nought) {
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++turnNumber;
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myState.replace(position, 1, mark);
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}
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position++;
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}
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update();
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}
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QString TicTacToe::state() const
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{
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return myState;
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}
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void TicTacToe::clearBoard()
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{
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myState = "---------";
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turnNumber = 0;
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update();
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}
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void TicTacToe::mousePressEvent(QMouseEvent *event)
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{
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if (turnNumber == 9) {
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clearBoard();
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update();
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} else {
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for (int position = 0; position < 9; ++position) {
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QRect cell = cellRect(position / 3, position % 3);
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if (cell.contains(event->pos())) {
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if (myState.at(position) == Empty) {
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if (turnNumber % 2 == 0)
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myState.replace(position, 1, Cross);
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else
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myState.replace(position, 1, Nought);
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++turnNumber;
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update();
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}
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}
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}
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}
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}
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void TicTacToe::paintEvent(QPaintEvent * /* event */)
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{
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QPainter painter(this);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setPen(QPen(Qt::darkGreen, 1));
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painter.drawLine(cellWidth(), 0, cellWidth(), height());
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painter.drawLine(2 * cellWidth(), 0, 2 * cellWidth(), height());
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painter.drawLine(0, cellHeight(), width(), cellHeight());
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painter.drawLine(0, 2 * cellHeight(), width(), 2 * cellHeight());
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painter.setPen(QPen(Qt::darkBlue, 2));
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for (int position = 0; position < 9; ++position) {
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QRect cell = cellRect(position / 3, position % 3);
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if (myState.at(position) == Cross) {
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painter.drawLine(cell.topLeft(), cell.bottomRight());
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painter.drawLine(cell.topRight(), cell.bottomLeft());
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} else if (myState.at(position) == Nought) {
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painter.drawEllipse(cell);
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}
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}
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painter.setPen(QPen(Qt::yellow, 3));
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for (int position = 0; position < 9; position = position + 3) {
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if (myState.at(position) != Empty
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&& myState.at(position + 1) == myState.at(position)
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&& myState.at(position + 2) == myState.at(position)) {
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int y = cellRect((position / 3), 0).center().y();
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painter.drawLine(0, y, width(), y);
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turnNumber = 9;
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}
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}
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for (int position = 0; position < 3; ++position) {
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if (myState.at(position) != Empty
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&& myState.at(position + 3) == myState.at(position)
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&& myState.at(position + 6) == myState.at(position)) {
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int x = cellRect(0, position).center().x();
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painter.drawLine(x, 0, x, height());
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turnNumber = 9;
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}
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}
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if (myState.at(0) != Empty && myState.at(4) == myState.at(0)
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&& myState.at(8) == myState.at(0)) {
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painter.drawLine(0, 0, width(), height());
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turnNumber = 9;
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}
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if (myState.at(2) != Empty && myState.at(4) == myState.at(2)
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&& myState.at(6) == myState.at(2)) {
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painter.drawLine(0, height(), width(), 0);
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turnNumber = 9;
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}
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}
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QRect TicTacToe::cellRect(int row, int column) const
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{
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const int HMargin = width() / 30;
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const int VMargin = height() / 30;
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return QRect(column * cellWidth() + HMargin,
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row * cellHeight() + VMargin,
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cellWidth() - 2 * HMargin,
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cellHeight() - 2 * VMargin);
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}
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