Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
130 lines
4.6 KiB
C++
130 lines
4.6 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qdeclarative.h>
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class TileData : public QObject
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{
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Q_OBJECT
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public:
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TileData() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {}
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Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged)
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bool hasFlag() const { return _hasFlag; }
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Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged)
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bool hasMine() const { return _hasMine; }
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Q_PROPERTY(int hint READ hint NOTIFY hintChanged)
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int hint() const { return _hint; }
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Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged())
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bool flipped() const { return _flipped; }
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void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();}
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void setHasMine(bool mine) {if(mine==_hasMine) return; _hasMine = mine; emit hasMineChanged();}
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void setHint(int hint) { if(hint == _hint) return; _hint = hint; emit hintChanged(); }
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void flip() { if (_flipped) return; _flipped = true; emit flippedChanged(); }
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void unflip() { if(!_flipped) return; _flipped = false; emit flippedChanged(); }
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signals:
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void flippedChanged();
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void hasFlagChanged();
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void hintChanged();
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void hasMineChanged();
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private:
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bool _hasFlag;
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bool _hasMine;
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int _hint;
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bool _flipped;
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};
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class MinehuntGame : public QObject
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{
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Q_OBJECT
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public:
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MinehuntGame();
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Q_PROPERTY(QDeclarativeListProperty<TileData> tiles READ tiles CONSTANT)
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QDeclarativeListProperty<TileData> tiles();
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Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged)
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bool isPlaying() {return playing;}
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Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged)
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bool hasWon() {return won;}
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Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged)
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int numMines() const{return nMines;}
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Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged)
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int numFlags() const{return nFlags;}
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public slots:
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Q_INVOKABLE bool flip(int row, int col);
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Q_INVOKABLE bool flag(int row, int col);
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void setBoard();
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void reset();
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signals:
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void isPlayingChanged();
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void hasWonChanged();
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void numMinesChanged();
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void numFlagsChanged();
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private:
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bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; }
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TileData *tile( int row, int col ) { return onBoard(row, col) ? _tiles[col+numRows*row] : 0; }
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int getHint(int row, int col);
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void setPlaying(bool b){if(b==playing) return; playing=b; emit isPlayingChanged();}
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QList<TileData *> _tiles;
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int numCols;
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int numRows;
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bool playing;
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bool won;
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int remaining;
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int nMines;
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int nFlags;
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};
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