Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
222 lines
6.2 KiB
C++
222 lines
6.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <stdlib.h>
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#include <QTime>
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#include <QTimer>
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#include "minehunt.h"
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void tilesPropAppend(QDeclarativeListProperty<TileData>* prop, TileData* value)
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{
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Q_UNUSED(prop);
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Q_UNUSED(value);
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return; //Append not supported
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}
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int tilesPropCount(QDeclarativeListProperty<TileData>* prop)
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{
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return static_cast<QList<TileData*>*>(prop->data)->count();
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}
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TileData* tilesPropAt(QDeclarativeListProperty<TileData>* prop, int index)
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{
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return static_cast<QList<TileData*>*>(prop->data)->at(index);
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}
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QDeclarativeListProperty<TileData> MinehuntGame::tiles(){
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return QDeclarativeListProperty<TileData>(this, &_tiles, &tilesPropAppend,
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&tilesPropCount, &tilesPropAt, 0);
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}
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MinehuntGame::MinehuntGame()
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: numCols(9), numRows(9), playing(true), won(false)
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{
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setObjectName("mainObject");
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srand(QTime(0,0,0).secsTo(QTime::currentTime()));
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//initialize array
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for(int ii = 0; ii < numRows * numCols; ++ii) {
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_tiles << new TileData;
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}
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reset();
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}
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void MinehuntGame::setBoard()
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{
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foreach(TileData* t, _tiles){
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t->setHasMine(false);
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t->setHint(-1);
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}
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//place mines
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int mines = nMines;
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remaining = numRows*numCols-mines;
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while ( mines ) {
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int col = int((double(rand()) / double(RAND_MAX)) * numCols);
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int row = int((double(rand()) / double(RAND_MAX)) * numRows);
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TileData* t = tile( row, col );
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if (t && !t->hasMine()) {
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t->setHasMine( true );
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mines--;
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}
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}
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//set hints
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for (int r = 0; r < numRows; r++)
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for (int c = 0; c < numCols; c++) {
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TileData* t = tile(r, c);
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if (t && !t->hasMine()) {
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int hint = getHint(r,c);
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t->setHint(hint);
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}
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}
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setPlaying(true);
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}
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void MinehuntGame::reset()
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{
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foreach(TileData* t, _tiles){
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t->unflip();
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t->setHasFlag(false);
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}
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nMines = 12;
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nFlags = 0;
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emit numMinesChanged();
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emit numFlagsChanged();
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setPlaying(false);
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QTimer::singleShot(600,this, SLOT(setBoard()));
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}
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int MinehuntGame::getHint(int row, int col)
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{
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int hint = 0;
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for (int c = col-1; c <= col+1; c++)
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for (int r = row-1; r <= row+1; r++) {
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TileData* t = tile(r, c);
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if (t && t->hasMine())
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hint++;
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}
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return hint;
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}
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bool MinehuntGame::flip(int row, int col)
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{
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if(!playing)
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return false;
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TileData *t = tile(row, col);
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if (!t || t->hasFlag())
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return false;
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if(t->flipped()){
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int flags = 0;
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for (int c = col-1; c <= col+1; c++)
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for (int r = row-1; r <= row+1; r++) {
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TileData *nearT = tile(r, c);
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if(!nearT || nearT == t)
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continue;
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if(nearT->hasFlag())
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flags++;
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}
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if(!t->hint() || t->hint() != flags)
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return false;
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for (int c = col-1; c <= col+1; c++)
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for (int r = row-1; r <= row+1; r++) {
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TileData *nearT = tile(r, c);
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if (nearT && !nearT->flipped() && !nearT->hasFlag()) {
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flip( r, c );
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}
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}
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return true;
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}
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t->flip();
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if (t->hint() == 0) {
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for (int c = col-1; c <= col+1; c++)
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for (int r = row-1; r <= row+1; r++) {
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TileData* t = tile(r, c);
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if (t && !t->flipped()) {
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flip( r, c );
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}
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}
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}
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if(t->hasMine()){
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for (int r = 0; r < numRows; r++)//Flip all other mines
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for (int c = 0; c < numCols; c++) {
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TileData* t = tile(r, c);
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if (t && t->hasMine()) {
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flip(r, c);
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}
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}
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won = false;
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hasWonChanged();
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setPlaying(false);
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return true;
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}
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remaining--;
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if(!remaining){
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won = true;
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hasWonChanged();
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setPlaying(false);
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return true;
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}
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return true;
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}
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bool MinehuntGame::flag(int row, int col)
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{
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TileData *t = tile(row, col);
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if(!t || !playing || t->flipped())
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return false;
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t->setHasFlag(!t->hasFlag());
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nFlags += (t->hasFlag()?1:-1);
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emit numFlagsChanged();
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return true;
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}
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