campo-sirio/arch/copyengn.cpp

242 lines
5.9 KiB
C++
Executable File

//
// COPYENGN.CPP
//
// Source file for ArchiveLib 1.0
//
// Copyright (c) Greenleaf Software, Inc. 1994
// All Rights Reserved
//
// CONTENTS
//
// ALCopyEngine::operator new()
// ALCopyEngine::ALCopyEngine()
// ALCopyEngine::~ALCopyEngine()
// ALCopyEngine::Compress()
// ALCopyEngine::Decompress()
//
// DESCRIPTION
//
// This file contains all the source code for the class ALCopyEngine.
// The copy engine just does a straight binary copy, so it is pretty
// simple. Note that it doesn't have to overload the routines to
// read and write the engine data in the archive directory. This is
// because it has nothing to write.
//
// REVISION HISTORY
//
// May 22, 1994 1.0A : First release
//
//
#include "arclib.h"
#pragma hdrstop
#include "copyengn.h"
#include "_openf.h"
//
// void * ALCopyEngine::operator new( size_t size )
//
// ARGUMENTS:
//
// size : The amount of storage that needs to be allocated for
// this object.
//
// RETURNS
//
// A pointer to the storage.
//
// DESCRIPTION
//
// When using the DLL version of ArchiveLib, it is a good idea to
// allocate the storage for objects from inside the DLL, since they
// will be freed inside the DLL. If we don't have the new operator
// for a class, its storage will be allocated from the EXE before
// the constructor code is called. Then, when it is time to free
// the storage, the delete operator will be called inside the DLL.
// Not good, right?
//
// By providing our own version of operator new inside this class, we
// ensure that all memory allocation for the class will be done from
// inside the DLL, not the EXE calling the DLL.
//
// REVISION HISTORY
//
// May 21, 1994 1.0A : First release
//
#if defined( AL_BUILDING_DLL )
void AL_DLL_FAR * AL_PROTO ALCopyEngine::operator new( size_t size )
{
return ::new char[ size ];
}
#endif
//
// ALCopyEngine::ALCopyEngine()
//
// ARGUMENTS:
//
// None, constructor.
//
// RETURNS
//
// Nothing, this is a constructor.
//
// DESCRIPTION
//
// The copy engine doesn't have to store any data, because it just
// performs a straight binary copy, without any frills. Because of
// this simplicity, it doesn't have any data members to initialize.
// The only thing it does initialize is the base class, with the
// appropriate enum value and string identifier.
//
// REVISION HISTORY
//
// May 22, 1994 1.0A : First release
//
AL_PROTO ALCopyEngine::ALCopyEngine()
: ALCompressionEngine( AL_COMPRESSION_COPY, "Binary copy" )
{
}
//
// ALCopyEngine::~ALCopyEngine()
//
// ARGUMENTS:
//
// None, destructor.
//
// RETURNS
//
// Nothing, destructor.
//
// DESCRIPTION
//
// The destructor has absolutely nothing to do. In the debug
// versions of the library, the dtor checks to be sure that it
// is operating on the right type of object.
//
// REVISION HISTORY
//
// May 22, 1994 1.0A : First release
//
AL_PROTO ALCopyEngine::~ALCopyEngine()
{
AL_ASSERT( GoodTag(), "~ALCopyEngine: Attempt to delete invalid object" );
}
//
// int ALCopyEngine::Compress( ALStorage &input, ALStorage &output )
//
// ARGUMENTS:
//
// input : A reference to the input storage object.
//
// output : A reference to the output storage object.
//
// RETURNS
//
// AL_SUCCESS, or < AL_SUCCESS if something bad happens.
//
// DESCRIPTION
//
// This is ostensibly a compression engine, but really all it does
// is copy input directly to the output. The most exciting thing it
// does during the entire process is initialize CRC checking.
//
// REVISION HISTORY
//
// May 22, 1994 1.0A : First release
//
int AL_PROTO ALCopyEngine::Compress( ALStorage AL_DLL_FAR &input,
ALStorage AL_DLL_FAR &output )
{
//
// Open the input and output files, and initialize CRC 32 checking.
//
ALOpenFiles files( input, output );
input.InitCrc32();
//
// Now read all the data from the input file, and write it to the
// output file.
//
int c;
for ( ; ; ) {
c = input.ReadChar();
if ( c < 0 )
break;
output.WriteChar( c );
}
//
// Finally, check on the error status codes, then return.
//
if ( input.mStatus < AL_SUCCESS )
return mStatus = input.mStatus;
if ( output.mStatus < AL_SUCCESS )
return mStatus = output.mStatus;
return mStatus;
}
//
// int ALCopyEngine::Decompress( ALStorage &input,
// ALStorage &output,
// long length )
//
// ARGUMENTS:
//
// input : A reference to the storage object containing the
// compressed data.
//
// output : A reference to the storage object that is going to receive
// the uncompressed data.
//
// length : The number of byte in the uncompressed image.
//
// RETURNS
//
// AL_SUCCESS if things went properly, error code < AL_SUCCESS if
// a problem occurred.
//
// DESCRIPTION
//
// This is a decompression routine, but really it just performs a
// straight binary copy of input to output. This is the copy engine you
// use when you just want to copy/archive files, and aren't worried
// about saving disk space.
//
// REVISION HISTORY
//
// May 22, 1994 1.0A : First release
//
int AL_PROTO ALCopyEngine::Decompress( ALStorage AL_DLL_FAR & input,
ALStorage AL_DLL_FAR & output,
long length )
{
ALOpenFiles files( input, output );
output.InitCrc32();
int c;
// if ( length == -1 )
// return SetError( NEED_LENGTH,
// "The copy engine requires a length parameter when "
// "decompressing" );
for ( ; length != 0 ; length-- ) {
c = input.ReadChar();
if ( c < 0 )
break;
output.WriteChar( c );
}
if ( input.mStatus < AL_SUCCESS )
return mStatus = input.mStatus;
if ( output.mStatus < AL_SUCCESS )
return mStatus = output.mStatus;
return mStatus;
}