Files correlati : Commento : Spostamento in libraries delle librerie esterne di Campo per una maggiore pulizia e organizzazione git-svn-id: svn://10.65.10.50/branches/R_10_00@24150 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			368 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			368 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        render.cpp
 | |
| // Purpose:     Render wxWidgets sample
 | |
| // Author:      Vadim Zeitlin
 | |
| // Modified by:
 | |
| // Created:     04.08.03
 | |
| // RCS-ID:      $Id: render.cpp 53921 2008-06-02 09:58:29Z RR $
 | |
| // Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
 | |
| // Licence:     wxWindows licence
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| // ============================================================================
 | |
| // declarations
 | |
| // ============================================================================
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // headers
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // For compilers that support precompilation, includes "wx/wx.h".
 | |
| #include "wx/wxprec.h"
 | |
| 
 | |
| #ifdef __BORLANDC__
 | |
|     #pragma hdrstop
 | |
| #endif
 | |
| 
 | |
| #ifndef WX_PRECOMP
 | |
|     #include "wx/app.h"
 | |
|     #include "wx/frame.h"
 | |
|     #include "wx/dc.h"
 | |
|     #include "wx/dcclient.h"
 | |
|     #include "wx/panel.h"
 | |
|     #include "wx/menu.h"
 | |
|     #include "wx/textdlg.h"
 | |
|     #include "wx/log.h"
 | |
|     #include "wx/msgdlg.h"
 | |
|     #include "wx/icon.h"
 | |
| #endif
 | |
| 
 | |
| #include "wx/apptrait.h"
 | |
| #include "wx/renderer.h"
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // resources
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // the application icon (under Windows and OS/2 it is in resources)
 | |
| #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
 | |
|     #include "../sample.xpm"
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // private classes
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // A renderer class draws the header buttons in a "special" way
 | |
| class MyRenderer : public wxDelegateRendererNative
 | |
| {
 | |
| public:
 | |
|     MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
 | |
| 
 | |
|     virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
 | |
|                                   wxDC& dc,
 | |
|                                   const wxRect& rect,
 | |
|                                   int WXUNUSED(flags) = 0,
 | |
|                                   wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE,
 | |
|                                   wxHeaderButtonParams* WXUNUSED(params) = NULL)
 | |
|     {
 | |
|         dc.SetBrush(*wxBLUE_BRUSH);
 | |
|         dc.SetTextForeground(*wxWHITE);
 | |
|         dc.DrawRoundedRectangle(rect, 5);
 | |
|         dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
 | |
|         return rect.width;
 | |
|     }
 | |
| };
 | |
| 
 | |
| // To use a different renderer from the very beginning we must override
 | |
| // wxAppTraits method creating the renderer (another, simpler, alternative is
 | |
| // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
 | |
| // cases, but we show this here just for completeness)
 | |
| class MyTraits : public wxGUIAppTraits
 | |
| {
 | |
|     virtual wxRendererNative *CreateRenderer()
 | |
|     {
 | |
|         // it will be deleted on program shutdown by wxWidgets itself
 | |
|         return new MyRenderer;
 | |
|     }
 | |
| };
 | |
| 
 | |
| // Define a new application type, each program should derive a class from wxApp
 | |
| class MyApp : public wxApp
 | |
| {
 | |
| public:
 | |
|     virtual bool OnInit();
 | |
| 
 | |
|     // if we want MyTraits to be used we must override CreateTraits()
 | |
|     virtual wxAppTraits *CreateTraits() { return new MyTraits; }
 | |
| };
 | |
| 
 | |
| // Define a new frame type: this is going to be our main frame
 | |
| class MyFrame : public wxFrame
 | |
| {
 | |
| public:
 | |
|     // ctor(s)
 | |
|     MyFrame();
 | |
|     virtual ~MyFrame();
 | |
| 
 | |
|     // event handlers (these functions should _not_ be virtual)
 | |
| #if wxUSE_DYNLIB_CLASS
 | |
|     void OnLoad(wxCommandEvent& event);
 | |
|     void OnUnload(wxCommandEvent& event);
 | |
| #endif // wxUSE_DYNLIB_CLASS
 | |
|     void OnQuit(wxCommandEvent& event);
 | |
|     void OnAbout(wxCommandEvent& event);
 | |
| 
 | |
| private:
 | |
|     wxPanel *m_panel;
 | |
| 
 | |
|     // any class wishing to process wxWidgets events must use this macro
 | |
|     DECLARE_EVENT_TABLE()
 | |
| };
 | |
| 
 | |
| // a very simple class just to have something to draw on
 | |
| class MyPanel : public wxPanel
 | |
| {
 | |
| public:
 | |
|     MyPanel(wxWindow *parent) : wxPanel(parent) { }
 | |
| 
 | |
|     void OnPaint(wxPaintEvent&)
 | |
|     {
 | |
|         wxPaintDC dc(this);
 | |
| 
 | |
|         dc.DrawText(_T("Below is the standard header button drawn"), 10, 10);
 | |
|         dc.DrawText(_T("using the current renderer:"), 10, 40);
 | |
| 
 | |
|         wxRendererNative::Get().DrawHeaderButton(this, dc,
 | |
|                                                  wxRect(20, 70, 100, 25));
 | |
| 
 | |
|         // Draw some check boxes in various states
 | |
|         dc.SetBrush(*wxBLACK_BRUSH);
 | |
|         dc.SetTextForeground(*wxBLACK);
 | |
|         dc.DrawText(_T("Checkbox Drawn with native renderer"), 10, 150);
 | |
|         // Checked
 | |
|         wxRendererNative::Get().DrawCheckBox(this, dc, wxRect(20, 170, 16, 16), wxCONTROL_CHECKED);
 | |
|         // Undetermined
 | |
|         wxRendererNative::Get().DrawCheckBox(this, dc, wxRect(40, 170, 16, 16), wxCONTROL_CHECKABLE);
 | |
|         // Unchecked
 | |
|         wxRendererNative::Get().DrawCheckBox(this, dc, wxRect(60, 170, 16, 16), 0);
 | |
|         // Checked and Disabled
 | |
|         wxRendererNative::Get().DrawCheckBox(this, dc, wxRect(80, 170, 16, 16), wxCONTROL_CHECKED | wxCONTROL_DISABLED);
 | |
|         
 | |
|         
 | |
| #if defined(__WXGTK20__) || defined(__WXMSW__) || defined(__WXMAC__)
 | |
|         dc.DrawText(_T("Draw wxTextCtrl (without text)"), 10, 200);
 | |
|         wxRenderer_DrawTextCtrl( this, dc, wxRect(20,220,60,24), 0);
 | |
|         wxRenderer_DrawTextCtrl( this, dc, wxRect(120,220,60,24), wxCONTROL_CURRENT );
 | |
|         
 | |
|         dc.DrawText(_T("Draw wxComboBox (without text)"), 10, 250);
 | |
|         wxRenderer_DrawComboBox( this, dc, wxRect(20,270,80,24), 0);
 | |
|         
 | |
|         dc.DrawText(_T("Draw wxChoice (without text)"), 10, 300);
 | |
|         wxRenderer_DrawChoice( this, dc, wxRect(20,320,80,24), 0);
 | |
|         
 | |
|         dc.DrawText(_T("Draw wxRadioButton (without text)"), 10, 350);
 | |
|         wxRenderer_DrawRadioButton( this, dc, wxRect(20,370,24,24), 0);
 | |
|         wxRenderer_DrawRadioButton( this, dc, wxRect(40,370,24,24), wxCONTROL_CHECKED );
 | |
| #endif
 | |
| 
 | |
|     }
 | |
| 
 | |
|     DECLARE_EVENT_TABLE()
 | |
| };
 | |
| 
 | |
| BEGIN_EVENT_TABLE(MyPanel, wxPanel)
 | |
|     EVT_PAINT(MyPanel::OnPaint)
 | |
| END_EVENT_TABLE()
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // constants
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // IDs for the controls and the menu commands
 | |
| enum
 | |
| {
 | |
|     // our menu items
 | |
| #if wxUSE_DYNLIB_CLASS
 | |
|     Render_Load = 100,
 | |
|     Render_Unload,
 | |
| #endif // wxUSE_DYNLIB_CLASS
 | |
| 
 | |
|     // standard menu items
 | |
|     Render_Quit = wxID_EXIT,
 | |
| 
 | |
|     // it is important for the id corresponding to the "About" command to have
 | |
|     // this standard value as otherwise it won't be handled properly under Mac
 | |
|     // (where it is special and put into the "Apple" menu)
 | |
|     Render_About = wxID_ABOUT
 | |
| };
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // event tables and other macros for wxWidgets
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // the event tables connect the wxWidgets events with the functions (event
 | |
| // handlers) which process them. It can be also done at run-time, but for the
 | |
| // simple menu events like this the static method is much simpler.
 | |
| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | |
| #if wxUSE_DYNLIB_CLASS
 | |
|     EVT_MENU(Render_Load,  MyFrame::OnLoad)
 | |
|     EVT_MENU(Render_Unload,MyFrame::OnUnload)
 | |
| #endif // wxUSE_DYNLIB_CLASS
 | |
|     EVT_MENU(Render_Quit,  MyFrame::OnQuit)
 | |
| 
 | |
|     EVT_MENU(Render_About, MyFrame::OnAbout)
 | |
| END_EVENT_TABLE()
 | |
| 
 | |
| // Create a new application object: this macro will allow wxWidgets to create
 | |
| // the application object during program execution (it's better than using a
 | |
| // static object for many reasons) and also implements the accessor function
 | |
| // wxGetApp() which will return the reference of the right type (i.e. MyApp and
 | |
| // not wxApp)
 | |
| IMPLEMENT_APP(MyApp)
 | |
| 
 | |
| // ============================================================================
 | |
| // implementation
 | |
| // ============================================================================
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // the application class
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // 'Main program' equivalent: the program execution "starts" here
 | |
| bool MyApp::OnInit()
 | |
| {
 | |
|     // create the main application window
 | |
|     new MyFrame;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // main frame
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // frame constructor
 | |
| MyFrame::MyFrame()
 | |
|        : wxFrame(NULL,
 | |
|                  wxID_ANY,
 | |
|                  _T("Render wxWidgets Sample"),
 | |
|                  wxPoint(50, 50),
 | |
|                  wxSize(450, 340))
 | |
| {
 | |
|     // set the frame icon
 | |
|     SetIcon(wxICON(sample));
 | |
| 
 | |
| #if wxUSE_MENUS
 | |
|     // create a menu bar
 | |
|     wxMenu *menuFile = new wxMenu;
 | |
| #if wxUSE_DYNLIB_CLASS
 | |
|     menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L"));
 | |
|     menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U"));
 | |
| #endif // wxUSE_DYNLIB_CLASS
 | |
|     menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
 | |
| 
 | |
|     // the "About" item should be in the help menu
 | |
|     wxMenu *helpMenu = new wxMenu;
 | |
|     helpMenu->Append(Render_About, _T("&About...\tF1"), _T("Show about dialog"));
 | |
| 
 | |
|     // now append the freshly created menu to the menu bar...
 | |
|     wxMenuBar *menuBar = new wxMenuBar();
 | |
|     menuBar->Append(menuFile, _T("&File"));
 | |
|     menuBar->Append(helpMenu, _T("&Help"));
 | |
| 
 | |
|     // ... and attach this menu bar to the frame
 | |
|     SetMenuBar(menuBar);
 | |
| #endif // wxUSE_MENUS
 | |
| 
 | |
|     m_panel = new MyPanel(this);
 | |
| 
 | |
| #if wxUSE_STATUSBAR
 | |
|     // create a status bar just for fun (by default with 1 pane only)
 | |
|     CreateStatusBar(2);
 | |
|     SetStatusText(_T("Welcome to wxWidgets!"));
 | |
| #endif // wxUSE_STATUSBAR
 | |
| 
 | |
|     Show();
 | |
| }
 | |
| 
 | |
| MyFrame::~MyFrame()
 | |
| {
 | |
|     delete wxRendererNative::Set(NULL);
 | |
| }
 | |
| 
 | |
| 
 | |
| // event handlers
 | |
| 
 | |
| #if wxUSE_DYNLIB_CLASS
 | |
| 
 | |
| void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     static wxString s_name = _T("renddll");
 | |
| 
 | |
|     wxString name = wxGetTextFromUser
 | |
|                     (
 | |
|                         _T("Name of the renderer to load:"),
 | |
|                         _T("Render wxWidgets Sample"),
 | |
|                         s_name,
 | |
|                         this
 | |
|                     );
 | |
|     if ( name.empty() )
 | |
|     {
 | |
|         // cancelled
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     s_name = name;
 | |
| 
 | |
|     wxRendererNative *renderer = wxRendererNative::Load(name);
 | |
|     if ( !renderer )
 | |
|     {
 | |
|         wxLogError(_T("Failed to load renderer \"%s\"."), name.c_str());
 | |
|     }
 | |
|     else // loaded ok
 | |
|     {
 | |
|         delete wxRendererNative::Set(renderer);
 | |
| 
 | |
|         m_panel->Refresh();
 | |
| 
 | |
|         wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."),
 | |
|                     name.c_str());
 | |
|     }
 | |
| }
 | |
| 
 | |
| void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     wxRendererNative *renderer = wxRendererNative::Set(NULL);
 | |
|     if ( renderer )
 | |
|     {
 | |
|         delete renderer;
 | |
| 
 | |
|         m_panel->Refresh();
 | |
| 
 | |
|         wxLogStatus(this, _T("Unloaded the previously loaded renderer."));
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         wxLogWarning(_T("No renderer to unload."));
 | |
|     }
 | |
| }
 | |
| 
 | |
| #endif // wxUSE_DYNLIB_CLASS
 | |
| 
 | |
| void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     // true is to force the frame to close
 | |
|     Close(true);
 | |
| }
 | |
| 
 | |
| void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     wxMessageBox(_T("Render sample shows how to use custom renderers.\n")
 | |
|                  _T("\n")
 | |
|                  _T("(c) 2003 Vadim Zeitlin"),
 | |
|                  _T("About Render wxWidgets Sample"),
 | |
|                  wxOK | wxICON_INFORMATION, this);
 | |
| }
 | |
| 
 |