Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
129 lines
3.8 KiB
QML
129 lines
3.8 KiB
QML
import QtQuick 1.0
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Rectangle {
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width: 400; height: 360; color: "gray"
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Rectangle {
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id: rect
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width: 25; height: 10; y: 15; color: "black"
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SequentialAnimation on x {
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loops: Animation.Infinite
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NumberAnimation { from: 25; to: 350; duration: 1000 }
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NumberAnimation { from: 350; to: 25; duration: 1000 }
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}
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}
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Rectangle {
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width: 25; height: 10; x: rect.x; y: 30; color: "red"
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Behavior on x { SmoothedAnimation { velocity: 200 } }
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}
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Rectangle {
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width: 25; height: 10; x: rect.x; y: 45; color: "yellow"
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Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
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}
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Rectangle {
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width: 25; height: 10; x: rect.x; y: 60; color: "green"
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Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
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}
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Rectangle {
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width: 25; height: 10; x: rect.x; y: 75; color: "purple"
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Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
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}
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Rectangle {
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width: 25; height: 10; x: rect.x; y: 90; color: "blue"
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Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
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}
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//rect2 has jerky movement, but the rects following it should be smooth
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Rectangle {
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id: rect2
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property int dir: 1
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width: 25; height: 10; x:25; y: 120; color: "black"
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function advance(){
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if(x >= 350)
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dir = -1;
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if(x <= 25)
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dir = 1;
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x += 65.0 * dir;
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}
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}
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Timer{
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interval: 200
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running: true
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repeat: true
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onTriggered: rect2.advance();
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}
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Rectangle {
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width: 25; height: 10; x: rect2.x; y: 135; color: "red"
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Behavior on x { SmoothedAnimation { velocity: 200 } }
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}
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Rectangle {
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width: 25; height: 10; x: rect2.x; y: 150; color: "yellow"
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Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
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}
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Rectangle {
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width: 25; height: 10; x: rect2.x; y: 165; color: "green"
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Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
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}
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Rectangle {
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width: 25; height: 10; x: rect2.x; y: 180; color: "purple"
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Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
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}
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Rectangle {
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width: 25; height: 10; x: rect2.x; y: 195; color: "blue"
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Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
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}
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//rect3 just jumps , but the rects following it should be smooth
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Rectangle {
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id: rect3
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width: 25; height: 10; x:25; y: 240; color: "black"
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function advance(){
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if(x == 25)
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x = 350;
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else
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x = 25;
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}
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}
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Timer{
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interval: 1000
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running: true
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repeat: true
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onTriggered: rect3.advance();
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}
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Rectangle {
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width: 25; height: 10; x: rect3.x; y: 255; color: "red"
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Behavior on x { SmoothedAnimation { velocity: 200 } }
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}
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Rectangle {
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width: 25; height: 10; x: rect3.x; y: 270; color: "yellow"
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Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
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}
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Rectangle {
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width: 25; height: 10; x: rect3.x; y: 285; color: "green"
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Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
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}
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Rectangle {
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width: 25; height: 10; x: rect3.x; y: 300; color: "purple"
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Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
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}
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Rectangle {
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width: 25; height: 10; x: rect3.x; y: 315; color: "blue"
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Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
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}
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}
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