Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
206 lines
7.9 KiB
C++
206 lines
7.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QML Shaders plugin of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qtest.h>
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#include <QtDeclarative>
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#include "../../../../src/imports/shaders/shadereffectitem.h"
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#include "../../../../src/imports/shaders/shadereffectsource.h"
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#include "../../../../src/imports/shaders/shadereffect.h"
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static const char qt_default_vertex_code[] =
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"uniform highp mat4 qt_ModelViewProjectionMatrix;\n"
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"attribute highp vec4 qt_Vertex;\n"
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"attribute highp vec2 qt_MultiTexCoord0;\n"
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"varying highp vec2 qt_TexCoord0;\n"
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"void main(void)\n"
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"{\n"
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"qt_TexCoord0 = qt_MultiTexCoord0;\n"
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"gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n"
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"}\n";
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static const char qt_default_fragment_code[] =
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"varying highp vec2 qt_TexCoord0;\n"
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"uniform lowp sampler2D source;\n"
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"void main(void)\n"
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"{\n"
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"gl_FragColor = texture2D(source, qt_TexCoord0.st);\n"
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"}\n";
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class tst_qmlshadersplugin : public QObject
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{
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Q_OBJECT
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private slots:
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void initTestCase();
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void shaderEffectItemAPI();
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void shaderEffectSourceAPI();
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void combined();
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private:
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QDeclarativeEngine engine;
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};
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void tst_qmlshadersplugin::initTestCase()
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{
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const char *uri ="Qt.labs.shaders";
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qmlRegisterType<ShaderEffectItem>(uri, 1, 0, "ShaderEffectItem");
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qmlRegisterType<ShaderEffectSource>(uri, 1, 0, "ShaderEffectSource");
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}
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void tst_qmlshadersplugin::shaderEffectItemAPI()
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{
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// Creation
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QString componentStr = "import QtQuick 1.0\n"
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"import Qt.labs.shaders 1.0\n"
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"ShaderEffectItem {\n"
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"property variant source\n"
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"width: 200; height: 300\n"
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"}";
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QDeclarativeComponent component(&engine);
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component.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
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QObject *obj = component.create();
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QTest::qWait(100);
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QVERIFY(obj != 0);
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// Default values
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QCOMPARE(obj->property("width").toDouble(), 200.);
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QCOMPARE(obj->property("height").toDouble(), 300.);
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QCOMPARE(obj->property("fragmentShader").toString(), QString(""));
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QCOMPARE(obj->property("vertexShader").toString(), QString(""));
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QCOMPARE(obj->property("blending").toBool(), true);
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QCOMPARE(obj->property("meshResolution").toSize(), QSize(1, 1));
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QCOMPARE(obj->property("visible").toBool(), true);
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// Seting the values
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QVERIFY(obj->setProperty("fragmentShader", QString(qt_default_fragment_code)));
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QVERIFY(obj->setProperty("vertexShader", QString(qt_default_vertex_code)));
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QVERIFY(obj->setProperty("blending", false));
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QVERIFY(obj->setProperty("meshResolution", QSize(20, 10)));
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QVERIFY(obj->setProperty("visible", false));
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QCOMPARE(obj->property("fragmentShader").toString(), QString(qt_default_fragment_code));
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QCOMPARE(obj->property("vertexShader").toString(), QString(qt_default_vertex_code));
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QCOMPARE(obj->property("blending").toBool(), false);
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QCOMPARE(obj->property("meshResolution").toSize(), QSize(20, 10));
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QCOMPARE(obj->property("visible").toBool(), false);
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delete obj;
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}
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void tst_qmlshadersplugin::shaderEffectSourceAPI()
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{
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// Creation
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QString componentStr = "import QtQuick 1.0\n"
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"import Qt.labs.shaders 1.0\n"
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"ShaderEffectSource {}";
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QDeclarativeComponent shaderEffectSourceComponent(&engine);
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shaderEffectSourceComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
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QObject *obj = shaderEffectSourceComponent.create();
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QTest::qWait(100);
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QVERIFY(obj != 0);
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// Default values
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QCOMPARE(obj->property("sourceRect").toRect(), QRect(0, 0, 0, 0));
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QCOMPARE(obj->property("textureSize").toSize(), QSize(0, 0));
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QCOMPARE(obj->property("live").toBool(), true);
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QCOMPARE(obj->property("hideSource").toBool(), false);
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QCOMPARE(obj->property("wrapMode").toUInt(), static_cast<unsigned int>(ShaderEffectSource::ClampToEdge));
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// Seting the values
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componentStr = "import QtQuick 1.0\n"
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"Item {}";
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QDeclarativeComponent itemComponent(&engine);
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itemComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
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QDeclarativeItem *item = qobject_cast<QDeclarativeItem *> (itemComponent.create());
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QVERIFY(item != 0);
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QVERIFY(obj->setProperty("sourceItem", QVariant::fromValue(item)));
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QVERIFY(obj->setProperty("sourceRect", QRect(10, 20, 30, 40)));
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QVERIFY(obj->setProperty("textureSize", QSize(50, 100)));
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QVERIFY(obj->setProperty("live", false));
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QVERIFY(obj->setProperty("hideSource", true));
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QVERIFY(obj->setProperty("wrapMode", static_cast<unsigned int>(ShaderEffectSource::Repeat)));
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QCOMPARE(obj->property("sourceItem"), QVariant::fromValue(item));
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QCOMPARE(obj->property("sourceRect").toRect(), QRect(10, 20, 30, 40));
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QCOMPARE(obj->property("textureSize").toSize(), QSize(50, 100));
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QCOMPARE(obj->property("live").toBool(), false);
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QCOMPARE(obj->property("hideSource").toBool(), true);
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QCOMPARE(obj->property("wrapMode").toUInt(), static_cast<unsigned int>(ShaderEffectSource::Repeat));
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delete item;
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delete obj;
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}
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void tst_qmlshadersplugin::combined()
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{
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QGLFormat format = QGLFormat::defaultFormat();
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format.setSampleBuffers(false);
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format.setSwapInterval(1);
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QGLWidget* glWidget = new QGLWidget(format);
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glWidget->setAutoFillBackground(false);
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QDeclarativeView view;
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view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
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view.setAttribute(Qt::WA_OpaquePaintEvent);
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view.setAttribute(Qt::WA_NoSystemBackground);
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view.setViewport(glWidget);
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view.setSource(QUrl::fromLocalFile("main.qml"));
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view.show();
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QTest::qWait(1000);
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QObject *item = view.rootObject()->findChild<QDeclarativeItem*>("effectItem");
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QVERIFY(item != 0);
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QObject *src = view.rootObject()->findChild<QDeclarativeItem*>("effectSource");
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QVERIFY(src != 0);
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QCOMPARE(item->property("source"), QVariant::fromValue(src));
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}
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QTEST_MAIN(tst_qmlshadersplugin)
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#include "tst_qmlshadersplugin.moc"
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