Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
81 lines
3.1 KiB
QML
81 lines
3.1 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QML Shaders plugin of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 1.0
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import Qt.labs.shaders 1.0
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Rectangle {
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width: 300
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height: 300
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Text {
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id: textLabel
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text: "Hello World"
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anchors.centerIn: parent
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font.pixelSize: 48
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}
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ShaderEffectItem {
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objectName: "effectItem"
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property variant source: ShaderEffectSource { objectName: "effectSource"; sourceItem: textLabel; hideSource: true }
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property real wiggleAmount: 0.01
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anchors.fill: textLabel
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SequentialAnimation on wiggleAmount {
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loops: Animation.Infinite
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NumberAnimation { to: -0.01; duration: 500 }
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NumberAnimation { to: 0.01; duration: 500 }
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}
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fragmentShader: "
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varying highp vec2 qt_TexCoord0;
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uniform sampler2D source;
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uniform highp float wiggleAmount;
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void main(void)
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{
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highp vec2 wiggledTexCoord = qt_TexCoord0;
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wiggledTexCoord.s += sin(4.0 * 3.141592653589 * wiggledTexCoord.t) * wiggleAmount;
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gl_FragColor = texture2D(source, wiggledTexCoord.st);
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}
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"
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}
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}
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