Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
134 lines
4.8 KiB
C++
134 lines
4.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "myinputpanel.h"
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//! [0]
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MyInputPanel::MyInputPanel()
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: QWidget(0, Qt::Tool | Qt::WindowStaysOnTopHint),
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lastFocusedWidget(0)
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{
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form.setupUi(this);
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connect(qApp, SIGNAL(focusChanged(QWidget*,QWidget*)),
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this, SLOT(saveFocusWidget(QWidget*,QWidget*)));
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signalMapper.setMapping(form.panelButton_1, form.panelButton_1);
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signalMapper.setMapping(form.panelButton_2, form.panelButton_2);
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signalMapper.setMapping(form.panelButton_3, form.panelButton_3);
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signalMapper.setMapping(form.panelButton_4, form.panelButton_4);
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signalMapper.setMapping(form.panelButton_5, form.panelButton_5);
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signalMapper.setMapping(form.panelButton_6, form.panelButton_6);
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signalMapper.setMapping(form.panelButton_7, form.panelButton_7);
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signalMapper.setMapping(form.panelButton_8, form.panelButton_8);
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signalMapper.setMapping(form.panelButton_9, form.panelButton_9);
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signalMapper.setMapping(form.panelButton_star, form.panelButton_star);
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signalMapper.setMapping(form.panelButton_0, form.panelButton_0);
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signalMapper.setMapping(form.panelButton_hash, form.panelButton_hash);
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connect(form.panelButton_1, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(form.panelButton_2, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(form.panelButton_3, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(form.panelButton_4, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(form.panelButton_5, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(form.panelButton_6, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(form.panelButton_7, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(form.panelButton_8, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(form.panelButton_9, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(form.panelButton_star, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(form.panelButton_0, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(form.panelButton_hash, SIGNAL(clicked()),
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&signalMapper, SLOT(map()));
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connect(&signalMapper, SIGNAL(mapped(QWidget*)),
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this, SLOT(buttonClicked(QWidget*)));
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}
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//! [0]
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bool MyInputPanel::event(QEvent *e)
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{
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switch (e->type()) {
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//! [1]
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case QEvent::WindowActivate:
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if (lastFocusedWidget)
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lastFocusedWidget->activateWindow();
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break;
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//! [1]
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default:
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break;
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}
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return QWidget::event(e);
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}
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//! [2]
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void MyInputPanel::saveFocusWidget(QWidget * /*oldFocus*/, QWidget *newFocus)
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{
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if (newFocus != 0 && !this->isAncestorOf(newFocus)) {
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lastFocusedWidget = newFocus;
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}
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}
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//! [2]
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//! [3]
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void MyInputPanel::buttonClicked(QWidget *w)
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{
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QChar chr = qvariant_cast<QChar>(w->property("buttonValue"));
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emit characterGenerated(chr);
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}
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//! [3]
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