Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
142 lines
4.5 KiB
C++
142 lines
4.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "tetrixboard.h"
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#include <QtGui>
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#include <QtScript>
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#include <QUiLoader>
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#ifndef QT_NO_SCRIPTTOOLS
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#include <QtScriptTools>
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#endif
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struct QtMetaObject : private QObject
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{
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public:
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static const QMetaObject *get()
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{ return &static_cast<QtMetaObject*>(0)->staticQtMetaObject; }
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};
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//! [0]
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class TetrixUiLoader : public QUiLoader
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{
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public:
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TetrixUiLoader(QObject *parent = 0)
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: QUiLoader(parent)
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{ }
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virtual QWidget *createWidget(const QString &className, QWidget *parent = 0,
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const QString &name = QString())
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{
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if (className == QLatin1String("TetrixBoard")) {
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QWidget *board = new TetrixBoard(parent);
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board->setObjectName(name);
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return board;
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}
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return QUiLoader::createWidget(className, parent, name);
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}
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};
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//! [0]
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static QScriptValue evaluateFile(QScriptEngine &engine, const QString &fileName)
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{
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QFile file(fileName);
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file.open(QIODevice::ReadOnly);
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return engine.evaluate(file.readAll(), fileName);
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}
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int main(int argc, char *argv[])
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{
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Q_INIT_RESOURCE(tetrix);
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//! [1]
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QApplication app(argc, argv);
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QScriptEngine engine;
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QScriptValue Qt = engine.newQMetaObject(QtMetaObject::get());
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Qt.setProperty("App", engine.newQObject(&app));
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engine.globalObject().setProperty("Qt", Qt);
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//! [1]
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#if !defined(QT_NO_SCRIPTTOOLS)
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QScriptEngineDebugger debugger;
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debugger.attachTo(&engine);
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QMainWindow *debugWindow = debugger.standardWindow();
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debugWindow->resize(1024, 640);
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#endif
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//! [2]
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evaluateFile(engine, ":/tetrixpiece.js");
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evaluateFile(engine, ":/tetrixboard.js");
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evaluateFile(engine, ":/tetrixwindow.js");
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//! [2]
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//! [3]
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TetrixUiLoader loader;
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QFile uiFile(":/tetrixwindow.ui");
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uiFile.open(QIODevice::ReadOnly);
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QWidget *ui = loader.load(&uiFile);
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uiFile.close();
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QScriptValue ctor = engine.evaluate("TetrixWindow");
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QScriptValue scriptUi = engine.newQObject(ui, QScriptEngine::ScriptOwnership);
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QScriptValue tetrix = ctor.construct(QScriptValueList() << scriptUi);
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//! [3]
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QPushButton *debugButton = ui->findChild<QPushButton*>("debugButton");
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#if !defined(QT_NO_SCRIPTTOOLS)
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QObject::connect(debugButton, SIGNAL(clicked()),
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debugger.action(QScriptEngineDebugger::InterruptAction),
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SIGNAL(triggered()));
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QObject::connect(debugButton, SIGNAL(clicked()),
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debugWindow, SLOT(show()));
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#else
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debugButton->hide();
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#endif
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//! [4]
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ui->resize(550, 370);
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ui->show();
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qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
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return app.exec();
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//! [4]
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}
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