Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
202 lines
8.2 KiB
QML
202 lines
8.2 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 1.0
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import "Core"
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import "Core/screenorientation.js" as ScreenOrientation
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Rectangle {
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id: window
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width: 360
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height: 640
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color: "white"
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Rectangle {
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id: main
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clip: true
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property variant selectedOrientation: Orientation.UnknownOrientation
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property variant activeOrientation: selectedOrientation == Orientation.UnknownOrientation ? runtime.orientation : selectedOrientation
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state: "orientation " + activeOrientation
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property bool inPortrait: (activeOrientation == Orientation.Portrait || activeOrientation == Orientation.PortraitInverted);
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// rotation correction for landscape devices like N900
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property bool landscapeWindow: window.width > window.height
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property variant rotationDelta: landscapeWindow ? -90 : 0
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rotation: rotationDelta
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// initial state is portrait
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property real baseWidth: landscapeWindow ? window.height-10 : window.width-10
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property real baseHeight: landscapeWindow ? window.width-10 : window.height-10
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width: baseWidth
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height: baseHeight
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anchors.centerIn: parent
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color: "black"
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gradient: Gradient {
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GradientStop { position: 0.0; color: Qt.rgba(0.5,0.5,0.5,0.5) }
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GradientStop { position: 0.8; color: "black" }
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GradientStop { position: 1.0; color: "black" }
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}
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Item {
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id: bubbles
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property bool rising: false
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anchors.fill: parent
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property variant gravityPoint: ScreenOrientation.calculateGravityPoint(main.activeOrientation, runtime.orientation)
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Repeater {
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model: 24
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Bubble {
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rising: bubbles.rising
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verticalRise: ScreenOrientation.parallel(main.activeOrientation, runtime.orientation)
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xAttractor: parent.gravityPoint.x
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yAttractor: parent.gravityPoint.y
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}
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}
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Component.onCompleted: bubbles.rising = true;
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}
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Column {
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width: centeredText.width
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anchors.verticalCenter: parent.verticalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenterOffset: 30
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Text {
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text: "Orientation"
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color: "white"
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font.pixelSize: 22
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anchors.horizontalCenter: parent.horizontalCenter
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}
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Text {
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id: centeredText
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text: ScreenOrientation.printOrientation(main.activeOrientation)
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color: "white"
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font.pixelSize: 40
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anchors.horizontalCenter: parent.horizontalCenter
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}
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Text {
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text: "sensor: " + ScreenOrientation.printOrientation(runtime.orientation)
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color: "white"
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font.pixelSize: 14
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anchors.horizontalCenter: parent.horizontalCenter
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}
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}
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Flow {
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.margins: 10
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spacing: 4
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Button {
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width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
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text: "Portrait"
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onClicked: main.selectedOrientation = Orientation.Portrait
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toggled: main.selectedOrientation == Orientation.Portrait
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}
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Button {
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width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
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text: "Portrait inverted"
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onClicked: main.selectedOrientation = Orientation.PortraitInverted
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toggled: main.selectedOrientation == Orientation.PortraitInverted
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}
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Button {
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width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
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text: "Landscape"
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onClicked: main.selectedOrientation = Orientation.Landscape
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toggled: main.selectedOrientation == Orientation.Landscape
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}
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Button {
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width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
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text: "Landscape inverted"
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onClicked: main.selectedOrientation = Orientation.LandscapeInverted
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toggled: main.selectedOrientation == Orientation.LandscapeInverted
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}
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Button {
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width: main.inPortrait ? parent.width : 2*(parent.width-2)/3
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text: "From runtime.orientation"
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onClicked: main.selectedOrientation = Orientation.UnknownOrientation
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toggled: main.selectedOrientation == Orientation.UnknownOrientation
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}
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}
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states: [
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State {
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name: "orientation " + Orientation.Landscape
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PropertyChanges {
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target: main
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rotation: ScreenOrientation.getAngle(Orientation.Landscape)+rotationDelta
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width: baseHeight
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height: baseWidth
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}
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},
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State {
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name: "orientation " + Orientation.PortraitInverted
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PropertyChanges {
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target: main
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rotation: ScreenOrientation.getAngle(Orientation.PortraitInverted)+rotationDelta
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width: baseWidth
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height: baseHeight
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}
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},
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State {
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name: "orientation " + Orientation.LandscapeInverted
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PropertyChanges {
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target: main
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rotation: ScreenOrientation.getAngle(Orientation.LandscapeInverted)+rotationDelta
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width: baseHeight
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height: baseWidth
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}
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}
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]
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transitions: Transition {
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ParallelAnimation {
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RotationAnimation {
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direction: RotationAnimation.Shortest
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duration: 300
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easing.type: Easing.InOutQuint
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}
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NumberAnimation {
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properties: "x,y,width,height"
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duration: 300
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easing.type: Easing.InOutQuint
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}
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}
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}
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}
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}
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