Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
250 lines
6.2 KiB
C++
250 lines
6.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/****************************************************************************
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**
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** This is a simple QGLWidget displaying an openGL wireframe box
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**
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** The OpenGL code is mostly borrowed from Brian Pauls "spin" example
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** in the Mesa distribution
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**
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****************************************************************************/
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#include "glbox.h"
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#include <QAxAggregated>
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#include <QUuid>
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//! [0]
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#include <objsafe.h>
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//! [0]
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#if defined(Q_CC_MSVC)
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#pragma warning(disable:4305) // init: truncation from const double to float
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#endif
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/*!
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Create a GLBox widget
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*/
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GLBox::GLBox( QWidget* parent, const char* name )
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: QGLWidget( parent )
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{
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xRot = yRot = zRot = 0.0; // default object rotation
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scale = 1.25; // default object scale
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object = 0;
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}
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/*!
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Release allocated resources
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*/
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GLBox::~GLBox()
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{
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makeCurrent();
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glDeleteLists( object, 1 );
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}
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/*!
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Paint the box. The actual openGL commands for drawing the box are
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performed here.
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*/
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void GLBox::paintGL()
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{
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glClear( GL_COLOR_BUFFER_BIT );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -10.0 );
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glScalef( scale, scale, scale );
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glRotatef( xRot, 1.0, 0.0, 0.0 );
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glRotatef( yRot, 0.0, 1.0, 0.0 );
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glRotatef( zRot, 0.0, 0.0, 1.0 );
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glCallList( object );
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}
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/*!
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Set up the OpenGL rendering state, and define display list
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*/
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void GLBox::initializeGL()
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{
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qglClearColor(Qt::black); // Let OpenGL clear to black
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object = makeObject(); // Generate an OpenGL display list
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glShadeModel( GL_FLAT );
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}
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/*!
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Set up the OpenGL view port, matrix mode, etc.
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*/
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void GLBox::resizeGL( int w, int h )
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{
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glViewport( 0, 0, (GLint)w, (GLint)h );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
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glMatrixMode( GL_MODELVIEW );
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}
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/*!
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Generate an OpenGL display list for the object to be shown, i.e. the box
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*/
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GLuint GLBox::makeObject()
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{
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GLuint list;
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list = glGenLists( 1 );
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glNewList( list, GL_COMPILE );
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qglColor(Qt::white); // Shorthand for glColor3f or glIndex
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glLineWidth( 2.0 );
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glBegin( GL_LINE_LOOP );
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glVertex3f( 1.0, 0.5, -0.4 );
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glVertex3f( 1.0, -0.5, -0.4 );
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glVertex3f( -1.0, -0.5, -0.4 );
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glVertex3f( -1.0, 0.5, -0.4 );
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glEnd();
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glBegin( GL_LINE_LOOP );
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glVertex3f( 1.0, 0.5, 0.4 );
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glVertex3f( 1.0, -0.5, 0.4 );
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glVertex3f( -1.0, -0.5, 0.4 );
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glVertex3f( -1.0, 0.5, 0.4 );
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glEnd();
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glBegin( GL_LINES );
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glVertex3f( 1.0, 0.5, -0.4 ); glVertex3f( 1.0, 0.5, 0.4 );
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glVertex3f( 1.0, -0.5, -0.4 ); glVertex3f( 1.0, -0.5, 0.4 );
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glVertex3f( -1.0, -0.5, -0.4 ); glVertex3f( -1.0, -0.5, 0.4 );
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glVertex3f( -1.0, 0.5, -0.4 ); glVertex3f( -1.0, 0.5, 0.4 );
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glEnd();
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glEndList();
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return list;
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}
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/*!
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Set the rotation angle of the object to \e degrees around the X axis.
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*/
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void GLBox::setXRotation( int degrees )
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{
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xRot = (GLfloat)(degrees % 360);
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updateGL();
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}
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/*!
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Set the rotation angle of the object to \e degrees around the Y axis.
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*/
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void GLBox::setYRotation( int degrees )
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{
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yRot = (GLfloat)(degrees % 360);
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updateGL();
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}
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/*!
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Set the rotation angle of the object to \e degrees around the Z axis.
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*/
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void GLBox::setZRotation( int degrees )
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{
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zRot = (GLfloat)(degrees % 360);
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updateGL();
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}
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//! [1]
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class ObjectSafetyImpl : public QAxAggregated,
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public IObjectSafety
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{
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public:
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//! [1] //! [2]
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ObjectSafetyImpl() {}
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long queryInterface( const QUuid &iid, void **iface )
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{
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*iface = 0;
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if ( iid == IID_IObjectSafety )
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*iface = (IObjectSafety*)this;
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else
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return E_NOINTERFACE;
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AddRef();
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return S_OK;
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}
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//! [2] //! [3]
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QAXAGG_IUNKNOWN;
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//! [3] //! [4]
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HRESULT WINAPI GetInterfaceSafetyOptions( REFIID riid, DWORD *pdwSupportedOptions, DWORD *pdwEnabledOptions )
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{
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*pdwSupportedOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
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*pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
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return S_OK;
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}
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HRESULT WINAPI SetInterfaceSafetyOptions( REFIID riid, DWORD pdwSupportedOptions, DWORD pdwEnabledOptions )
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{
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return S_OK;
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}
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};
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//! [4] //! [5]
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QAxAggregated *GLBox::createAggregate()
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{
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return new ObjectSafetyImpl();
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}
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//! [5]
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