Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
220 lines
6.4 KiB
C++
220 lines
6.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "demoitemanimation.h"
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#include "demoitem.h"
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#include "colors.h"
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DemoItemAnimation::DemoItemAnimation(DemoItem *item, INOROUT inOrOut)
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{
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this->opacityAt0 = 1.0;
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this->opacityAt1 = 1.0;
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this->startDelay = 0;
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this->inOrOut = inOrOut;
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this->hideOnFinished = false;
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this->forcePlay = false;
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this->timeline = new QTimeLine(5000);
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this->timeline->setFrameRange(0, 2000);
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this->timeline->setUpdateInterval(int(1000.0/Colors::fps));
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this->moveOnPlay = false;
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setTimeLine(this->timeline);
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setItem(item);
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}
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DemoItemAnimation::~DemoItemAnimation()
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{
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// Do not delete demoitem. It is not
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// owned by an animation
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delete this->timeline;
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}
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void DemoItemAnimation::prepare()
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{
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this->demoItem()->prepare();
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}
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void DemoItemAnimation::setStartPos(const QPointF &pos){
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this->startPos = pos;
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}
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void DemoItemAnimation::setDuration(int duration)
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{
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duration = int(duration * Colors::animSpeed);
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this->timeline->setDuration(duration);
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this->moveOnPlay = true;
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}
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void DemoItemAnimation::setCurrentTime(int ms)
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{
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this->timeline->setCurrentTime(ms);
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}
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bool DemoItemAnimation::notOwnerOfItem()
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{
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return this != demoItem()->currentAnimation;
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}
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void DemoItemAnimation::play(bool fromStart, bool force)
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{
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this->fromStart = fromStart;
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this->forcePlay = force;
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QPointF currPos = this->demoItem()->pos();
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// If the item that this animation controls in currently under the
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// control of another animation, stop that animation first
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if (this->demoItem()->currentAnimation)
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this->demoItem()->currentAnimation->timeline->stop();
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this->demoItem()->currentAnimation = this;
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this->timeline->stop();
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if (Colors::noAnimations && !this->forcePlay){
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this->timeline->setCurrentTime(1);
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this->demoItem()->setPos(this->posAt(1));
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}
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else{
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if (this->demoItem()->isVisible())
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// If the item is already visible, start the animation from
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// the items current position rather than from start.
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this->setPosAt(0.0, currPos);
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else
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this->setPosAt(0.0, this->startPos);
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if (this->fromStart){
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this->timeline->setCurrentTime(0);
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this->demoItem()->setPos(this->posAt(0));
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}
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}
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if (this->inOrOut == ANIM_IN)
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this->demoItem()->setRecursiveVisible(true);
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if (this->startDelay){
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QTimer::singleShot(this->startDelay, this, SLOT(playWithoutDelay()));
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return;
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}
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else
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this->playWithoutDelay();
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}
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void DemoItemAnimation::playWithoutDelay()
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{
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if (this->moveOnPlay && !(Colors::noAnimations && !this->forcePlay))
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this->timeline->start();
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this->demoItem()->animationStarted(this->inOrOut);
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}
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void DemoItemAnimation::stop(bool reset)
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{
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this->timeline->stop();
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if (reset)
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this->demoItem()->setPos(this->posAt(0));
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if (this->hideOnFinished && !this->moveOnPlay)
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this->demoItem()->setRecursiveVisible(false);
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this->demoItem()->animationStopped(this->inOrOut);
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}
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void DemoItemAnimation::setRepeat(int nr)
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{
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this->timeline->setLoopCount(nr);
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}
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void DemoItemAnimation::playReverse()
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{
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}
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bool DemoItemAnimation::running()
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{
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return (this->timeLine()->state() == QTimeLine::Running);
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}
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bool DemoItemAnimation::runningOrItemLocked()
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{
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return (this->running() || this->demoItem()->locked);
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}
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void DemoItemAnimation::lockItem(bool state)
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{
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this->demoItem()->locked = state;
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}
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DemoItem *DemoItemAnimation::demoItem()
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{
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return (DemoItem *) this->item();
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}
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void DemoItemAnimation::setOpacityAt0(qreal opacity)
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{
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this->opacityAt0 = opacity;
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}
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void DemoItemAnimation::setOpacityAt1(qreal opacity)
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{
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this->opacityAt1 = opacity;
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}
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void DemoItemAnimation::setOpacity(qreal step)
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{
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DemoItem *demoItem = (DemoItem *) item();
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demoItem->opacity = this->opacityAt0 + step * step * step * (this->opacityAt1 - this->opacityAt0);
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}
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void DemoItemAnimation::afterAnimationStep(qreal step)
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{
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if (step == 1.0f){
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if (this->timeline->loopCount() > 0){
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// animation finished.
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if (this->hideOnFinished)
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this->demoItem()->setRecursiveVisible(false);
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this->demoItem()->animationStopped(this->inOrOut);
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}
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} else if (Colors::noAnimations && !this->forcePlay){
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// The animation is not at end, but
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// the animations should not play, so go to end.
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this->setStep(1.0f); // will make this method being called recursive.
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}
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}
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