231 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			231 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
//
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// EX05WIN.CPP
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//
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//  C++/Windows Example program for ArchiveLib 2.0
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//
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//  Copyright (c) Greenleaf Software, Inc. 1994 - 1996
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//  All Rights Reserved
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//
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// MEMBERS/FUNCTIONS DEMONSTRATED
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//
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//
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// DESCRIPTION
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//
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//  This example program demonstrates the capabilities of the debug
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//  libraries by doing a few bad things.  Most of the bad things
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//  should cause an assertion error, with a good explanation of what
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//  happened.  However, this will only work if you link with the
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//  debug versions of the libraries!
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//
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//  A lot of the other demo programs in the library use a dummy framing
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//  window that surrounds the dialog box.  This guy skips all that and
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//  just uses the dialog as the main window, period.  This makes it
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//  nice and simple.  In exchange for that, we give up accelerator keys
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//  and a few other goodies.
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//
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// REVISION HISTORY
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//
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//  February 1, 1996  2.0A  : Second release
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//
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#define STRICT
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#include <windows.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <time.h>
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#include "al.h"
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#include "ex05win.h"
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/*
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 * I don't have a 32 bit version of CTL3D.DLL for Symantec or Microsoft.
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 */
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#if defined( AL_BORLAND ) || !defined( AL_FLAT_MODEL )
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#define AL_3D
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#include "ctl3d.h"
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#else
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#define Ctl3dColorChange()
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#define Ctl3dRegister( a )
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#define Ctl3dAutoSubclass( a )
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#define Ctl3dUnregister( a )
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#endif
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HINSTANCE hInstance;
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extern "C" BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND, UINT, WPARAM, LPARAM );
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//
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// This is the main window procedure, which in this program happens
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// to be a dialog box.  This guy responds to a bunch of different button
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// clicks.
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//
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BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
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                                        UINT message,
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                                        WPARAM wParam,
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                                        LPARAM )
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{
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    switch ( message ) {
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//
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// The dialog initialization code sets the position for the main window.
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// I also might disable one of the tests, because it won't work for Borland
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// under large model windows.  This is because I can't do a heap walk under
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// Windows in large model.  I can walk the Windows heap using TOOLHELP.DLL,
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// but since Borland uses a subsegment allocator, I might not find a good
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// pointer there.
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//
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        case WM_INITDIALOG :
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            RECT rc;
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            GetWindowRect( hDlg, &rc );
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            SetWindowPos( hDlg,
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                          NULL,
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                          ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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                          ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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                          0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
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#if !defined( AL_MICROSOFT ) && defined( AL_LARGE_DATA )
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            EnableWindow( GetDlgItem( hDlg, AL_DELETE_BAD_POINTER ), 0 );
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#endif
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            return( TRUE );
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          case WM_SYSCOLORCHANGE :
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              Ctl3dColorChange();
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              break;
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          case WM_COMMAND :
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                switch ( wParam ) {
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                    case AL_EXIT :
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                    case WM_QUIT :
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                    case WM_DESTROY :
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                        EndDialog( hDlg, TRUE );
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                        return TRUE;
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//
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// This button causes me to delete an object twice.  Since my destructor has
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// a check for the GoodTag() member function, it should catch this easily.
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//
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                    case AL_DESTROY_TWICE : {
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                        ALFile *p = new ALFile();
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                        delete p;
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                        delete p;
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                        return TRUE;
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                    }
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//
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// Writing one byte past the end of an array is a breeze to catch.  I have
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// a 4 byte picket at the end of the object, so I will catch this, without
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// causing a GPF.
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//
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                    case AL_WRITE_PAST_END : {
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                        char *p = new char[ 100 ];
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                        p[ 100 ] = 0;
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                        delete p;
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                        return TRUE;
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                    }
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//
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// Here is where I try to delete a pointer that isn't in the heap.  As long
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// as I can do a heapwalk, I can catch this.  I can't do a heap walk under
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// a couple of different memory models under Windows, so this routine gets
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// turned off there.  Microsoft was nice enough to provide a heapwalk for
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// large memory model Windows programs.  Two points for them.
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//
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                    case AL_DELETE_BAD_POINTER : {
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                        char *p = new char[ 250 ];
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                        delete p;
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                        p = new char[ 100 ];
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                        p++;
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                        delete p;
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                        return TRUE;
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                    }
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//
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// This just does a bunch of heap stuff.  When you have the debug libraries
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// linked in you will see that this takes noticeably longer.
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//
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                    case AL_EXERCISE : {
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                        EnableWindow( GetDlgItem( hDlg, AL_EXERCISE ), 0 );
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                        char **p = new char *[ 250 ];
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                        srand( (unsigned) time( NULL ) );
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                        if ( p ) {
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                            for ( int i = 0 ; i < 250 ; i++ )
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                                p[ i ] = new char[ rand() % 250 ];
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                            for ( i = 0 ; i < 250 ; i++ )
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                                if ( p[ i ] )
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                                    delete p[i];
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                            delete p;
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                        }
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                        EnableWindow( GetDlgItem( hDlg, AL_EXERCISE ), 1 );
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                        return TRUE;
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                    }
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//
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// Here I create an object, then mung the bytes before it.  Under normal
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// circumstances, this would garbage your heap.  But in debug mode, we
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// have tossed in a four byte picket at the start of the object, and so
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// we catch this garbage when the object is deleted.
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//
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                    case AL_UNDERSHOOT : {
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#if defined( ZIP )
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                        ALArchive *p = new ALPkArchive( "test.zip" );
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#else
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                        ALArchive *p = new ALGlArchive( "test.gal" );
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#endif
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                        ((LPSTR) p)[ -1 ] = 0;
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                        delete p;
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                        return TRUE;
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                    }
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                    case AL_ABOUT :
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                        DialogBox( hInstance, "ALAboutDialog", 0, AboutDialogProc );
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                        return TRUE;
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                }
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          break;
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     }
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     return FALSE;
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}
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//
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// The about box dialog procedure is pretty boring.  The most interesting
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// thing it does is center itself on the screen.
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//
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BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg,
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                                         UINT message,
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                                         WPARAM wParam,
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                                         LPARAM )
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{
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    switch ( message ) {
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        case WM_INITDIALOG :
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            RECT rc;
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            GetWindowRect( hDlg, &rc );
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            SetWindowPos( hDlg,
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                          NULL,
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                          ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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                          ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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                          0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
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            break;
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        case WM_COMMAND :
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            switch ( wParam ) {
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                case IDOK :
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                case AL_EXIT :
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                case WM_QUIT :
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                case WM_DESTROY :
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                    EndDialog( hDlg, TRUE );
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                    return TRUE;
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            }
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        break;
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    }
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    return FALSE;
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}
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//
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// Since we aren't using a framing window in this program, WinMain() really
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// has an easy time of it.  If we took away the CTL3D stuff, there would
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// be virtually nothing in here at all.
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//
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int PASCAL WinMain( HINSTANCE instance,
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                    HINSTANCE,
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                    LPSTR,
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                    int )
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{
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    hInstance = instance;
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    Ctl3dRegister( instance );
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    Ctl3dAutoSubclass( instance );
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    DialogBox( instance, "ALMainDialog", 0, MainDialogProc );
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    Ctl3dUnregister( instance );
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    return 0;
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}
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