Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
262 lines
7.6 KiB
JavaScript
262 lines
7.6 KiB
JavaScript
function TetrixBoard(ui)
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{
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this.ui = ui;
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this.isStarted = false;
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this.isPaused = false;
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this.inKeyPress = false;
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this._board = new Array(TetrixBoard.BoardWidth * TetrixBoard.BoardHeight);
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this.clearBoard();
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this.curPiece = new TetrixPiece();
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this.nextPiece = new TetrixPiece();
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this.nextPiece.setRandomShape();
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ui.timer.singleShot = true;
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ui.timer.timeout.connect(this, this.onTimer);
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ui.keyPressed.connect(this, this.onKeyPress);
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ui.paintRequested.connect(this, this.onPaint);
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ui.paintNextPieceRequested.connect(this, this.onPaintNextPiece);
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}
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TetrixBoard.BoardWidth = 10;
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TetrixBoard.BoardHeight = 22;
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TetrixBoard.prototype.start = function() {
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if (this.isPaused)
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return;
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this.isStarted = true;
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this.isWaitingAfterLine = false;
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this.numLinesRemoved = 0;
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this.numPiecesDropped = 0;
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this.score = 0;
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this.level = 1;
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this.clearBoard();
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this.ui.linesRemovedChanged(this.numLinesRemoved);
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this.ui.scoreChanged(this.score);
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this.ui.levelChanged(this.level);
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this.newPiece();
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this.ui.timer.start(this.timeoutTime());
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}
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TetrixBoard.prototype.pause = function() {
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if (!this.isStarted)
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return;
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this.isPaused = !this.isPaused;
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if (this.isPaused) {
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this.ui.timer.stop();
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} else {
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this.ui.timer.start(this.timeoutTime());
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}
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this.ui.update();
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}
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TetrixBoard.prototype.getShapeAt = function(x, y) {
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return this._board[(y * TetrixBoard.BoardWidth) + x];
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}
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TetrixBoard.prototype.setShapeAt = function(x, y, newShape) {
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this._board[(y * TetrixBoard.BoardWidth) + x] = newShape;
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}
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TetrixBoard.prototype.clearBoard = function() {
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for (var i = 0; i < TetrixBoard.BoardHeight * TetrixBoard.BoardWidth; ++i)
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this._board[i] = TetrixShape.NoShape;
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}
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TetrixBoard.prototype.dropDown = function() {
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var dropHeight = 0;
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var newY = this.curY;
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while (newY > 0) {
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if (!this.tryMove(this.curPiece, this.curX, newY - 1))
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break;
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--newY;
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++dropHeight;
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}
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this.pieceDropped(dropHeight);
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}
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TetrixBoard.prototype.oneLineDown = function() {
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if (!this.tryMove(this.curPiece, this.curX, this.curY - 1))
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this.pieceDropped(0);
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}
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TetrixBoard.prototype.pieceDropped = function(dropHeight) {
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for (var i = 0; i < 4; ++i) {
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var x = this.curX + this.curPiece.getX(i);
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var y = this.curY - this.curPiece.getY(i);
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this.setShapeAt(x, y, this.curPiece.shape);
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}
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++this.numPiecesDropped;
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if ((this.numPiecesDropped % 25) == 0) {
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++this.level;
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this.ui.timer.start(this.timeoutTime());
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this.ui.levelChanged(this.level);
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}
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this.score += dropHeight + 7;
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this.ui.scoreChanged(this.score);
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this.removeFullLines();
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if (!this.isWaitingAfterLine)
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this.newPiece();
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if (this.isStarted && !this.ui.timer.active)
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this.ui.timer.start(this.timeoutTime());
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}
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TetrixBoard.prototype.removeFullLines = function() {
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var numFullLines = 0;
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for (var i = TetrixBoard.BoardHeight - 1; i >= 0; --i) {
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var lineIsFull = true;
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for (var j = 0; j < TetrixBoard.BoardWidth; ++j) {
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if (this.getShapeAt(j, i) == TetrixShape.NoShape) {
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lineIsFull = false;
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break;
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}
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}
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if (lineIsFull) {
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++numFullLines;
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for (var k = i; k < TetrixBoard.BoardHeight - 1; ++k) {
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for (var j = 0; j < TetrixBoard.BoardWidth; ++j)
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this.setShapeAt(j, k, this.getShapeAt(j, k + 1));
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}
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for (var j = 0; j < TetrixBoard.BoardWidth; ++j)
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this.setShapeAt(j, TetrixBoard.BoardHeight - 1, TetrixShape.NoShape);
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}
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}
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if (numFullLines > 0) {
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this.numLinesRemoved += numFullLines;
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this.score += 10 * numFullLines;
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this.ui.linesRemovedChanged(this.numLinesRemoved);
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this.ui.scoreChanged(this.score);
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this.ui.timer.start(500);
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this.isWaitingAfterLine = true;
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this.curPiece.shape = TetrixShape.NoShape;
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this.ui.update();
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}
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}
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TetrixBoard.prototype.newPiece = function() {
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this.curPiece = this.nextPiece;
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this.nextPiece = new TetrixPiece();
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this.nextPiece.setRandomShape();
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this.ui.showNextPiece(this.nextPiece.maxX - this.nextPiece.minX + 1,
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this.nextPiece.maxY - this.nextPiece.minY + 1);
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this.curX = TetrixBoard.BoardWidth / 2 + 1;
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this.curY = TetrixBoard.BoardHeight - 1 + this.curPiece.minY;
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if (!this.tryMove(this.curPiece, this.curX, this.curY)) {
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this.curPiece.shape = TetrixShape.NoShape;
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this.ui.timer.stop();
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this.isStarted = false;
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}
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}
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TetrixBoard.prototype.tryMove = function(newPiece, newX, newY) {
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for (var i = 0; i < 4; ++i) {
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var x = newX + newPiece.getX(i);
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var y = newY - newPiece.getY(i);
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if ((x < 0) || (x >= TetrixBoard.BoardWidth) || (y < 0) || (y >= TetrixBoard.BoardHeight))
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return false;
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if (this.getShapeAt(x, y) != TetrixShape.NoShape)
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return false;
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}
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this.curPiece = newPiece;
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this.curX = newX;
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this.curY = newY;
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this.ui.update();
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return true;
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}
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TetrixBoard.prototype.onPaint = function(painter) {
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if (this.isPaused) {
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this.ui.drawPauseScreen(painter);
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return;
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}
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for (var i = 0; i < TetrixBoard.BoardHeight; ++i) {
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for (var j = 0; j < TetrixBoard.BoardWidth; ++j) {
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var shape = this.getShapeAt(j, TetrixBoard.BoardHeight - i - 1);
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if (shape != TetrixShape.NoShape)
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this.ui.drawSquare(painter, j, i, shape);
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}
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}
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if (this.curPiece.shape != TetrixShape.NoShape) {
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for (var i = 0; i < 4; ++i) {
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var x = this.curX + this.curPiece.getX(i);
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var y = this.curY - this.curPiece.getY(i);
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this.ui.drawSquare(painter, x, TetrixBoard.BoardHeight - y - 1,
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this.curPiece.shape);
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}
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}
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}
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TetrixBoard.prototype.onPaintNextPiece = function(painter) {
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for (var i = 0; i < 4; ++i) {
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var x = this.nextPiece.getX(i) - this.nextPiece.minX;
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var y = this.nextPiece.getY(i) - this.nextPiece.minY;
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this.ui.drawSquare(painter, x, y, this.nextPiece.shape);
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}
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}
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TetrixBoard.prototype.onKeyPress = function(key) {
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if (!this.isStarted || this.isPaused || (this.curPiece.shape == TetrixShape.NoShape))
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return;
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this.inKeyPress = true;
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switch (key) {
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case Qt.Key_Left:
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this.tryMove(this.curPiece, this.curX - 1, this.curY);
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break;
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case Qt.Key_Right:
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this.tryMove(this.curPiece, this.curX + 1, this.curY);
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break;
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case Qt.Key_Down:
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this.tryMove(this.curPiece.rotatedRight(), this.curX, this.curY);
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break;
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case Qt.Key_Up:
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this.tryMove(this.curPiece.rotatedLeft(), this.curX, this.curY);
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break;
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case Qt.Key_Space:
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this.dropDown();
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break;
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case Qt.Key_D:
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this.oneLineDown();
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break;
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}
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this.inKeyPress = false;
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if (this.isStarted && !this.ui.timer.active)
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this.ui.timer.start(this.timeoutTime());
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}
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TetrixBoard.prototype.onTimer = function() {
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if (this.isWaitingAfterLine) {
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this.isWaitingAfterLine = false;
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this.newPiece();
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this.ui.timer.start(this.timeoutTime());
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} else {
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if (!this.inKeyPress) {
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this.oneLineDown();
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if (this.isStarted && !this.ui.timer.active)
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this.ui.timer.start(this.timeoutTime());
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}
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}
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}
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TetrixBoard.prototype.timeoutTime = function() {
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return 1000 / (1 + this.level);
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}
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