Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
111 lines
4.0 KiB
C++
111 lines
4.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "globjwin.h"
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#include "glbox.h"
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#include <QPushButton>
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#include <QSlider>
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#include <QLayout>
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#include <QFrame>
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#include <QMenuBar>
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#include <QMenu>
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#include <QApplication>
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GLObjectWindow::GLObjectWindow(QWidget* parent)
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: QWidget(parent)
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{
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// Create a menu
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QMenu *file = new QMenu( this );
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file->addAction( "Exit", qApp, SLOT(quit())/*, CTRL+Key_Q*/);
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// Create a menu bar
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QMenuBar *m = new QMenuBar( this );
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m->addMenu(file)->setText("&File");
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// Create a nice frame to put around the OpenGL widget
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QFrame* f = new QFrame(this);
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f->setFrameStyle( QFrame::Sunken | QFrame::Panel );
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f->setLineWidth( 2 );
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// Create our OpenGL widget
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GLBox* c = new GLBox( f, "glbox");
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// Create the three sliders; one for each rotation axis
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QSlider* x = new QSlider(Qt::Vertical, this);
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x->setMaximum(360);
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x->setPageStep(60);
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x->setTickPosition( QSlider::TicksLeft );
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QObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) );
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QSlider* y = new QSlider(Qt::Vertical, this);
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y->setMaximum(360);
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y->setPageStep(60);
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y->setTickPosition( QSlider::TicksLeft );
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QObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) );
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QSlider* z = new QSlider(Qt::Vertical, this);
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z->setMaximum(360);
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z->setPageStep(60);
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z->setTickPosition( QSlider::TicksLeft );
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QObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) );
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// Now that we have all the widgets, put them into a nice layout
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// Top level layout, puts the sliders to the left of the frame/GL widget
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QHBoxLayout* hlayout = new QHBoxLayout(this);
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// Put the sliders on top of each other
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QVBoxLayout* vlayout = new QVBoxLayout();
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vlayout->addWidget( x );
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vlayout->addWidget( y );
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vlayout->addWidget( z );
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// Put the GL widget inside the frame
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QHBoxLayout* flayout = new QHBoxLayout(f);
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flayout->setMargin(0);
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flayout->addWidget( c, 1 );
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hlayout->setMenuBar( m );
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hlayout->addLayout( vlayout );
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hlayout->addWidget( f, 1 );
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}
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