Files correlati : cg0.exe cg0700a.msk cg0700b.msk cg3.exe cg4.exe Bug : Commento: Merge 1.0 libraries
162 lines
5.4 KiB
QML
162 lines
5.4 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 1.1
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import "SamegameCore"
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import "SamegameCore/samegame.js" as Logic
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Rectangle {
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id: screen
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width: 490; height: 720
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property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos
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SystemPalette { id: activePalette }
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Item {
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width: parent.width
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anchors { top: parent.top; bottom: toolBar.top }
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Image {
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id: background
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anchors.fill: parent
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source: "SamegameCore/pics/background.png"
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fillMode: Image.PreserveAspectCrop
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}
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Item {
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id: gameCanvas
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property int score: 0
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property int blockSize: 40
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z: 20; anchors.centerIn: parent
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width: parent.width - (parent.width % blockSize);
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height: parent.height - (parent.height % blockSize);
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MouseArea {
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anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
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}
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}
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}
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Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
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Dialog {
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id: nameInputDialog
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property int initialWidth: 0
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property alias name: nameInputText.text
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anchors.centerIn: parent
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z: 22;
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Behavior on width {
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NumberAnimation {}
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enabled: nameInputDialog.initialWidth != 0
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}
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onClosed: {
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if (nameInputText.text != "")
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Logic.saveHighScore(nameInputText.text);
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}
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Text {
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id: dialogText
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anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
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text: "You won! Please enter your name: "
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}
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MouseArea {
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anchors.fill: parent
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onClicked: {
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if (nameInputText.text == "")
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nameInputText.openSoftwareInputPanel();
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else
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nameInputDialog.forceClose();
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}
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}
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TextInput {
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id: nameInputText
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anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
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focus: visible
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autoScroll: false
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maximumLength: 24
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onTextChanged: {
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var newWidth = nameInputText.width + dialogText.width + 40;
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if ( (newWidth > nameInputDialog.width && newWidth < screen.width)
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|| (nameInputDialog.width > nameInputDialog.initialWidth) )
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nameInputDialog.width = newWidth;
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}
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onAccepted: {
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nameInputDialog.forceClose();
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}
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}
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}
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Rectangle {
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id: toolBar
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width: parent.width; height: 58
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color: activePalette.window
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anchors.bottom: screen.bottom
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Button {
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id: newGameButton
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anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
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text: "New Game"
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onClicked: Logic.startNewGame()
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}
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Button {
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visible: !inAnotherDemo
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text: "Quit"
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anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
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onClicked: Qt.quit();
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}
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Text {
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id: score
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anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
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text: "Score: " + gameCanvas.score
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font.bold: true
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font.pixelSize: 24
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color: activePalette.windowText
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}
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}
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}
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